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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Normal
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10Hadv.sadv.ladv.l0
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15Mdis.ldis.sadv.m0
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or9L*dis.madv.madv.l0
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17Mdis.ldis.madv.m0
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20Mhtevenadv.l0Sober (DP - 1)
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22Mdis.ladv.sadv.m0
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(counter hit)30HITdown0
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16Mdis.ladv.madv.l0Sober (DP - 1). Low Throw guaranteed on MC
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15Hdis.ldis.mslam0Sober (DP - 1)
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22Ldis.ldis.madv.m0
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19Mdis.mevenadv.m0
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24Mdis.levenadv.m0
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13Leldis.meven0
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20Mhtadv.scr.c0
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24Mdis.ladv.madv.m0Sabaki vs HK, MK, SK
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22Mdis.ldowndown0
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20Lp.mdis.madv.l0Low Throw guaranteed on MC
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down0Sabaki vs HP, HE, MP, EL
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0HCT0To Tsukami
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20Lupperadv.madv.lfront0
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20Mdis.madv.sadv.m0Sober (DP - 1)
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20Meldowndown0
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30Mhtstumblestumble0
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16Mdis.madv.madv.m0
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25Mdis.ldowndown0Charge attack
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45Mstaggeradv.ladv.l0Maximum Charge. Fast attacks guaranteed after MC
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23Mhtcr.scr.s0Sabaki vs KN
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0Sabaki vs LP
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(hit)HIT0To Tsukami
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20Lupperadv.madv.lfront0
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15Mhtdis.madv.s0Sabaki vs MP, EL
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25Hdis.ladv.sadv.lnone0
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15Mp.mcr.scr.s0
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10Ldis.mdowndownfront0Shift to throw after hit +20 damage
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25Hdis.levenadv.mback0
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(guard or hit)40HITdown0
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10Ldis.mdowndownback0Shift to throw after hit +20 damage
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20Lskdis.madv.mback0
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(counter hit)40HITdown0
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23Lskdis.mdownfront0
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()25Meldis.mdis.m0
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()25Meldis.mdis.m0
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Tsukami Attacks
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or or0HTCdis.madv.m0
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0
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0
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0
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0
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50HTCdis.mdown0
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60HTCdis.mdown0
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65HTCdis.mdown0
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25HTCdis.mdown0
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25HTCdis.mdown0
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40HTCdis.mdown0
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65HTCdis.mdown0
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70HTCdis.mdown0
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25HTCdis.mdown0
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25HTCdis.mdown0
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15HTCdis.mdown0
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55HTCdis.mdown0
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50HTCdis.mdown0
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60HTCdis.mdown0
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35HTCdis.mdown0
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15HTCdis.mdown0
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55HTCdis.mdown0
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50HTCdis.mdown0
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35HTCdis.mdown0
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60HTCdis.mdown0
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Throws
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40HTdis.ldown0
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(right side)50HSTdis.ldown0
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(left side)50HSTdis.ldown0
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(back)65HBTdown0
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47HTdis.ldown0
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65HTdis.ldown0
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70HTdis.ldown0
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27HCTdis.ldown0
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45HTdis.ldown0
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40HTdis.ldown0
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65HTdis.ldown0
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45HTdis.ldown0
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40HTdis.ldown0
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0LTeven0To Tsukami
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50LTevendown0
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(right side) or50LSTdis.ldown0
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(left side) or50LSTdis.ldown0
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(back) or60LBTdown0
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Jump Attacks
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(asc or mid)25Mhtdowndown0
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(desc)25Mhtdowndown0
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(asc or mid)25Mdis.ldowndown0
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(desc)25Mhtdis.ldown0
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Down Attacks
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12Dkn+downdown0
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25Dkn+downdown0
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(face up feet towards) or30DTevendown0
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(face up head towards) or30DTevendown0
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(face up right side) or30DTevendown0
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(face up left side) or30DTevendown0
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(face down feet towards) or30DTevendown0
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(face down head towards) or30DTevendown0
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(face down right side) or30DTevendown0
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(face down left side) or30DTevendown0
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Back Turned Attacks
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12Hdis.ldis.mdis.s0Continue with sequence
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14Mhtadv.madv.m0
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30Hdis.mdowndownfront0
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10Lhtevenadv.m0
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10Lhtevenadv.m0
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Rising Attacks
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(face down feet towards)<br>20Mdis.ladv.madv.l0
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(face down feet towards, delay)<br>20Mupperadv.madv.lback0
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(face down feet towards, sideroll)<br>20Mdis.ladv.madv.l0
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(face down feet towards, backroll)<br>20Mupperadv.madv.lback0
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(face down head towards)<br>20Mdis.ladv.madv.lnone0
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(face down head towards, delay)<br>20Mupperadv.madv.mnone0
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(face down head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face down head towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up feet towards)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20Mupperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up head towards)<br>20Mdis.ladv.madv.lback0
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(face up head towards, delay)<br>20Mupperadv.madv.lback0
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(face up head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face up head towards, backroll)<br>20Mupperadv.madv.lback0
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(face down feet towards)<br>20Ldis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20Ldis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face down head towards)<br>20Ldis.levenadv.mnone0
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(face down head towards, delay)<br>20Lupperdis.madv.mnone0
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(face down head towards, sideroll)<br>20Ldis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up feet towards)<br>20Ldis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20Ldis.ladv.madv.mnone0
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(face up feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up head towards)<br>20Ldis.madv.madv.lnone0
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(face up head towards, delay)<br>20Lupperdis.madv.mnone0
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(face up head towards, sideroll)<br>20Ldis.mevenadv.mnone0
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(face up head towards, backroll)<br>20Lupperdis.madv.mnone0
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