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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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down0Sabaki vs HP, HE, MP, EL
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0Sabaki vs LP
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10Hadv.sadv.ladv.l0
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15Hdis.ldis.mslam0Sober (DP - 1)
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25Hdis.ladv.sadv.lnone0
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25Hdis.levenadv.mback0
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0HCT0To Tsukami
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(counter hit)30HITdown0
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(hit)HIT0To Tsukami
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(guard or hit)40HITdown0
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(counter hit)40HITdown0
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22Ldis.ldis.madv.m0
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13Leldis.meven0
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20Lp.mdis.madv.l0Low Throw guaranteed on MC
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20Lupperadv.madv.lfront0
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20Lupperadv.madv.lfront0
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10Ldis.mdowndownfront0Shift to throw after hit +20 damage
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10Ldis.mdowndownback0Shift to throw after hit +20 damage
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20Lskdis.madv.mback0
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23Lskdis.mdownfront0
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or9L*dis.madv.madv.l0
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15Mdis.ldis.sadv.m0
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17Mdis.ldis.madv.m0
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20Mhtevenadv.l0Sober (DP - 1)
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22Mdis.ladv.sadv.m0
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16Mdis.ladv.madv.l0Sober (DP - 1). Low Throw guaranteed on MC
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19Mdis.mevenadv.m0
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24Mdis.levenadv.m0
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20Mhtadv.scr.c0
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24Mdis.ladv.madv.m0Sabaki vs HK, MK, SK
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22Mdis.ldowndown0
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20Mdis.madv.sadv.m0Sober (DP - 1)
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20Meldowndown0
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30Mhtstumblestumble0
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16Mdis.madv.madv.m0
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25Mdis.ldowndown0Charge attack
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45Mstaggeradv.ladv.l0Maximum Charge. Fast attacks guaranteed after MC
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23Mhtcr.scr.s0Sabaki vs KN
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15Mhtdis.madv.s0Sabaki vs MP, EL
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15Mp.mcr.scr.s0
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()25Meldis.mdis.m0
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()25Meldis.mdis.m0
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0
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0
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0
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0
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or or0HTCdis.madv.m0
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50HTCdis.mdown0
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60HTCdis.mdown0
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65HTCdis.mdown0
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25HTCdis.mdown0
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25HTCdis.mdown0
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40HTCdis.mdown0
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65HTCdis.mdown0
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70HTCdis.mdown0
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25HTCdis.mdown0
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25HTCdis.mdown0
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15HTCdis.mdown0
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55HTCdis.mdown0
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50HTCdis.mdown0
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60HTCdis.mdown0
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35HTCdis.mdown0
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15HTCdis.mdown0
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55HTCdis.mdown0
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50HTCdis.mdown0
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35HTCdis.mdown0
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60HTCdis.mdown0
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(back)65HBTdown0
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27HCTdis.ldown0
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(right side)50HSTdis.ldown0
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(left side)50HSTdis.ldown0
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40HTdis.ldown0
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47HTdis.ldown0
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65HTdis.ldown0
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70HTdis.ldown0
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45HTdis.ldown0
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40HTdis.ldown0
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65HTdis.ldown0
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45HTdis.ldown0
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40HTdis.ldown0
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(back) or60LBTdown0
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(right side) or50LSTdis.ldown0
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(left side) or50LSTdis.ldown0
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0LTeven0To Tsukami
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50LTevendown0
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(asc or mid)25Mhtdowndown0
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(desc)25Mhtdowndown0
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(asc or mid)25Mdis.ldowndown0
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(desc)25Mhtdis.ldown0
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12Dkn+downdown0
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25Dkn+downdown0
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(face up feet towards) or30DTevendown0
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(face up head towards) or30DTevendown0
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(face up right side) or30DTevendown0
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(face up left side) or30DTevendown0
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(face down feet towards) or30DTevendown0
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(face down head towards) or30DTevendown0
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(face down right side) or30DTevendown0
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(face down left side) or30DTevendown0
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12Hdis.ldis.mdis.s0Continue with sequence
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30Hdis.mdowndownfront0
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10Lhtevenadv.m0
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10Lhtevenadv.m0
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14Mhtadv.madv.m0
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(face down feet towards)<br>20Ldis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20Ldis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face down head towards)<br>20Ldis.levenadv.mnone0
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(face down head towards, delay)<br>20Lupperdis.madv.mnone0
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(face down head towards, sideroll)<br>20Ldis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up feet towards)<br>20Ldis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20Ldis.ladv.madv.mnone0
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(face up feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up head towards)<br>20Ldis.madv.madv.lnone0
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(face up head towards, delay)<br>20Lupperdis.madv.mnone0
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(face up head towards, sideroll)<br>20Ldis.mevenadv.mnone0
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(face up head towards, backroll)<br>20Lupperdis.madv.mnone0
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(face down feet towards)<br>20Mdis.ladv.madv.l0
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(face down feet towards, delay)<br>20Mupperadv.madv.lback0
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(face down feet towards, sideroll)<br>20Mdis.ladv.madv.l0
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(face down feet towards, backroll)<br>20Mupperadv.madv.lback0
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(face down head towards)<br>20Mdis.ladv.madv.lnone0
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(face down head towards, delay)<br>20Mupperadv.madv.mnone0
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(face down head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face down head towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up feet towards)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20Mupperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up head towards)<br>20Mdis.ladv.madv.lback0
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(face up head towards, delay)<br>20Mupperadv.madv.lback0
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(face up head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face up head towards, backroll)<br>20Mupperadv.madv.lback0
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