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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Stun Palm of Doom
- Dragon Lance Combo
- Axe Blade Combo
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0
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M0
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L0
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M0
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M0
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00000
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M00000
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L00000
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00000Sabaki
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M00000
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5M*16-12-120High Guard Stagger
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5H12-10-90High Guard Stagger
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9L*12-4350
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9L*12-4350
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10L14-15-600
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(near)12H1225100
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12H1225100
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12H1225100
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12H1225100Advancing forward
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12M10-8-7-10
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15M19-6030Sabaki vs. HP, HE, LP. Force Crouch
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19M13-6-250
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20H12-22back0G-Cancel
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20M14-320
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20M14-60Stomach Crumble on MC
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20M14-14013 frame execution after Break Guard or Break Stance.
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(far)20M13-270
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20M19-15back0Side Knockdown
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20M19-15back0Side Knockdown
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20M20-140Stomach Crumble on MC
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22L25-430Foot Crumble on MC
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23M24-100Head Crumble. Slam on Float.
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24M16-5080
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(far)25M*16-7260
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25H1410Flop. Sober (DP - 2)
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25M2402110Sober (DP - 1). Force Crouch. Recovers Low.
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25H14-1back0G-Cancel
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25H16-4back0Advancing forward. G-Cancel.
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25M18-3back0Charge Attack
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28M23-16-12-12back0Side Knockdown. Sober (DP - 1)
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(far)30M12-120
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30M11-250
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30M16-130
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(release within 1 frame)30M17-90
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(near)35M*15-3680Damage decreases with distance
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35M17-130
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(near)45M12-120Damage decreases with distance
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45M49-3back0Maximum Charge. Guard Stagger. Sober (DP - 2)
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(near)65M13-240Damage decreases with distance
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18M20-15-11-4front0
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22HIT-60Opponent Back Turned
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30HIT0
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0
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0
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19M16-16-12-120
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20M20-15-130
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30M13-170
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10L*16-17-13-90
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10M21-17-17-140
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15M14-17-2-10Force Crouch. Slams on Float. Recovers Low.
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0HT8-670Opponent Back Turned
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0HCT1950
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0HTC50
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0HTC50
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10HT8-70Stagger
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20HT-100Guard with f+G. Stagger. Sober (DP - 1).
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25HT-13200Guard with u+G. Opponent Back Turned.
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25HT-13200Guard with d+G. Opponent Back Turned.
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25HT8-6110Opponent Back Turned.
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40HT8-60
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(side)40HST8-60Instant Recovery possible
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50HT8-60
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50HT8-250Exact Recovery reduces damage to 40 pts
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(back)55HBCT110
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60HT8-80Exact Recovery reduces damage to 40 pts. Sober (DP - 1)
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(back to wall)65HWT8-60
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0Sabaki vs HP, HE: (hit) +14 ~ +26
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0Sabaki vs HK: (hit) +22 ~ +34
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0Sabaki vs LP: (hit) +25 ~ +37
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3010Right HP
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3010Left HP
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3010HK
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3010Right MP
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3010Left MP
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3010Right MK
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3010Left MK
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3010Right SK
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3010Left SK
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3010JK
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3010LP
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3010LK
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3010HE
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3010EL
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3010KN
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3010KN
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3010SM
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30M230Stomach Crumble
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(desc)20M10-11-70
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(asc or mid)25M35-110
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(desc)25M26-9-10
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(asc or mid)25M10-50
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12D170
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25D420
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M0
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10L17-9-1-40
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12H11-7-410Continue with Px sequence
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14M17-8110
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30H14-2front0
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30L15-17front0
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20M43none0Guard Stagger. Head Crumble.
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-524back0
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(face down head towards, sideroll)<br>20M16-633back0
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(face down head towards, backroll)<br>20M16-524back0
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(face up feet towards)<br>20M35-613back0
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(face up feet towards, delay)<br>20M16-524back0
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(face up feet towards, sideroll)<br>20M16-579back0
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(face up feet towards, backroll)<br>20M16-524back0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards)<br>20L30-140Foot Crumble
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(face down feet towards, delay)<br>20L18-15-4-20
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(face down feet towards, sideroll)<br>20L18-140Foot Crumble
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(face down feet towards, backroll)<br>20L18-15-4-20
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(face down head towards)<br>20L32-90Foot Crumble
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(face down head towards, delay)<br>20L18-12-11back0
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(face down head towards, sideroll)<br>20L18-180Foot Crumble
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(face down head towards, backroll)<br>20L18-12-11back0
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(face up feet towards)<br>20L35-1324back0
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(face up feet towards, delay)<br>20L18-12-11back0
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(face up feet towards, sideroll)<br>20L18-1313back0
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(face up feet towards, backroll)<br>20L18-12-11back0
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(face up head towards)<br>20L34-130Foot Crumble
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(face up head towards, delay)<br>20L18-15-4-20
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-4-20
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