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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Double Joint Butt
- High Kick Straight
- While RisingRising Knee Double
- While RisingRising Knee Combo
- / FlamingoDragon Smash Cannon / F-Type Dragon Smash Cannon
- Full Spin Heel Kick
- or BTSerpent Smash Cannon
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- Flamingo or StepEdge Kick Combo Triple
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- Flamingo orSide Neck Cut Sword
- FlamingoBacker Shift Combination
- Backward SlideSnap Back Knuckle
- Backward SlideHigh Angle Knee Kick
- Backward SliderStep-in Low
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Back Dash
- Side Crumple
- Back Crumple
- Wall
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Double Joint ButtOnly the 2nd hit is the combo starter
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CHvs Shun, Pai, Lion and Vanessa requires 1fk for (you may input instead)761
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CH752
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CHvs Shun requires 1fk for (you may input instead)710
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CHvs Sarah, Pai, Lion and Vanessa requires 1fk for (you may input instead)710
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CH672
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CH/\►vs Jeffry and Wolf requires a 1fk for ( you may input instead)591
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CHvs Jeffry and Wolf requires a 1fk for ( you may input instead)540
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CH/\531
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CH//►vs Jeffry and Wolf requires a 1fk for ( you may input instead)501
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CH441
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High Kick Straight
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CH/\FS ► ► ►vs El Blaze requires a small delay before the last .1003
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CH990
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CH923
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CH912
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CH862
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CH862
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CH842
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CH811
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CHvs Wolf in open stance, requires the closest distance.792
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CH791
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CH771
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CH621
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While RisingRising Knee DoubleOnly the 2nd hit is the combo starter
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while risingCH800
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while risingCH790
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while risingCHvs Akira requires 1fk for FL (you may input )
vs Lau, Lei, Brad, Goh and Jean requires 1fk for (you may input )740 -
while risingCHvs Lau, Lei, Brad and Goh in open stance requires 1fk for (you may input )711
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While RisingRising Knee ComboOnly the 2nd hit is the combo starter
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while risingCH/\► ► FL720
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while risingCH610
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while risingCH610
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while risingCH//► ► FL00
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/ FlamingoDragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FL will switch your feet position
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/ FLCH//► FS ► ► ►1110
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/ FLCH1100
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/ FLNH960
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/ FLNH/\► (cancel) ► ► ►work in progress
vs Vanessa must be buffered perfectly or the combo won't connect.932 -
/ FLNH900
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NH890
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/ FLNH850
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/ FLNH840
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/ FLNH//► (cancel) ► ► ►820
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/ FLNH//► FS800
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/ FLNH790
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/ FLNH780
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/ FLNH740
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/ FLNH730
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/ FLNHvs Wolf use 1fk for (You mai input instead); In Closed stance requires a bit more distance in order to connect , if too close the opponent won't float enough.730
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/ FLNH701
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/ FLNHvs Taka it may land but it's techable690
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/ FLNH690
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/ FLNH680
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/ FLNH660
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/ FLNHvs Taka it may land but it's techable650
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/ FLNHvs Jeffry and Wolf Open Stance you can land this combo only in CH.650
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/ FLNH630
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/ FLNH610
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Full Spin Heel Kick
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NHvs Vanessa requires closest distance.730
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NH/\► ► ►vs El Blaze requires 1fk for (you may input instead)
vs Sarah requires 1fk for AND (you may input and instead)720 -
NH/\► FL ► FLvs El Blaze requires maximum distance.
vs Kage requires a close distance.
vs Jacky and Jean requires 1fk for FL (you may input instead).710 -
NH701
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NH692
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NH//►661
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NH650
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NH631
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NH/\►630
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NH612
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NH/\590
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NHvs Akira requires a close distance or won't connect in closed stance.471
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or BTSerpent Smash CannonThe damage shown is from both hits landing.
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/ BTNH//► (cancel) ► ► ►880
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/ BTNH840
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/ BTNHvs El Blaze requires a small delay before or the combo won't connect.790
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/ BTNH/\► ► ►790
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/ BTNH//► FS750
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/ BTNH740
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/ BTNH/\► (cancel) ► FL ► FL711
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/ BTNH/\► ► ►710
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/ BTNH700
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/ BTNH700
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/ BTNH691
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/ BTNH682
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/ BTNH670
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/ BTNH640
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/ BTNH611
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Long Snap Side Chop
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CH860
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CH/\► ► ►Evade Cancel To Opponents Back, Requires Strict Dashing860
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CH850
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CHEvade Cancel To Opponents Back, Requires Strict Dashing820
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CHEvade Cancel To Opponents Back, Requires Strict Dashing802
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CHEvade Cancel To Opponent's Back792
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CH760
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CH710
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CHvs Goh doesn't require the dash before710
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CH681
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CHvs Taka requires a small delay before601
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Crescent Heel
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NH/\► ► ►810
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NHVs El Blaze requires close distance to connect
work in progress750 -
NHVs El Blaze requires close distance to connect
work in progress740 -
NH720
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NHvs Sarah requires the closest distance to connect the combo710
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NH1f delay required for Wolf in closed stance (you main input FL instead)660
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NHvs Sarah requires the closest distance to connect the combo660
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NH651
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NH630
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NHvs Taka requires a small delay before landing551
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NH480
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Leg Slicer
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CH/\► ►730
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CH720
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CH710
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CH691
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CH680
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CH/\►590
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Round Kick
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CH//► BT (cancel) ► ► ►980
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CH940
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CH/\► ► ►890
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CHrequires very tight inputs.821
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CHvs Goh requires 1fk for and FL (you may input and FL instead)
vs Jacky requires 1fk for (you may input instead)800 -
CH791
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CH782
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CH//► FL751
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CHvs Jeffry requires 1fk for (you may input instead)740
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CH740
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CHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead)730
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CH721
