-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
-
-
12H12adv.sadv.ladv.l0
-
12H12adv.sadv.ladv.l0Advancing forward
-
10H8dis.ldis.madv.m0
-
12H10hthtadv.l0
-
22M14p.mdowndown0
-
19M15dis.ldis.ladv.m0Crouch Stagger
-
20H14kn+downdownfront0
-
15H*15dis.ladis.madv.lfront0
-
18H23skeldis.lnone0
-
14L23skdis.ldis.lnone0
-
22H14dis.ldis.mdown0Sober (DP - 1)
-
25H20adv.mdowndownnone0Recovers Back Turned
-
12L14upperdis.mdis.sback0
-
18H*15dis.mdowndown0Head Over Heels
-
(normal stance)30H19htadv.madv.lnone0High Throw guaranteed after MC
-
(reverse stance)19M12dis.ldis.sadv.l0Crouch Stagger
-
25L20kn+dis.ldis.snone0Damage increases with distance
-
20H12dis.ladv.mdownback0
-
9L*12dis.madv.madv.l0
-
19M14dis.ldis.madv.l0Crouch Stagger
-
15H*15dis.ldis.madv.m0
-
25H23skeldis.lnone0
-
14L23skltdis.lnone0
-
20H14kn+downdown0
-
22H15dis.sadv.madv.lfront0
-
22H*18dis.madv.scr.h0Sober (DP - 1)
-
15L19dis.ladv.madv.lback0
-
25H*20adv.mdowndownnone0Recovers Back Turned
-
18Lskdis.sadv.mfront0
-
12H13dis.madv.sadv.lfront0Sober (DP - 1)
-
8H16dis.ldis.sadv.sfront0Sober (DP - 1)
-
16H*15dis.ldowndown0Head Over Heels
-
24M35htadv.sadv.lback0Charge Attack
-
40M52staggeradv.scr.sback0Maximum Charge. Guard Stagger.
-
22M15dis.madv.mstumble0Stumble on MC
-
15L20ltdis.madv.mfront0
-
20L22kn+downdownnone0Damage increases with distance
-
25H14dis.mdis.sadv.mback0
-
25H16adv.madv.madv.mback0Advancing forward
-
15H16dis.mevenadv.lback0
-
25H*22htdowndownnone0Recovers Back Turned
-
18L23skdis.madv.mback0
-
20M19kn+dis.mdownback0
-
12L18eldis.meven0
-
19M26dis.madv.madv.lback0Input before executes
-
21H*26p.madv.scr.hback0Input before executes
-
23M17dis.ldis.sdown0
-
30M16htstumblestumble0
-
30M16dis.lstumblestumble0Recovers Back Turned
-
15Mdis.madv.madv.m0
-
23Hp.fdis.sdown0
-
20M16dis.levenadv.l0Crouch Stagger
-
30M16p.mdowndown0
-
38M14kndowndown0
-
or12L16eldis.mevenback0
-
20M16eldowndown0Sober (DP - 1). Crouch Guard Stagger.
