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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Roar
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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17M17-13-8-50
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17M16-14-6-50
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19M*18-10-700
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20H15-100Flop. Sober (DP - 1)
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60LT800
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20H12-42back0G-cancel
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20M24-180Sober (DP - 1). Slam on Air Hit
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35H28front0Unblockable. Flop
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20M14-10-9front0Crouch Stagger
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20H23-6front0
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20H15-40Flop. Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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29M28-110Charge Attack
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53M490Maximum Charge. High Guard Stagger.
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(charge)0
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35M420Sober (DP - 2). High Guard Stagger. Head Crumble
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22M17-610Stumble on MC
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30M14-150
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(hit)40HIT0
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30H16-6back0G-cancel
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30H16-1back0Advancing forward. G-cancel.
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20H21-6front0
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17L16-14-60back0
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17L16-14-60back0
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30M17-120
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20L*16-260Stagger on Normal or High Guard Hit. Foot Crumble on MC
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28M19-10back0
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30H230Recovers Down if it doesn't Hit.
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(run, near)32M*20-110Damage decreases with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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(run, far)20M*20-100Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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30M20-120
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20L20-27front0
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30H20front0Side Knockdown. Recovers Down. Sober (DP - 2)
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30M26back0Stumble on Hit.
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35H23-37none0
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(hit)45HIT0Recovers Down
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30M290Recovers Down. Slams on Air Hit
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25H*280Stumble on Guard or Hit. Recovers Back Turned
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35H330High Guard Stagger. Recovers Down.
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0To Roar stance
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HCT29-10Catch Throw depends on position. 40 ~ 70 Damage.
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HCT29-10Catch Throw depends on position. 40 ~ 70 Damage.
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(run)35H380Recovers Down. Unblockable. Flop
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16H12-11-810
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15M18-4020Sober (DP - 1). Slam on Air Hit
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14H9-6-430
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18M16-10-430Stomach Crumble on Stagger Hit
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20M15-6030Sober (DP - 1). Force Crouch.
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9L*12-4350
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9L*12-4350
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20H15-2350High Guard Stagger
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30H10-237back0Charge Attack. Sober (DP - 1).
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30M10-237back0Maximum Charge. Stagger on Guard or Hit.
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19M17-4080Crouch Stagger
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(near)14H1326110
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14H1326110
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14H1326110Advancing Forward
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H0
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M0
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HCT0Continue with Catch sequence
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0To Roar stance
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40HT8-60
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(facing wall)40HWT8-60Wall Stagger
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(right side)50HST8-130
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(left side)50HST8-80
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(back)70HBT80
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60HT8-80
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HT8-80
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HT80
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(facing wall)70HWT80Recovers Down after Throw Escape
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60HCT200Recovers Down if it doesn't Hit
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50HCT190
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70HT8-80
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70HTC0
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HT0
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80HT1100Sober (DP - 3). Exact Recovery reduces damage to 60 pts.
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100HT8130Fastest input. Exact Recovery reduces damage to 80 pts.
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70HT8-60Sober (DP - 2)
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50HTC0Recovers Back Turned
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(or )80HT800Instant Recovery Possible
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0HCT0Continue with Catch sequence. Catch and followups can be Throw Escaped
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0HCT0Continue with Change sequence. Followups can be Throw Escaped.
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(catch)HTC-10
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(catch)0HTC-10Continue with Change sequence
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(catch)0HTC-1200
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(catch)60HTC-10
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(catch)60HTC-10
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(change)60HTC00
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(change)0HTC00Stagger. Opponent Recovers Back Turned.
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(change)65HTC00
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(change)70HTC00
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(right side) (or )60HST8-110
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(left side) (or )60HST8-100
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(back)80HBT80
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(back)60HBCT200Recovers Down if it doesn't Hit
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50LT8-60
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70LT8-60
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60LT8-60
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60LT800
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(side) (or or )70LST800
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(back)80LBT80
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4010HK. Wolf loses 20pts damage
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4010MK. Wolf loses 20pts damage
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4010Right SK
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3010Left SK
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01160Right LP. Opponent recovers Back Turned. Recovers Low on miss
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301160Left LP. Recovers Low on miss
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0Left LP. Reversal Combo
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(asc)25M34-100Slam on Air Hit
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(mid)25M26-90
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(asc)25M39-100
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(mid)25M10-60
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(desc)22M10-9-40
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15D290
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25D390
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16D320
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D0
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18D340
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(face up)0DT250Stagger
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(face down)0DT250Stagger. Opponent Recovers Back Turned.
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(face up feet towards)<br>DT0
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(face up head towards)<br>DT0
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(face up any side)<br>DT0
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(face down feet towards)<br>DT0
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(face down head towards)<br>DT0
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(face down any side)<br>DT0
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30H160front0
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(or )20L15-9front0Recovers High
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20L17-170Foot Crumble. Recovers High
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20L17-170Foot Crumble
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12H11-7-410Continue with Px sequence
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(facing wall)30M522none0Guard Stagger. Head Crumble on non-defender.
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(face down feet towards, delay)<br>20L182-3-5none0
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(face down feet towards)<br>20L30-140Foot Crumble
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(face down head towards)<br>20L32-90Foot Crumble
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, backroll)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards)<br>20L34-614none0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face up feet towards)<br>20L34-615none0
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(face down head towards)<br>20M28-636none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards, sideroll)<br>20L18-637none0
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