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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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or9L*12dis.madv.madv.l0
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10H12adv.sadv.ladv.l0
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10H12adv.sadv.ladv.l0Advancing forward
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10H8dis.ldis.meven0
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12H9hthtadv.m0
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12Hdis.mdis.sadv.m0
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14H12dis.madv.sadv.lfront0Continue with sequence
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or14L16eldis.leven0
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14H13dis.ldowndownback0Sober (DP - 1)
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15L28kn+downdownnone0Recovers High
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16M23dis.ldowndownback0Sober (DP - 1). Slam on float. Recovers Low
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16M16dis.levenadv.l0Crouch Guard Stagger
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16M16dis.mdis.madv.mfront0Sober (DP - 1)
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17H13adv.sadv.sadv.lfront0Hold to enter Jumonji Stance.
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17H13adv.sadv.sadv.lfront0Hold to enter Jumonji Stance
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18M19dis.madv.sadv.lback0Sabaki vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned.
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18Mskdis.mstumble0
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19L21kn+downdownback0Recovers High
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20M10kndowndown0
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20H14dis.ldowndown0
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20H12dis.madv.mdownback0G-cancel
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20M14dis.mevenadv.l0Hold to enter Jumonji Stance. Crouch Stagger.
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20H12dis.madv.mdownback0G-cancel
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(run)20L18kn+cr.fcr.f0Recovers High
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20M38dis.mdowndown0Charge Attack. G-cancel
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20L27kn+downdownnone0G-cancel to Back Turned position. Damage increases with distance. Recovers High.
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20L*20dis.mdis.mdown0Recovers Back Turned
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20H33adv.ladv.ladv.l0Sober (DP - 2). Enters Jumonji Stance. Fast attacks guaranteed. Sabaki vs. HP, HK.. During HP Sabaki: (Hit) +8 ~ +13 frames.
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20M23kn+downdown0Recovers Back Turned
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20M19dis.madv.madv.lfront0To Jumonji Stance
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20H20kn+stumblestumble0Sober (DP - 1). Slam on Float. Recovers Low
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21M15dis.ladv.mdown0
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22M16eldowndownfront0
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22M16eldowndownfront0
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22M25kn+kn+downfront0
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22M16dis.levenadv.l0Crouch Stagger
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22Mdis.ldis.madv.mfront0
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24M18upperdowndownnone0Crouch Guard Stagger
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24M18upperdowndownnone0Crouch Guard Stagger
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25M16htdis.ldownfront0
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25H14dis.ldowndownback0G-cancel
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25H14dis.mdowndownback0Advancing forward. G-cancel.
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30H*60staggerdowndownback0Sabaki vs. LP, LK, SW. Guard Stagger
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30H*37staggerdowndownback0Recovers Back Turned.
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30M20dis.ldowndown0
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30M15kn+downdown0
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30M30kn+downdown0
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30M16htdowndownfront0
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30H22dis.mdowndownback0
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30M30evenflopflop0
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30L20kn+downdown0Recovers High
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35MM20upperdowndown0First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
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35M25kn+downdown0
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35M23kn+downdown0Recovers Back Turned
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38M15eldowndown0
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38M15kn+downdown0
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50M68staggerdowndown0Maximum Charge. Recovers Back Turned.
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0Hold ++ to enter Jumonji Stance
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0
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0
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0Enters Jumonji Stance.
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(any forward roll)<br>0
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(any roll)10L*1kn+downdown0Hit detection after two rolls. Recovers High.
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(any roll)20H20kn+downdown0Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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(any roll)20M38dis.mdowndown0Charge Attack. G-cancel
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(any forward roll)20L25kn+downdownnone0Damage increases with distance up to 30
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(backward roll)20L27kn+downdownnone0Damage increases with distance up to 30
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(any roll)30M15kn+downdown0
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(any roll)40L20kn+downdown0Recovers High
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150Exits stance
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0Exits stance, recovers crouching
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0Exits stance, recovers crouching
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0
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10H13adv.madv.ladv.l0
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15M16dis.madv.sadv.mfront0Crouch Stagger
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17M17dis.madv.sadv.m0Crouch Stagger. Hold to exit stance.
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17M28htadv.sadv.m0Crouch Stagger
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18M24dis.sadv.madv.l0Crouch Stagger
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19L23dis.ldowndown0Recovers High
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20M18dis.mcr.hcr.h0Hold + to exit stance.
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(jumonji run)24M43stumblestumblestumble0
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25M29dis.scr.scr.s0Sabaki vs. HP, HE, HK, MP, EL. Hold + to exit stance.
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28M19dis.ladv.ldown0Crouch Guard Stagger, Sober (DP - 1). Hold to exit stance.
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0HT8dis.ladv.l0Fast attacks guaranteed
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(side)0HT8dis.ladv.l0Fast attacks guaranteed
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(back)0HT8adv.l0Fast attacks guaranteed
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0
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40HT8dis.ldown0Exact Recovery reduces damage to 0
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40HT8dis.ldown0
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45HT8dis.ldown0
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(back)50HBT8down0
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50HCT19down0Sober (DP - 2)
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(jumonji stance)50HCT19down0Sober (DP - 2). Hold + to exit stance.
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(back turned)55HCT21down0
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60HTCdown0
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60HT8dis.ldown0
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(back)60LBT8down0
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(back to wall)70HWT8down0
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(HP/MP, jumonji stance) neutral20adv.l0Exits stance. Fast attacks guaranteed
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(HP)301down0
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(MP)301down0
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(SK/MK, jumonji stance)<br>306adv.l0Sober (DP - 2). Fast attacks guaranteed
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(mid)20L14upperdis.mdown0Recovers High
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(asc)20M13eldowndown0
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(mid)20M10dis.ladv.ldown0
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(desc)20L19kn+downdownnone0Recovers High
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(asc)25M33htdowndown0
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13D28kn+down0
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(short distance)25D41down0Recovers Down
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(mid distance)30D49kn+down0
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(long distance)30D48kn+down0
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0Hold ++ to Jumonji stance
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(jumonji stance)0Hold ++ to exit stance
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10M18dis.ldis.ladv.s0Recovers Low
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12H10dis.ldis.madv.m0Continue with sequence
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(jumonji stance)14Mdis.lcr.scr.s0Hold to exit stance
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15L14dis.madv.sadv.mback0
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(jumonji stance)16Hdis.mdowndown0Hold to exit stance
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(jumonji stance)16Lkn+downdown0Hold to exit stance
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(jumonji stance)20Ldis.ladv.madv.lback0Hold to exit stance
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23L16kn+cr.fcr.f0
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25M32kn+downdown0
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25M42staggerstaggerstagger0
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26M17upperflopflop0
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30H14dis.mdowndownfront0
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30M31upperdowndown0Remains Back Turned
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30M26adv.mdowndown0Remains Back Turned
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14H14dis.madv.sadv.l0Sober (DP - 2)
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21L21ltadv.mcr.f0
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24H15adv.sdowndown0
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20M60staggeradv.madv.lnone0Guard or Crouch Stagger. Back Crumble on Back Hit.
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20M43staggercr.hcr.hnone0Guard Stagger. Head Crumble on Hit.
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(face down feet towards)<br>20M29kn+downdown0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M30dis.ladv.madv.l0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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