-
12H20p.mdis.madv.mfront0Sober (DP - 1)
-
25H*16p.sdis.ldis.mnone0
-
20M16htdis.sadv.sback0Sober (DP - 1). Force Crouch
-
20M*17p.sevenstumble0
-
14H12dis.mdis.sadv.lfront0Continue with sequence
-
16Hdis.madv.ladv.l0Fast attacks guaranteed after Hit and MC
-
14M*12skp.mdis.m0
-
8M15p.mp.fdis.l0
-
8M13p.shtdis.l0
-
10H17upperp.fdis.lfront0
-
30H20kn+downdown0Side Knockdown
-
18Mdis.ldis.sadv.m0
-
(hit)35HITdown0
-
8M14dis.mdis.madv.s0
-
8M6dis.ldis.meven0
-
8M14p.shtdis.m0
-
10H16htdis.sadv.mback0
-
30H20dis.ldowndownfront0Side Knockdown
-
30L20kndowndownfront0Recovers High
-
21H23htadv.madv.lnone0
-
25L17kn+downdownnone0Damage depends on distance
-
20L20htelevenback0Recovers High
-
20H*21dis.ldowndown0
-
25M20dis.lslamslam0
-
25M17upperdowndownnone0
-
30Mevendowndownfront0
-
30H15htstumblestumbleback0
-
25M22adv.madv.ladv.lback0High Throw guaranteed after Hit or MC
-
()25M21eladv.madv.mnone0
-
()25M21eladv.madv.mnone0
-
-
-
0Stance change
-
0To Slide Shuffle
-
0To Slide Shuffle
-
(normal stance)0To Slide Shuffle
-
0To Slide Shuffle
-
0To Slide Shuffle
-
0To Slide Shuffle
-
0To Slide Shuffle
-
0To Slide Shuffle
-
0To Slide Shuffle
-
-
-
0
-
14M15dis.lcr.scr.s0Sober (DP - 1)
-
30M24htstumblestumble0G-cancel
-
30M24adv.m0Press G during Hit Detection. Stumble on Hit.
-
0Press G before Hit Detection
-
15L24upperhtdis.l0Recovers High
-
20H11htdowndown0
-
-
-
25HT8dis.ldown0Sober (DP - 1)
-
(right side)40HST8dis.ldown0
-
(left side)40HST8dis.ldown0
-
(back)50HBT8down0
-
45HT8dis.ldown0Sober (DP - 1)
-
(opponent back to wall)65HWT8down0Recovers Down after Escape
-
60HT8dis.ldown0
-
42HT8down0Recovers Down after Escape. Sober (DP - 1)
-
55HT8dis.ldown0Instant Recovery possible. Exact Recovery reduces damage to 45.
-
-
-
(HP or MP hit) neutral00
-
(pak sao)13H16adv.l0High Throw guaranteed after Hit
-
-
-
(asc)25M34htdowndown0Slam on Air Hit
-
(mid)25M26htdowndown0
-
(asc or mid)25M10dis.ldowndown0
-
(desc)20M10htdis.ldown0
-
-
-
13D18kn+downdown0
-
25D33kn+downdown0
-
-
-
10H9dis.mdis.sadv.lback0Continue with sequence
-
(normal stance)30H19htadv.madv.lnone0to Short Slide Shuffle
-
(reverse stance)19M12dis.ldis.sadv.l0Crouch Stagger
-
25L20kndis.ldis.snone0Damage 20 ~ 25 increases with distance
-
14L17dis.ldis.sadv.mback0
-
25L22kn+downdownnone0Damage 20 ~ 25 increases with distance
-
26Hhtdowndown0To Step Back
-
20L17upperdowndownnone0
-
25M18p.madv.ladv.lfront0Sober (DP - 2). Fast attacks guaranteed after Hit or MC.
-
0
-
16Hadv.madv.ladv.l0Fast attacks guaranteed after Hit or MC
-
21Mdis.ladv.madv.m0
-
-
-
14H12dis.mdis.sadv.lback0
-
30H15dis.ldis.mevennone0
-
-
-
30M42staggerdowndownnone0
-
0
-
-
-
(face down feet towards)<br>20M29dis.ladv.madv.l0
-
(face down feet towards, delay)<br>20M16upperadv.madv.lback0
-
(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
-
(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down head towards)<br>20M28dis.ladv.madv.lnone0
-
(face down head towards, delay)<br>20M16upperadv.madv.mnone0
-
(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up feet towards)<br>20M34dis.ladv.madv.lnone0
-
(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up head towards)<br>20M34hteveneven0
-
(face up head towards, delay)<br>20M16upperadv.madv.lback0
-
(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face up head towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down feet towards)<br>20L29dis.ladv.madv.lnone0
-
(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
-
(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down head towards)<br>20L33dis.levenadv.mnone0
-
(face down head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
-
(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up head towards)<br>20M34hteveneven0
-
(face up head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up head towards, sideroll)<br>20L18dis.mevenadv.mnone0
-
(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
-