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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Slide Shuffle Attacks
- Throws
- Reversals
- Hopping Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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8M6-24-21-180
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20L20-10-14-1back0Recovers High
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10H17-17-13-90
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12L14-15-12-7back0
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10H16-22-12-10front0
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8M15-12-11-60
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15L19-17-10-5back0
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8M13-13-10-50
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8M14-11-9-90
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12H10-10-840
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(near)20L20-20-8-3none0Damage increases with distance
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14L23-16-8-7none0
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14M*12-12-8-30
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20M16-8-710Crouch Stagger
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(or )12L16-15-7-4back0
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8M*14-7-7-40
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(far)25L20-19-6-2none0
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8H16-10-6-1back0Sober (DP - 1)
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25H*16-13-63none0
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19M15-10-540Crouch Stagger
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22H14-6-50Sober (DP - 1)
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10H13-9-5-1front0Sober (DP - 1)
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20M19-18-5back0
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14L23-16-4-3none0
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19M14-5-480Crouch Stagger
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15H*15-7-430
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25H23-12-45none0
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20M17-5-440Sober (DP - 1). Force Crouch.
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20M16-8-41back0Sober (DP - 1). Force Crouch. Slam on float
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10H8-6-320
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15L20-9-32front0
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12H20-6-32front0Sober (DP - 1)
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15H*15-2-23front0
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22H*18-3-2back0Sober (DP - 1). Head Crumble on MC.
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15H16-4-24back0Sober (DP - 1)
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(reverse stance)19M12-6-150Crouch Stagger
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20H14-60
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20H14-22front0
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25H203none0Recovers Back Turned
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22M18-120
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18H*15-40Head Over Heels
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20H14-22front0
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25H*203none0Recovers Back Turned
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(near)20L22-20none0Damage increases with distance
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(far)35L22-18none0
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20H*15-60Head Over Heels
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24M35-4back0Charge Attack
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40M52-4back0Maximum Charge. Guard Stagger. Stomach Crumble on Hit.
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(near)20L22-20none0Damage increases with distance
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(far)25L22-18none0
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25H14-7back0G-cancel
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25H16-4back0Advancing forward. G-cancel.
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25H*22-7none0Recovers Back Turned
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(near)20L23-17none0Damage increases with distance
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25L23-16none0
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24M18-500
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30M17-120
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30M16-100Sober (DP - 1) on Air Hit. Stumble on Hit.
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20M18-190Crouch Guard Stagger
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38M14-300
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20L24-16none0
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20M16-140Sober (DP - 1). Crouch Guard Stagger.
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25H20-2none0Recovers Back Turned
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(near)20L22-18none0Damage increases with distance
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(far)25L22-15none0
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20M*17-1400Stumble on MC
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30H20-90Side Knockdown
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30H20-18front0Side Knockdown
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30L20-18front0Recovers High
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21H23-804none0
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(near)25L17-23none0Damage depends on distance
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25L17-22none0Damage depends on distance
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20H*21-50
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30M20-60Flop
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25M17-15none0
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30H15-9back0Stumble on Hit
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25H23-6110none0
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14H12-316front0Continue with sequence
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20H12-42back0G-cancel
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22H1502front0Sober (DP - 1). Head Crumble on MC.
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22M15-320Stumble on MC
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()25M21-1423none0
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()25M21-1423none0
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10H12-1370
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9L*12-4350
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9L*12-4350
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15L19-635back0
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20L26-33back0Input before Toe Kick executes.
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(near)12H121490
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12H121490Advancing forward
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(normal stance)30H19-849none0
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25M22488back0
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0To Slide Shuffle
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(normal stance)0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0Stance change
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0To Slide Shuffle
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15L24-15-10-40Recovers High
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0
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14M15-50Sober (DP - 1). Stomach Crumble on Hit.
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30M24-90G-cancel. Stumble on Hit.
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30M2420Press G during Hit Detection. Stumble on Hit.
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0Press G before Hit Detection
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20H11-80
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25HT8-60Sober (DP - 1)
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(side)40HST8-60
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(back)50HBT8-60
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40HT80Recovers Down after Escape
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(opponent back to wall)65HWT80Recovers Down after Escape
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60HT8-60
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50HT80Recovers Down after Escape. Sober (DP - 1)
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65HT8-80Instant Recovery possible
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(standing neutral)0Against HP, MP. Recovers with +3 frames
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(pak sao)13H16100
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(desc)20M10-11-70
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(asc)25M34-110Slam on Air Hit
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(mid)25M26-90
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(asc or mid)25M10-70
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13D180
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25D330
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10H9-14-10-6back0Continue with sequence
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(near)20L20-20-7-3none0Damage increases with distance
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25L20-19-5-1none0
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(normal stance)30H19-8-49none0
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14L17-8-32back0
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(reverse stance)19M12-6-150Crouch Stagger
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20H17-13none0
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(near)20L22-19none0Damage increases with distance
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(far)25L22-16none0
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36H14-19back0
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20L17-15none0
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25M18-121518front0Sober (DP - 2)
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30H15-402none0
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14H12-316back0
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30M42none0Guard Stagger
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0
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, backroll)20L18-5-32none0
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(face up head towards)20M34-10000
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(face down head towards)20L33-602none0
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(face up head towards)20M34-10000
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(face up head towards, sideroll)20L18-603none0
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(face up feet towards)20L34-615none0
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards, delay)20M16-1425back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20M29-6350
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(face down feet towards, sideroll)20M16-6350
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(face down head towards)20M28-636none0
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(face down head towards, sideroll)20M16-635back0
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(face up feet towards)20M34-635none0
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(face up feet towards, sideroll)20M16-635none0
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(face up head towards, sideroll)20M16-636back0
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(face down feet towards)20L29-635none0
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(face down head towards, sideroll)20L18-636none0
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(face up feet towards, sideroll)20L18-637none0
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(face down feet towards, sideroll)20L18-346none0
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