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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Rising Attacks
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8H12p.mevenevenfront0Sober (DP - 1)
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or9L*12dis.madv.madv.l0
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9H11p.fevenevenback0Sober (DP - 1)
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9H15p.mdis.sdis.lfront0Sober (DP - 1)
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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10H8htdis.ldis.s0
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10H25evenadv.madv.m0Sober (DP - 1). Sabaki HP, HE, HK, MP, EL, MK
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12H12p.shtdis.l0
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or12L14eldis.leven0
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12M17dis.levenadv.m0Crouch Stagger
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14H17p.scr.hcr.h0G-cancel, Sober (DP - 2)
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15M14dis.ldis.sadv.l0Crouch Stagger
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15M21htdis.sevenfront0G-cancel
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15M*13dis.ldis.madv.s0Stagger on MC. adv.s on Crouch Guard
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(while standing)15Mdis.ldis.sstbl0
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15M23p.mdowndownback0G-Cancel
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15Mdis.ldis.scr.v0
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15M16dis.mdis.sadv.m0Force Crouch. Fast Attacks guaranteed on MC
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15M34adv.mcr.scr.s0Sober (DP - 1), Stomach Crumble. Sabaki vs HP, HE, HK, MK, SK
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16L14eldis.meven0
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18M15htdis.madv.m0
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18H16dis.mdis.mdis.sback0
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19Hdis.ladv.sadv.mnone0
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20L19upperdowndownnone0G-cancel
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20M19dis.ldis.mdownback0G-cancel. Crouch Stagger.
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20M23p.mdowndownback0G-cancel
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20H14htdowndown0
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20H14dis.ladv.mdown0
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20L23p.fdis.sadv.lback0Shin Crush. Recovers High. Low Throw guaranteed on MC
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20M18dis.ldis.mdown0Crouch Guard Stagger
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20H13skdowndown0
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20M15dis.ldis.madv.lback0Crouch Stagger
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20Hhtdowndown0
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20M24dis.lcr.scr.s0
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20L19kn+dis.mdownnone0G-cancel
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21Mdis.ldis.sadv.m0
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21Mhtdis.ldis.s0Sabaki vs HP, HE, MP, EL
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22Hdis.mevendownnone0
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22M25eldowndownnone0
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22M25eldowndownnone0
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24M*18dis.levendown0G-cancel
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25M*18p.sdowndown0dis.l on Crouch Guard
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25M17dis.ladv.sadv.mfront0G-cancel
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25MM17dis.ladv.madv.m010, 15 Damage
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25HIT0
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(counter hit)25HIT0
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25H14dis.mevendown0
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25M20skdis.mcr.f0Sabaki vs SK. Recovers Back Turned
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0Hold ++ to maintain stance. High and Mid attack Inashi
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0
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0
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19Mhtdis.scr.s0
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19Mhtdis.scr.s0
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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20HT8dis.ladv.l0Hit frame difference for escaping throw followup
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(first dan throw)<br> or20HTCdis.ldown0
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(sacrifice throw)<br>20HTCdown0Exact Recovery possible
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(second dan throw)<br>25HTCdis.ldown0
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(second dan throw)<br>26HTCdis.ldown0
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30HT8dis.leven0Hit frame difference for escaping throw followup
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(first dan throw)<br>or35HTCdis.ldown0
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0Exact Recovery possible
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40HT8dis.ldown0
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(or )40HT8dis.ldown0
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(right side) (or )40LST8dis.ldown0
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(left side) (or )40LST8dis.ldown0
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42HT8dis.mdown0
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45HT8dis.ldown0
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(back)50HBT8down0
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50HT8dis.mdown0
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50HT8dis.ldown0Sober (DP - 1)
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(back) (or )50LBT8down0
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53LT8dis.ldown0
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55HT8dis.ldown0
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(or )60HT8dis.ldown0
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60LT8dis.ldown0
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(HCR)01down0
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(MCR)01down0
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(SW)01down0
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(HDK)01down0
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(MDK)01down0
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(small down P, face up head towards)<br>01bt0
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(small down K, face up head towards)<br>01bt0
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(small down P, face up feet towards)<br>01bt0
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(small down K, face up feet towards)<br>01bt0
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(HP hit during Ying-Yang)01stagger0Sober (DP - 1)
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(MP hit during Ying-Yang)01stagger0Sober (DP - 1)
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(HE hit during Ying-Yang)01stagger0
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(EL hit during Ying-Yang)01stagger0Sober (DP - 1)
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(HK hit during Ying-Yang)01stagger0
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(MK hit during Ying-Yang)01stagger0
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(SK hit during Ying-Yang)01stagger0Opponent recovers Back Turned.
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(KN hit during Ying-Yang)01stagger0Opponent recovers Back Turned.
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(right HK)201down0
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(left HK)201down0
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(right MK)201down0
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(left MK)201down0
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(HDP)201down0
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(MDP)201down0
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201down0
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(right HP)251down0
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(left HP)251down0
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(right MP)251down0
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(left MP)251down0
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(LP)251down0
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(JK)251down0
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(LK)251down0
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(SM)251down0
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251down0
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251down0
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(HP, back turned)301down0
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(MP, back turned)301down0
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(HK, back turned)301down0
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(MK, back turned)301down0
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(right SK)301down0
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(left SK)301down0
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(HE)301down0
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(EL)301down0
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(right KN)301down0
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(left KN)301down0
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301down0
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(asc)18M20adv.sadv.madv.l0MK vs Aoi's Ying-Yang stance
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(mid)20M10dis.ladv.ldown0MK vs Aoi's Ying-Yang stance
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(desc)20M10htadv.mdown0SK vs Aoi's Ying-Yang stance
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(asc)25M34htdowndown0MP vs Aoi's Ying-Yang stance
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(mid)25M26htdowndown0
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10D19kn+downdown0
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25D30kn+downdown0
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25D21kn+downdown0
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or26DT19evendown0opponent face up, feet towards
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26DT19evendown0opponent face up, head towards
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or26DT19evendown0opponent face down, feet towards
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26DT19evendown0opponent face down, head towards
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12H12adv.sadv.ladv.l0Continue with Px sequence
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12L21dis.mdis.mdown0
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20H15dis.ldowndown0
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20L15dis.mdis.mdownnone0Recovers High
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20L11dis.madv.madv.l0Recovers High
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20H15dis.ldis.madv.m0
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14H16adv.madv.madv.l0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.mdis.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.mdis.mnone0
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