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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Circular Evade Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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M0
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M0
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M0
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(while standing)M0Recovers Back Turned.
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35MM4-19015, 20 Damage. 4, 9 Exe.
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10H7-8-400
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12H10-9-810
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20M10-21-10-20
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25M10-90
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25M10-90
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15M10-150
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(near)10H111590
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10H111590
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10H111590Advancing forward
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10H111590
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8H11-8-5-20Continue with sequence
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9L*12-4350
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9L*12-4350
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20H12-190
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20H13-90
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15M13-4130
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20H14-9-5front0
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14M14-3030
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20M14-8-170
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10L14-14-700
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10L14-14-700
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20M15-10-10Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15-10front0
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(far) (while standing)25M15-7front0
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30H16-120Stumble
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20M16-1030
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25M16-110
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30H16-50Stumble
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21M16-5080Crouch Stagger
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38H17-16none0
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30L17-24none0
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(near)<br> or or (hit)20H174none0Damage increases with distance
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(far)<br> or or (hit)30H175none0
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19M17-9-4-1back0-8 fr Guard in Open Stance
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(near)25H*17-10none0-2 DP. Damage increases with distance
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(far)35H*17-8none0-2 DP. Damage increases with distance
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10M*18-12-10-100
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20M18-600Stomach Crumble on MC
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10M*18-12-10-100
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21M18-11-330Crouch Guard Stagger
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(near)<br> or or (hit)20L19-6none0Damage increases with distance
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(far)<br> or or (hit)30L19-1none0
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12H19-7-110Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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20M19-12460The first P won't Sober in this combo.
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12L19-10-900Recovers High
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12L19-16-13-80Recovers High
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25L19-21-5none0
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30M20-200
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10L20front0Out of screen. 10(+20) Damage
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10L20back0Into screen. 10(+20) Damage.
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32MM20-10020, 12 Damage. 20, 28 Exe. Second Hit Slams on Air Hit.
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30M20-200
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20L21-18none0
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25M21-16none0
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25M21-16none0
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25H*22-11none0Charge Attack.
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12H22-10front0Sober (DP - 2)
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25H*22-11none0Charge Attack
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(near)25H22-9none0Damage increases with distance. Recovers Back Turned.
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(far)30H22-8none0Recovers Back Turned.
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(near)20L24-15none0Damage increases with distance
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(far)30L24-14none0
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30M32-70Slam on Air Hit
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30M32-70Slam on Air Hit
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(near) (run)41H330Damage decreases with distance
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(far) (run)20H330Unblockable
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30M3306180Charge Attack
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40M35-7020, 20 Damage. 35, 51 Exe. Second Hit Slams on Air Hit. Recovers Back Turned.
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45M46none0Maximum Charge. Guard Stagger. Sober (DP - 1)
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45M46none0Maximum Charge. High Guard Stagger. Sober (DP - 1)
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25M50-140Can be used as Ground Attack. Slam on Air Hit.
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45M540Maximum Charge. High Guard Stagger. Stomach Crumble.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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0To Circular Evade stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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12H10-9-810Continue with sequence
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8M17-6-300
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20M20-130
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23L21-10none0
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23L23-8none0
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20MM35-15010, 10 Damage. 35, 45 Exe. Second Hit Slams on Air Hit.
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35M5020
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22MM14-512any012, 10 Damage. 14, 22 Exe.
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25MMMM1516605, 10, 5, 5 Damage. 15, 25, 39, 52 Exe. To Circular Evade stance. Force Crouch. Recovers Low. Cancels Second Hit of (Sway Step) P
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20MM16111616010, 10 Damage. 16, 38 Exe. To Circular Evade stance. Recovers Low.
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20M19-15150
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20M22-6-4front0Recovers Back Turned.
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23L23-14none0
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23L27-180
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40HT8-30
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(right side)40HST8-100Instant Recovery possible
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(left side)40HST8-80Instant Recovery possible
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(back)10HBT8210
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50HT8-80Sober (DP - 1)
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(back to wall)60HWT8-80
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0HT8-7100
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60HT8-60Instant Recovery possible
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50HT8-80
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55HT8-40
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HT8-40
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60HT8-80
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10HT8-80Stagger
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(or )68HT8-60
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LT8-6140
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0LT8-6140
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LT8-6140
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(right side)40LST8-100Instant Recovery possible
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(left side)40LST8-80Instant Recovery possible
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(back)10LBT8210
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30HTC320Flop
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200vs. Pai's HK or MK reversal
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5HP10Stumble
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5HK10Stumble
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5HE10Stumble
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25HP10
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25HK10
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30HE10
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5MP10Stumble
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5EL10Stumble
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5MK10Stumble
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5SK10Stumble
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5KN10Stumble
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25MP10
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25MK10
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25SK10
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30EL10
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25KN10
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(mid)20M10-650
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(desc)20M10-1030
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(asc)18M20-9290
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(mid)25M26-90
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(asc)25M34-110
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10D180
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25D300
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M0
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0To Sway Step. Recovers Back Turned.
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12H11-7-41back0Continue with sequence
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20H13-60
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12L20-12-9-40Continue with sequence. Recovers High
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20L21-14none0Recovers High
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30M26-100Remains Back Turned
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0
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30M4568none0Guard Stagger.
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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(face down feet towards)<br>20M27-635none0
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(face down feet towards)<br>20L29-613none0
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(face down head towards)<br>20L30-1013back0
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(face up feet towards)<br>20M34-635none0
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(face up head towards)<br>20M34-636back0
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20L34-614none0
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(face down head towards)<br>20M35-635back0
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