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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0To Threat Stance
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M0
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M0
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70HIT0
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70HIT0
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L0Charge Attack
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(hit)HIT0
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0To Threat Stance
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20M0
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10H8-7-5-5front0
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14H9-6-430
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20H12-42back0
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9L*12-4350
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9L*12-4350
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19M*12-10-220
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(near)14H1326110
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14H1326110
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14H1326110Advancing forward
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14H1326110
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19M14-10-3-10Crouch Stagger
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16M*14-10-60
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15M14-2-23front0
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22M15-13190
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19M16-6-140Crouch Stagger
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20M16-90Flop. Slam on Air Hit.
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22M16-400Stumble on MC
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30H16-6back0G-cancel
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30H16-1back0Advancing forward. G-cancel.
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17L16-14-60back0
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28M16-100
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21L16-14-710
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25H17-2614none0Sober (DP - 2). Turns opponent around.
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20M17-150
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15M*17-9-3-40
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15M*17-10-4-50
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32M17-120
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21M17-4460Sober (DP - 1). Force Crouch
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19M*18-9-8-10
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20M18-140
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24M18-3250
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(run, near)28M18-640Damage decreases with distance. Flop
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(run, far)20M18-580Flop
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18H18-5-13front0
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18M18-622front0Sober (DP - 1)
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20M19-18-11-90
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30M19-140Flop. Slam on Float.
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20M20-100
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30M20-120
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15H20-14back0Sober (DP - 1)
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30H21-12front0Sober (DP - 2)
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30H*21-4front0Sober (DP - 2). Head Crumble
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20M210Stomach Crumble
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20M210
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18H*21-126back0Sober (DP - 1)
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15M23-4250
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20M23-710100Sober (DP - 1). Force Crouch
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20M24-160
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19M24-140
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40M26-20
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(run)30M260Recovers Down
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25M26-14none0Slam on Air Hit
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25M26-14none0Slam on Air Hit
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30M28-140
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30M30-160Recovers Low. (Guard) -17 frames in Open Stance. Slam on Air Hit
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20M32-12880The df+P+KP (only) won't sober in this combo
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35M38front0High Guard Stagger. Flop. Charge Attack
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35M43913front0Sober (DP - 2). Guard Stagger.
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30M49back0
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10To Threat Stance
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(guard)40HIT0
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M0High Guard Stagger
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20M13-520Stomach Crumble on MC
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30H20-3front0Side Knockdown
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16HTC-60Opponent recovers Standing
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32HTC-60Sober (DP - 2)
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30HTC-60
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30HTC-60
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35HT8-60
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(right side)50HST8-60
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(left side)50HST8-60
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(back)70HBT80
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50HT80Recovers Down after Escape
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60HT8-80Exact Recovery reduces damage to 20 pts
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50HT8-60Sober (DP - 1)
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50HT8-60
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(back to wall)58HWT8-60
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(facing wall)65HWT8-60
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0HT8-6100Opponent recovers Back Turned
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20HT8-620Opponent recovers Standing
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35HT830Recovers Back Turned
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(facing wall)60HWT8-60
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60HT8-70
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65HT8-60-2 DP
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70HT8-60
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(right side)<br> (or )60HST8-60
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(left side)<br> (or )60HST80Recovers Down after Escape
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(back)75HBT80Sober (DP - 3). Instant Recovery possible
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60LT8-60
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50LT8-60
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65LT8-100
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(right side)<br> or or70LST800Switches ring position
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(left side)<br> or or70LST800
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(back)80LBT80
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(mid)25M10-60
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(desc)22M10-9-40
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(mid)25M26-90
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(asc)25M34-100Slam on Air Hit
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(asc)25M39-100
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25D250
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(opponent face up) or0DT250Opponent recovers Standing
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(opponent face down) or0DT250Opponent recovers Back Turned
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15D260
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25D300Recovers Down if it doesn't Hit
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12H11-7-410Continue with Px sequence
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12H14-12-9-40
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30M15-110
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30H160front0
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25M18-200Slam on Air Hit
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30M522none0Guard Stagger. Head Crumble to non-defenders.
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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(face down feet towards)<br>20M29-6350
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(face down feet towards)<br>20L30-140Foot Crumble
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(face up feet towards)<br>20M34-635none0
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(face up head towards)<br>20M34-636back0
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(face down head towards)<br>20L34-5350
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20L34-614none0
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(face down head towards)<br>20M36-6350
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