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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Rising Attacks
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19-20-17-120
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19-17-13-9back0
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23-16-15back0
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21-12-6-7front0
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23-14-11back0
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8H12-1200front0Sober (DP - 1)
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9L*12-4350
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9L*12-4350
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9H11-11-22back0Sober (DP - 1)
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9H15-12-1-5front0Sober (DP - 1)
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(near)10H110480
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10H110480
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10H110480Advancing forward
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10H11-3150
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10H8-9-5-10
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10H250420Sober (DP - 1). Sabaki HP, HE, HK, MP, EL, MK
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10H1915-1none0Sober (DP - 2). Sabaki HP, HE, HK, MP, EL, MK
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12H12-13-10-50
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12L14-14-10-50
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14H17-120G-cancel, Sober (DP - 2), Head Crumble
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15M14-5100Crouch Stagger
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15M21-10-10front0G-cancel
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15M19-130120Force Crouch, Sober (DP - 1)
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15M23-12back0G-Cancel
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15M16-4160Force Crouch
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15M3430Sober (DP - 1), Stomach Crumble
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18M15-10-210
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18H16-7-31back0
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20L19-15none0G-cancel
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20M19-4-3back0G-cancel. Crouch Stagger.
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20M23-12back0G-cancel
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20H14-80
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20H14-11-7front0
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20M*13-10-30Stomach Crumble on MC
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20L23-13012back0Shin Crush. Recovers High.
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20H14-5-40G-cancel
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20H12-10-90Advancing forward. G-cancel.
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20M18-5-20Crouch Guard Stagger
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20H13-90
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20L15-12-70Recovers High
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20M15-5-2back0Crouch Stagger
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20M*16-1back0
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20M24-40Stomach Crumble
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20L19-17-5none0G-cancel
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21M17-5080Crouch Stagger
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22M25-14none0
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22M25-14none0
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24M*18-500G-cancel
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25M*18-130
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25M17-802front0G-cancel
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25HIT0
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(counter hit)25HIT0
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25M21-230Ground Attack
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30MM17-1308010, 20 Damage. 17, 24 Exe.
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0Hold to maintain stance
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0
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0
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20HT8-6-50Hit frame difference for escaping throw followup
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(first dan throw) or20HTC-60
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(sacrifice throw)20HTC0
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(second dan throw)25HTC-60
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(second dan throw)26HTC-60
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30HT8-600Hit frame difference for escaping throw followup
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(first dan throw) or35HTC-60
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40HT8-80
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(right side)40HST8-60Recovers in Closed Stance after Throw Escape
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(left side)40HST8-60Recovers in Open Stance after Throw Escape
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40HT8-60
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(or )40HT8-60
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(right side) (or )40LST8-60Escape with
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(left side) (or )40LST8-60Escape with
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45HT8-80
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(back)50HBT80
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50HT8-60
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50HT8-30
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50HT8-60Sober (DP - 1)
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(back) (or )50LBT80
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53LT8-60
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(or )60HT8-60
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60LT8-60
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010HCR
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010MCR
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010SW
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(face up head towards)010GP. Opponent recovers Back Turned
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(face up feet towards)010GK. Opponent recovers Back Turned
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(face up head towards)010GP. Opponent recovers Back Turned
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(face up feet towards)010GK. Opponent recovers Back Turned
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(high punch hit during Ying-Yang)010Sober (DP - 1). Stagger
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(mid punch hit during Ying-Yang)010Sober (DP - 1). Stagger
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(high elbow hit during Ying-Yang)010Stagger
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(elbow hit during Ying-Yang)010Sober (DP - 1). Stagger
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(high kick hit during Ying-Yang)010Stagger
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(mid kick hit during Ying-Yang)010Stagger
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(side kick hit during Ying-Yang)010Stagger. Opponent recovers Back Turned.
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(knee hit during Ying-Yang)010Stagger. Opponent recovers Back Turned.
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2010Right HK
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2010Left HK
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2010Right MK
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2010Left MK
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2510Right HP
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2510Left HP
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2510Right MP
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2510Left MP
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2510LP
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2510JK
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2510LK
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2510SM
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(back turned)3010HP
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(back turned)3010MP
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(back turned)3010HK
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(back turned)3010MK
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3010Right SK
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3010Left SK
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3010HE
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3010ME
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3010Right KN
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3010Left KN
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(asc)18M200290MK vs Aoi's Ying-Yang stance
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(mid)20M10-740MK vs Aoi's Ying-Yang stance
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(desc)20M10-1030SK vs Aoi's Ying-Yang stance
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(asc)25M34-90MP vs Aoi's Ying-Yang stance
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(mid)25M26-90
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10D190
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20DT190opponent face up, feet towards
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20DT190opponent face up, head towards
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20DT190opponent face down, head towards
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25D300
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25DT190opponent face down, feet towards
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12H1225100Continue with Px sequence
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12L21-5-230
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20H15-60
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20M15-70Slams on Air Hit
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20L15-3-2none0Recovers High
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20L11-4250Recovers High
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20H15-60
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14H160250
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25M20-16-30Sabaki vs SK
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(face down feet towards)20M29-6350
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M28-636none0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, sideroll)20M16-635back0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards)20M34-635none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, sideroll)20M16-635none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20M34-636back0
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(face up head towards, delay)20M16-1425back0
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(face up head towards, sideroll)20M16-636back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20L29-613none0
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, sideroll)20L18-346none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards)20L33-602none0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, sideroll)20L18-636none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards)20L34-615none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, sideroll)20L18-637none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards)20L34-614none0
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(face up head towards, delay)20L18-5-3-2none0
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(face up head towards, sideroll)20L18-603none0
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(face up head towards, backroll)20L18-5-3-2none0
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