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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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0Recovers Back Turned
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M0
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H0
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M0
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H0
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M0
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(hit)HIT0
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M0
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8M6-24-21-180
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10H8-6-320
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12H10-10-840
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(near)12H121490
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10H12-1370
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12H121490Advancing forward
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(reverse stance)19M12-6-150Crouch Stagger
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20H12-42back0G-cancel
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9L*12-4350
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9L*12-4350
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14H12-316front0Continue with Px sequence
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14M*12-12-8-30
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10H13-9-5-1front0Sober (DP - 1)
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8M13-13-10-50
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20H14-60
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20H14-22front0
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22H14-6-50Sober (DP - 1)
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12L14-15-12-7back0
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19M14-5-480Crouch Stagger
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20H14-22front0
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25H14-7back0G-cancel
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38M14-300
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8M*14-7-7-40
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8M14-11-9-90
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19M15-10-540Crouch Stagger
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15H*15-2-23front0
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18H*15-40Head Over Heels
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15H*15-7-430
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22H1502front0Sober (DP - 1). Head Crumble on MC.
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20H*15-60Head Over Heels
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22M15-320Stumble on MC
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8M15-12-11-60
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30H15-9back0Stumble on Hit
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8H16-10-6-1back0Sober (DP - 1)
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25H16-4back0Advancing forward. G-cancel.
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15H16-4-24back0Sober (DP - 1)
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30M16-100Sober (DP - 1) on Air Hit. Stumble on Hit.
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20M16-8-710Crouch Stagger
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(or )12L16-15-7-4back0
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20M16-140Sober (DP - 1). Crouch Guard Stagger.
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25H*16-13-63none0
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20M16-8-41back0Sober (DP - 1). Force Crouch. Slam on float
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10H16-22-12-10front0
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30M17-120
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20M*17-1400Stumble on MC
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10H17-17-13-90
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(near)25L17-23none0Damage depends on distance
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25L17-22none0Damage depends on distance
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25M17-15none0
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22M18-120
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22H*18-3-2back0Sober (DP - 1). Head Crumble on MC.
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L18-500
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(normal stance)30H19-849none0
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15L19-635back0
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20M19-18-5back0
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15L19-17-10-5back0
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25H203none0Recovers Back Turned
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(near)20L20-20-8-3none0Damage increases with distance
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(far)25L20-19-6-2none0
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25H*203none0Recovers Back Turned
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15L20-9-32front0
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12H20-6-32front0Sober (DP - 1)
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25H20-2none0Recovers Back Turned
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30H20-90Side Knockdown
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30H20-18front0Side Knockdown
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30L20-18front0Recovers High
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20L20-10-14-1back0Recovers High
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30M20-60Flop
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20H*21-50
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()25M21-1423none0
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()25M21-1423none0
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(near)20L22-20none0Damage increases with distance
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35L22-18none0
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(near)20L22-20none0Damage increases with distance
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(far)25L22-18none0
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25H*22-7none0Recovers Back Turned
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(near)20L22-18none0Damage increases with distance
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(far)25L22-15none0
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25M22488back0
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25H23-6110none0
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14L23-16-4-3none0
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25H23-12-45none0
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14L23-16-8-7none0
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(near)20L23-17none0Damage increases with distance
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(far)25L23-16none0
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21H23-804none0
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20L24-16none0
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20M26-33back0Input before executes
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20H*26-33back0Input before executes
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24M35-4back0Charge Attack
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40M52-4back0Maximum Charge. Guard Stagger. Stomach Crumble on Hit.
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0To Slide Shuffle
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(normal stance)0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0Stance change
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0To Slide Shuffle
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0
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0Press G before Hit Detection
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20H11-80
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14M15-50Sober (DP - 1). Stomach Crumble on Hit.
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30M24-90G-cancel. Stumble on Hit.
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30M2420Press G during Hit Detection. Stumble on Hit.
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15L24-15-10-40Recovers High
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25HT8-60Sober (DP - 1)
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(side)40HST8-60
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(back)50HBT8-60
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HT80
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(opponent back to wall)65HWT80Recovers Down after Escape
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60HT8-60
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50HT80Recovers Down after Escape. Sober (DP - 1)
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65HT8-80Instant Recovery possible
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(standing neutral)0Against HP, MP. Recovers with +3 frames
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(pak sao)13H16100
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(asc or mid)25M10-70
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(desc)20M10-11-70
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(mid)25M26-90
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(asc)25M34-110Slam on Air Hit
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13D180
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25D330
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H0To Step Back
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0
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H0
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M0
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10H9-14-10-6back0Continue with Px sequence
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(reverse stance)19M12-6-150Crouch Stagger
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14L17-8-32back0
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20H17-13none0
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20L17-15none0
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25M18-121518front0Sober (DP - 2)
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(normal stance)30H19-8-49none0
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(near)20L20-20-7-3none0Damage increases with distance
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25L20-19-5-1none0
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(near)20L22-19none0Damage increases with distance
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(far)25L22-16none0
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14H12-316back0
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30H15-402none0
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0
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30M42none0Guard Stagger
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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(face down head towards)<br>20M28-636none0
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(face down feet towards)<br>20M29-6350
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(face down feet towards)<br>20L29-635none0
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(face down head towards)<br>20L33-602none0
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(face up feet towards)<br>20M34-635none0
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(face up head towards)<br>20M34-10000
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20M34-10000
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