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CH711
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CH702
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NHtiming changes depending on the character. This is the only Taka combo.260
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Flamingo or StepEdge Kick Combo Triple
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FL :: or ST ::NH//FL ► FL ►820
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FL :: or ST ::NH802
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FL :: or ST ::NHvs Jeffry and Wolf requires 1fk for FL (you may input FL instead).751
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FL :: or ST ::NH751
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FL :: or ST ::NH722
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FlamingoBacker Shift CombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
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FLNH//► BT (cancel) ► ► ►1000
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FLNH/\► BT (cancel) ► ►960
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FLNH910
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FLNH840
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FLNHvs Kage requires 1fk for FL (you may input FL instead).820
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FLNH811
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FLNH802
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FLNHvs Jacky and Wolf requires 1fk for (you may input instead).760
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FLNHvs Jeffry and Wolf requires 1fk for (you may input instead).731
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FlamingoCut-In Middle
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FLNH/\► ► ► ►800
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FLNH780
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FLNH/\► ► ►740
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FLNH710
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FLNH//► FL ► FL690
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FLNH670
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FLNH640
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FLNH621
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Flamingo orSide Neck Cut Sword
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FL /CH920
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FL /CH/\FL ► ►910
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FL /CH871
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FL /CH872
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FL /CH850
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FL /CH832
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FL /CHwork in progress810
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FL /CHwork in progress791
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FlamingoBacker Shift Combination
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FLNH//► BT (cancel) ► ► ►930
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FLNH890
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FLNH771
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FLNH/\► FL ► FLvs Kage and Goh requires 1fk for and FL (you may input and FL instead)750
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FLNH741
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FLNH732
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FLNH690
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FLNH661
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Backward SlideSnap Back Knuckle
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BSNH460
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BSNH430
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BSCH240
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Backward SlideHigh Angle Knee Kick
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BSNH/\► ► ►vs Shun requires a delay before to float the opponent higher or the air hit throw won't connect.820
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BSNH/\► ►vs Eileen in closed stance, it may land but requires a weird timing for to float the opponent.761
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BSNH752
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BSNH731
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BSNH690
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BSNH660
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BSNH631
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Backward SliderStep-in Low
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BSCH800
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BSCH770
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BSCH//► (cancel) ► FL760
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BSCH750
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BSCH731
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BSCHvs Jeffry in open stance, requires the closest distance after the starter to connect the whole combo.720
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BSCH711
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BSCH/\►631
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BSCH560
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Backward SlideSpinning Elbow
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BSNH/\► ► ► ►920
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BSNH/\► ► FL ►880
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BSNH850
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BSNH//► ► ► ►810
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BSNH800
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BSNH770
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BSNH750
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StepCharm Knuckle Chop
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STNH/\► BT (cancel) ► ►922
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STNH//► BT (cancel) ► ► ► FL873
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STNH//► ► ►870
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STNH813
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STNH803
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STNH//► FL ►792
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STNH782
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STNH//► FL ► FL772
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STNH751
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STNH721
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STNH692
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DescendingLeap Short Upper
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DescNH/\► ► FL ►740
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DescNH/\► FL ► FLvs Eileen requires a deep dash before .
vs Kage requires 1fk for (you may input instead).
vs Goh requires a small dash before and 1fk for FL (you may input instead).
vs Jean requires a small dash before .730 -
DescNH721
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DescNH670
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DescNH641
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DescNH480
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BTDragon Kick
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BTNHvs Eileen,El Blaze, Goh and Jacky you need 1fk for (you main input instead)891
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BTNH880
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BTNH850
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BTNHvs Akira, Jeffry and Wolf requires a 1fk for (You may input instead)
vs Goh it may work but requires some arbitrary timing to connect820 -
BTNHIf the distance is too great the last hit will miss.810
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BTNH760
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Back Dash
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CH//► ► BT (cancel) ► ► ►1232
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CH1191
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CH1142
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CH//► ►vs Taka it may work in open stance if the opponent doesn't have space to backdash again.1070
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CH1050
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CH1041
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CH990
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CH830
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Side Crumple
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CH//► ► ► ►vs Shun in closed stance, the combo works if you step towards opponent's front side.
vs Pai requires a small delay before .1022 -
CH//► FS ► ► ► ►vs Eileen, El Blaze, Sarah, Lion and Vanessa open stance the combo connects if you step towards the opponent's back side; requires a small delay before .
Vs Aoi in open stance towards the opponent's front side, requires a small delay before to connect the air hit throw.1010 -
CH/\► FS ► ► ►990
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CH/\► ► FL ► FLvs Pai in open stance the combo works if you step towards the opponent's front side.980
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CHvs Shun the combo works in both stances if you step towards the opponent's front side.
vs Pai the combo works also in open stance if you step towards the opponent's front side.
vs Lau in open stance, the combo works only if you step towards the opponent's front side.
vs Jean in closed stance, the combo works only if you step towards the opponent's back sisde.952 -
CHvs Shun the combo works both stances if you step towards the opponent's front side.
vs Pai and Lau open stance, it work also if you step towards the opponent's front side.
vs Kage works both stance if you step towards the opponent's front side.
vs Jeffry works both stance if you step towards the opponent's front side.932 -
CH910
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CH//► (cancel) ► FL ►vs El Blaze requires a small dash before .881
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CH870
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CH861
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CHMost reliable combo to take 2 drunken points from shun in any scenario.852
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Back Crumple
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RH//► ► ► ►970
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RH902
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RH//► ► ► ►880
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RH870
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RH820
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RH811
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Wall
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FLNH1180
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FLNH1110
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FLNH820
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wall splatNHRequires a small distance between the opponent and the wall in order to connect the first bound,630
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wall splatNH610
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