-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
(run, near)28M18-640Damage decreases with distance. Flop
-
(run, far)20M18-580Flop
-
20M19-18-11-90
-
20M24-160
-
30M30-160Recovers Low. (Guard) -17 frames in Open Stance. Slam on Air Hit
-
20M17-150
-
30M28-140
-
20M18-140
-
19M24-140
-
17L16-14-60back0
-
15H20-14back0Sober (DP - 1)
-
30M19-140Flop. Slam on Float.
-
21L16-14-710
-
25M26-14none0Slam on Air Hit
-
25M26-14none0Slam on Air Hit
-
22M15-13190
-
30H21-12front0Sober (DP - 2)
-
30M20-120
-
32M17-120
-
20M32-12880The df+P+KP (only) won't sober in this combo
-
19M14-10-3-10Crouch Stagger
-
19M*12-10-220
-
15M*17-10-4-50
-
20M20-100
-
16M*14-10-60
-
28M16-100
-
19M*18-9-8-10
-
20M16-90Flop. Slam on Air Hit.
-
15M*17-9-3-40
-
10H8-7-5-5front0
-
20M23-710100Sober (DP - 1). Force Crouch
-
14H9-6-430
-
19M16-6-140Crouch Stagger
-
30H16-6back0G-cancel
-
18M18-622front0Sober (DP - 1)
-
18H18-5-13front0
-
20H12-42back0
-
9L*12-4350
-
9L*12-4350
-
30H*21-4front0Sober (DP - 2). Head Crumble
-
22M16-400Stumble on MC
-
15M23-4250
-
21M17-4460Sober (DP - 1). Force Crouch
-
24M18-3250
-
25H17-2614none0Sober (DP - 2). Turns opponent around.
-
40M26-20
-
15M14-2-23front0
-
30H16-1back0Advancing forward. G-cancel.
-
18H*21-126back0Sober (DP - 1)
-
0To Threat Stance
-
M0
-
M0
-
35M38front0High Guard Stagger. Flop. Charge Attack
-
70HIT0
-
70HIT0
-
L0Charge Attack
-
20M210Stomach Crumble
-
20M210
-
(hit)HIT0
-
0To Threat Stance
-
30M49back0
-
35M43913front0Sober (DP - 2). Guard Stagger.
-
(run)30M260Recovers Down
-
20M0
-
(near)14H1326110
-
14H1326110
-
14H1326110Advancing forward
-
14H1326110
-
-
-
10To Threat Stance
-
-
-
20M13-520Stomach Crumble on MC
-
30H20-3front0Side Knockdown
-
(guard)40HIT0
-
M0High Guard Stagger
-
-
-
65LT8-100
-
60HT8-80Exact Recovery reduces damage to 20 pts
-
60HT8-70
-
35HT8-60
-
(right side)50HST8-60
-
(left side)50HST8-60
-
50HT8-60Sober (DP - 1)
-
50HT8-60
-
(back to wall)58HWT8-60
-
(facing wall)65HWT8-60
-
0HT8-6100Opponent recovers Back Turned
-
20HT8-620Opponent recovers Standing
-
16HTC-60Opponent recovers Standing
-
32HTC-60Sober (DP - 2)
-
30HTC-60
-
30HTC-60
-
(facing wall)60HWT8-60
-
65HT8-60-2 DP
-
70HT8-60
-
(right side)<br> (or )60HST8-60
-
60LT8-60
-
50LT8-60
-
(back)70HBT80
-
50HT80Recovers Down after Escape
-
(left side)<br> (or )60HST80Recovers Down after Escape
-
(back)75HBT80Sober (DP - 3). Instant Recovery possible
-
(right side)<br> or or70LST800Switches ring position
-
(left side)<br> or or70LST800
-
(back)80LBT80
-
35HT830Recovers Back Turned
-
-
-
(asc)25M34-100Slam on Air Hit
-
(asc)25M39-100
-
(mid)25M26-90
-
(desc)22M10-9-40
-
(mid)25M10-60
-
-
-
15D260
-
25D250
-
25D300Recovers Down if it doesn't Hit
-
(opponent face up) or0DT250Opponent recovers Standing
-
(opponent face down) or0DT250Opponent recovers Back Turned
-
-
-
25M18-200Slam on Air Hit
-
12H14-12-9-40
-
30M15-110
-
12H11-7-410Continue with Px sequence
-
30H160front0
-
-
-
30M522none0Guard Stagger. Head Crumble to non-defenders.
-
-
-
(face down feet towards, delay)<br>20M16-1425back0
-
(face down feet towards, backroll)<br>20M16-1425back0
-
(face down head towards, delay)<br>20M16-1424none0
-
(face down head towards, backroll)<br>20M16-1424none0
-
(face up feet towards, delay)<br>20M16-1424none0
-
(face up feet towards, backroll)<br>20M16-1424none0
-
(face up head towards, delay)<br>20M16-1425back0
-
(face up head towards, backroll)<br>20M16-1425back0
-
(face down feet towards)<br>20L30-140Foot Crumble
-
(face down head towards, delay)<br>20L18-14-32none0
-
(face down head towards, backroll)<br>20L18-14-32none0
-
(face up feet towards, delay)<br>20L18-14-32none0
-
(face up feet towards, backroll)<br>20L18-14-32none0
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down head towards)<br>20M36-6350
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face down feet towards, delay)<br>20L18-5-32none0
-
(face down feet towards, backroll)<br>20L18-5-32none0
-
(face down head towards)<br>20L34-5350
-
(face up head towards, delay)<br>20L18-5-32none0
-
(face up head towards, backroll)<br>20L18-5-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-