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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Circular Evade Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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30L17-24none0
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20M10-21-10-20
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25L19-21-5none0
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30M20-200
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30M20-200
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20H12-190
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35MM4-19015, 20 Damage. 4, 9 Exe.
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20L21-18none0
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38H17-16none0
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12L19-16-13-80Recovers High
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25M21-16none0
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25M21-16none0
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15M10-150
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(near)20L24-15none0Damage increases with distance
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10L14-14-700
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10L14-14-700
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(far)30L24-14none0
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25M50-140Can be used as Ground Attack. Slam on Air Hit.
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30H16-120Stumble
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10M*18-12-10-100
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20M19-12460The first P won't Sober in this combo.
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10M*18-12-10-100
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25H*22-11none0Charge Attack.
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25M16-110
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25H*22-11none0Charge Attack
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21M18-11-330Crouch Guard Stagger
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20M16-1030
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12L19-10-900Recovers High
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12H22-10front0Sober (DP - 2)
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20M15-10-10Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15-10front0
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32MM20-10020, 12 Damage. 20, 28 Exe. Second Hit Slams on Air Hit.
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(near)25H*17-10none0-2 DP. Damage increases with distance
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12H10-9-810
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25M10-90
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20H14-9-5front0
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25M10-90
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20H13-90
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19M17-9-4-1back0-8 fr Guard in Open Stance
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(near)25H22-9none0Damage increases with distance. Recovers Back Turned.
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10H7-8-400
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20M14-8-170
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8H11-8-5-20Continue with sequence
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(far)30H22-8none0Recovers Back Turned.
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(far)35H*17-8none0-2 DP. Damage increases with distance
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12H19-7-110Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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(far) (while standing)25M15-7front0
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30M32-70Slam on Air Hit
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40M35-7020, 20 Damage. 35, 51 Exe. Second Hit Slams on Air Hit. Recovers Back Turned.
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30M32-70Slam on Air Hit
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(near)<br> or or (hit)20L19-6none0Damage increases with distance
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20M18-600Stomach Crumble on MC
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30H16-50Stumble
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21M16-5080Crouch Stagger
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9L*12-4350
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9L*12-4350
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15M13-4130
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14M14-3030
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(far)<br> or or (hit)30L19-1none0
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M0
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45M46none0Maximum Charge. Guard Stagger. Sober (DP - 1)
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45M46none0Maximum Charge. High Guard Stagger. Sober (DP - 1)
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M0
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(near) (run)41H330Damage decreases with distance
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(far) (run)20H330Unblockable
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M0
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(while standing)M0Recovers Back Turned.
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10L20front0Out of screen. 10(+20) Damage
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10L20back0Into screen. 10(+20) Damage.
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30M3306180Charge Attack
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45M540Maximum Charge. High Guard Stagger. Stomach Crumble.
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(near)10H111590
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10H111590
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10H111590Advancing forward
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10H111590
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(near)<br> or or (hit)20H174none0Damage increases with distance
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(far)<br> or or (hit)30H175none0
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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0To Circular Evade stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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20MM35-15010, 10 Damage. 35, 45 Exe. Second Hit Slams on Air Hit.
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20M20-130
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23L21-10none0
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12H10-9-810Continue with sequence
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23L23-8none0
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8M17-6-300
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35M5020
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23L27-180
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20M19-15150
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23L23-14none0
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20M22-6-4front0Recovers Back Turned.
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22MM14-512any012, 10 Damage. 14, 22 Exe.
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25MMMM1516605, 10, 5, 5 Damage. 15, 25, 39, 52 Exe. To Circular Evade stance. Force Crouch. Recovers Low. Cancels Second Hit of (Sway Step) P
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20MM16111616010, 10 Damage. 16, 38 Exe. To Circular Evade stance. Recovers Low.
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(right side)40HST8-100Instant Recovery possible
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(right side)40LST8-100Instant Recovery possible
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(left side)40HST8-80Instant Recovery possible
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50HT8-80Sober (DP - 1)
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(back to wall)60HWT8-80
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50HT8-80
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60HT8-80
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10HT8-80Stagger
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(left side)40LST8-80Instant Recovery possible
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0HT8-7100
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60HT8-60Instant Recovery possible
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(or )68HT8-60
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LT8-6140
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0LT8-6140
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LT8-6140
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55HT8-40
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HT8-40
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40HT8-30
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(back)10HBT8210
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30HTC320Flop
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(back)10LBT8210
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5HP10Stumble
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5HK10Stumble
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5HE10Stumble
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25HP10
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25HK10
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30HE10
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200vs. Pai's HK or MK reversal
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5MP10Stumble
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5EL10Stumble
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5MK10Stumble
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5SK10Stumble
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5KN10Stumble
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25MP10
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25MK10
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25SK10
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30EL10
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25KN10
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(asc)25M34-110
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(desc)20M10-1030
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(mid)25M26-90
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(asc)18M20-9290
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(mid)20M10-650
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10D180
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25D300
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20L21-14none0Recovers High
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12L20-12-9-40Continue with sequence. Recovers High
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30M26-100Remains Back Turned
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12H11-7-41back0Continue with sequence
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20H13-60
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M0
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0To Sway Step. Recovers Back Turned.
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30M4568none0Guard Stagger.
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0
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face down head towards)<br>20L30-1013back0
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(face down feet towards)<br>20M27-635none0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M35-635back0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down feet towards)<br>20L29-613none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, backroll)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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