-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Flamingo Stance
- Throws
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
-
-
10H8-9-8-10
-
28M8-170Immediately after landing
-
10H9-5-310
-
10H9-8-800
-
14H9-18-14-80
-
10H10-8-8-40
-
(near)10H111590
-
10H111590
-
10H111590Advancing forward
-
10H111590
-
20H12-42back0G-cancel
-
19M12-6-150Crouch Stagger
-
9L*12-4350
-
9L*12-4350
-
12H12035back0Sober (DP - 2)
-
20H14-60
-
16M14-6-440Crouch Stagger
-
25M*14-210
-
25H14-8back0G-cancel
-
25H14-2back0G-cancel
-
38M14-310
-
24M15-340
-
12H15-305back0Sober (DP - 1)
-
20M15-8-70
-
24M16-180
-
(or )28M16-290
-
(or )28M16-290
-
10M16-14-9-60
-
20H16-150
-
30M16-160
-
12L16-14-7-2back0
-
30M16-150
-
25M16-100Flop. Slam on Float. Sober (DP - 1).
-
22M16-5-450Sober (DP - 1). Force Crouch. Slam on Float
-
15H17-14front0
-
30M17-120
-
30M17-80
-
15M1746110To Flamingo Stance. Crouch Stagger.
-
20M17-140
-
20M18-14-250Crouch Stagger
-
15M18-7-7-20
-
20H*194460To Flamingo Stance
-
10L19-14-6-6back0
-
(run, near)28M19-150Damage decreases with distance
-
(run, far)20M19-180
-
8H20-2-120
-
(or )25M20-110
-
19M20-140
-
25M20-4back0
-
30M20-60Flop. Slam on Float.
-
27MM2148100To Flamingo Stance. 10, 17 Damage. 21, 28 Exe. Crouch Stagger
-
20L21-15-60Foot Crumble on MC
-
21L22-210Recovers High
-
(near)20M22-11none0Damage increases with distance
-
(far)30M22-10none0
-
25M23-1435none0
-
25M23-1435none0
-
20L24-18none0
-
20M272480To Flamingo Stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
-
21M28-170
-
25M280back0
-
(near)20H*28-1back0Sober (DP - 2). Damage increases with distance
-
(far)30H*284back0Sober (DP - 2)
-
(while standing)30H43-30Charge Attack
-
35M50-140
-
(while standing)42M630Maximum Charge. High Guard Stagger. Sober (DP - 2)
-
-
-
(or )350
-
430
-
-
-
0Exit Flamingo Stance
-
0
-
(hit)30HIT0Exit Flamingo Stance. Can also be performed from the side.
-
(back) (hit)35HIT0Exit Flamingo Stance. Sober (DP - 3)
-
370Sabaki vs LP. +37 ~ +56 Hit
-
(hit or guard)40HIT0Exit Flamingo Stance. Can also be performed from the sides and back.
-
8H101470Exit Flamingo Stance. Continue with sequence
-
10H12035back0Exit Flamingo Stance. Sober (DP - 2). Continue with sequence
-
12H*143712front0
-
30M14-310Exit Flamingo Stance
-
150Exit Flamingo Stance
-
15L17-6-400Recovers High
-
10H18047back0
-
13L18-11-24back0Recovers High
-
17M18-4020Crouch Stagger
-
17M21-816front0
-
17M23-80
-
25H24817none0Guard Stagger. Turns opponent around on hit.
-
20L27-11none0Recovers High
-
30M3220Exit Flamingo Stance. Flop. Slam on Float.
-
23M36-171214none0
-
20M37230Exit Flamingo Stance. Sober (DP - 1)
-
23M39-181416none0
-
430
-
-
-
45HT8-80
-
(left side)40HT8-60Recovers in Open Stance after Throw Escape
-
(right side)40HT8-60Recovers in Closed Stance after Throw Escape
-
(back)50HT80
-
43HT8-60
-
(facing wall)70HWT8-60
-
40HT80Recovers Down after Throw Escape
-
55HT8-80
-
45HT8-60
-
(back)60LT80
-
45HCT180
-
(flamingo stance)45HCT190Exit Flamingo Stance
-
(flamingo stance) (or )60HCT200Exit Flamingo Stance. Sober (DP - 2)
-
-
-
(mid)20M10-650
-
(desc)20M10-1030
-
(mid)25M26-90
-
(asc)25M34-110Slam on Float.
-
-
-
13D180
-
25D330
-
-
-
10H10-315back0Continue with sequence
-
30H103back0
-
14L13-4050
-
25H160none0
-
20L17-14none0
-
20L17-14none0
-
25M18-30
-
430
-
-
-
14H10-138front0
-
15H12-7-41back0Sober (DP - 1)
-
15H18-8-40back0Sober (DP - 1)
-
25H19-26front0
-
-
-
0
-
30M42none0Guard Stagger.
-
-
-
(face down feet towards, delay)20M16-1425back0
-
(face down feet towards, sideroll)20M16-6350
-
(face down feet towards, backroll)20M16-1425back0
-
(face down head towards, delay)20M16-1424none0
-
(face down head towards, sideroll)20M16-635back0
-
(face down head towards, backroll)20M16-1424none0
-
(face up feet towards, delay)20M16-1424none0
-
(face up feet towards, sideroll)20M16-635none0
-
(face up feet towards, backroll)20M16-1424none0
-
(face up head towards, delay)20M16-1425back0
-
(face up head towards, sideroll)20M16-636back0
-
(face up head towards, backroll)20M16-1425back0
-
(face down feet towards, delay)20L18-5-32none0
-
(face down feet towards, sideroll)20L18-346none0
-
(face down feet towards, backroll)20L18-5-32none0
-
(face down head towards, delay)20L18-14-32none0
-
(face down head towards, sideroll)20L18-636none0
-
(face down head towards, backroll)20L18-14-32none0
-
(face up feet towards, delay)20L18-14-32none0
-
(face up feet towards, sideroll)20L18-637none0
-
(face up feet towards, backroll)20L18-14-32none0
-
(face up head towards, delay)20L18-5-32none0
-
(face up head towards, sideroll)20L18-603none0
-
(face up head towards, backroll)20L18-5-32none0
-
(face down feet towards)20M27-635none0
-
(face down head towards)20M28-636none0
-
(face down feet towards)20L29-613none0
-
(face down head towards)20L33-602none0
-
(face up feet towards)20M34-635none0
-
(face up head towards)20M34-10000
-
(face up feet towards)20L34-615none0
-
(face up head towards)20M34-10000
-