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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Flamingo Stance
- Throws
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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8H20-2-120
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9L*12-4350
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9L*12-4350
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(near)10H111590
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10H111590
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10H111590Advancing forward
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10H111590
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10H9-5-310
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10H10-8-8-40
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10H9-8-800
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10H8-9-8-10
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10M16-14-9-60
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10L19-14-6-6back0
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12H15-305back0Sober (DP - 1)
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12H12035back0Sober (DP - 2)
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12L16-14-7-2back0
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14H9-18-14-80
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15H17-14front0
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15M1746110To Flamingo Stance. Crouch Stagger.
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15M18-7-7-20
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16M14-6-440Crouch Stagger
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19M12-6-150Crouch Stagger
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19M20-140
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20H14-60
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20H12-42back0G-cancel
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20H*194460To Flamingo Stance
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20M15-8-70
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20M18-14-250Crouch Stagger
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20H16-150
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20M272480To Flamingo Stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
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20M17-140
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(near)20M22-11none0Damage increases with distance
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(run, far)20M19-180
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20L21-15-60Foot Crumble on MC
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20L24-18none0
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(near)20H*28-1back0Sober (DP - 2). Damage increases with distance
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21M28-170
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21L22-210Recovers High
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22M16-5-450Sober (DP - 1). Force Crouch. Slam on Float
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24M16-180
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24M15-340
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25M*14-210
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25H14-8back0G-cancel
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25H14-2back0G-cancel
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(or )25M20-110
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25M280back0
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25M16-100Flop. Slam on Float. Sober (DP - 1).
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25M20-4back0
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25M23-1435none0
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25M23-1435none0
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27MM2148100To Flamingo Stance. 10, 17 Damage. 21, 28 Exe. Crouch Stagger
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(or )28M16-290
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(or )28M16-290
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28M8-170Immediately after landing
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(run, near)28M19-150Damage decreases with distance
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30M17-120
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30M17-80
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30M16-160
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30M16-150
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(far)30M22-10none0
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(while standing)30H43-30Charge Attack
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(far)30H*284back0Sober (DP - 2)
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30M20-60Flop. Slam on Float.
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35M50-140
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38M14-310
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(while standing)42M630Maximum Charge. High Guard Stagger. Sober (DP - 2)
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430
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(or )350
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150Exit Flamingo Stance
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0Exit Flamingo Stance
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0
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430
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370Sabaki vs LP. +37 ~ +56 Hit
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8H101470Exit Flamingo Stance. Continue with sequence
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10H12035back0Exit Flamingo Stance. Sober (DP - 2). Continue with sequence
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10H18047back0
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12H*143712front0
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13L18-11-24back0Recovers High
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15L17-6-400Recovers High
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17M21-816front0
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17M23-80
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17M18-4020Crouch Stagger
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20M37230Exit Flamingo Stance. Sober (DP - 1)
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20L27-11none0Recovers High
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23M39-181416none0
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23M36-171214none0
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25H24817none0Guard Stagger. Turns opponent around on hit.
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(hit)30HIT0Exit Flamingo Stance. Can also be performed from the side.
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30M14-310Exit Flamingo Stance
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30M3220Exit Flamingo Stance. Flop. Slam on Float.
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(back) (hit)35HIT0Exit Flamingo Stance. Sober (DP - 3)
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(hit or guard)40HIT0Exit Flamingo Stance. Can also be performed from the sides and back.
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(left side)40HT8-60Recovers in Open Stance after Throw Escape
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(right side)40HT8-60Recovers in Closed Stance after Throw Escape
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40HT80Recovers Down after Throw Escape
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43HT8-60
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45HT8-80
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45HCT180
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45HT8-60
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(flamingo stance)45HCT190Exit Flamingo Stance
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(back)50HT80
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55HT8-80
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(flamingo stance) (or )60HCT200Exit Flamingo Stance. Sober (DP - 2)
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(back)60LT80
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(facing wall)70HWT8-60
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(mid)20M10-650
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(desc)20M10-1030
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(asc)25M34-110Slam on Float.
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(mid)25M26-90
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13D180
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25D330
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430
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10H10-315back0Continue with sequence
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14L13-4050
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20L17-14none0
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20L17-14none0
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25H160none0
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25M18-30
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30H103back0
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14H10-138front0
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15H12-7-41back0Sober (DP - 1)
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15H18-8-40back0Sober (DP - 1)
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25H19-26front0
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0
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30M42none0Guard Stagger.
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(face down feet towards)20M27-635none0
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M28-636none0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, sideroll)20M16-635back0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards)20M34-635none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, sideroll)20M16-635none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20M34-10000
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(face up head towards, delay)20M16-1425back0
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(face up head towards, sideroll)20M16-636back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20L29-613none0
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, sideroll)20L18-346none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards)20L33-602none0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, sideroll)20L18-636none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards)20L34-615none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, sideroll)20L18-637none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards)20M34-10000
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, sideroll)20L18-603none0
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(face up head towards, backroll)20L18-5-32none0
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