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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Movement
- Rolling Attacks
- Jumonji Stance
- Throws
- Reversals
- Hop Attacks
- Ground Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
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9L*0
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9L*0
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(near)10H0
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10H0
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10H0
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10H0Advancing forward
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10H0
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10H0
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12H0
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14H0Continue with sequence
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14L0
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14H0Sober (DP - 1)
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15M0Sober (DP - 1)
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15L0
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16M0
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16M0Sober (DP - 1). Slam on float
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16M0
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16M0Sober (DP - 1)
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17H0Hold to enter Jumonji Stance
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17H0Hold to enter Jumonji Stance
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18M0Sabaki vs. HP, MP, HK, MK. Back Turned.
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19L0
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20M0
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20H0
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20M0Hold to enter Jumonji Stance
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20H0Sober (DP - 1). Slam on float
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20H0
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20H0
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20H0Advancing forward
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(run)20L0Foot Crumble
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20M0Charge for maximum 50 pts. G-cancel.
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20L*0Back Turned
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20M0Sober (DP - 2). Enters Jumonji Stance. Guard Break. Sabaki vs. HP, HK.
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20M0Back Turned
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20M0Enters Jumonji Stance
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22M0
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22M0
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22M0
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22M0Guard Break. Force Crouch.
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22M0
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24M0
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24M0
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30M0
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30L0G-cancel to Back Turned position
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30M0Sabaki vs. LP, LK, SW. Guard Break
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30M0
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30M0
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30M0
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30H0
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30M0Flop. Slam on Float.
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30L0
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35M025+10 damage
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35M0
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35M0Back Turned
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38M0
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38M0
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00Hold to enter Jumonji Stance
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00
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00
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(forward roll or shinsodan)00
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00Enters Jumonji Stance
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(any roll or shinsodan)10L*0Hit detection after two rolls
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200Sober (DP - 1). Slam on Float
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30M0
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30L0
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30L0
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00Exits stance
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00Exits stance
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00
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10H0
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15M0
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17M0
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17M0
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18M0
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19L0
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20M0
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20M0
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(jumonji run)24M0Sober (DP - 1)
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25M0Sabaki vs. HP, MP, ME, HK, MK. Hold to exit stance.
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300Sober (DP - 2). Reversal vs. MK.
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0HT0
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(side)0HT0
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(back)0HT0
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(side)40HST0
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40HT0TR/QR possible to avoid damage
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40HCT0Sober (DP - 2)
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(jumonji stance)40HCT0Sober (DP - 2)
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50HT0
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(back)50HBT0
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50HT0
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50HT0
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600Throw combo
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60HT0
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(back)60LBT0
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(neutral in jumonji stance)5HP0
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30HP0
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30MP0
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(jumonji stance)30MK0
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(mid)20M0
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(asc)20M0
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(mid)20M0
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(desc)20L0
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(asc)25M0
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13D0
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(short distance)25D0
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(mid distance)25D0
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(long distance)25D0
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10M0
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12H0Continue with sequence
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15L0
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23L0Foot Crumble
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25M0
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25M0
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26M0Flop
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30H0
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30M0
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30M0Remains Back Turned
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45HCT0
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14H0Sober (DP - 2)
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19L0Foot Crumble
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24H0
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(facing wall)20M0
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(facing wall)20M0
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