-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
-
-
22Mdis.ldis.madv.mfront0
-
12Hdis.mdis.sadv.m0
-
18Mskdis.mstumble0
-
10H8dis.ldis.meven0
-
12H9hthtadv.m0
-
20M10kndowndown0
-
10H12adv.sadv.ladv.l0
-
10H12adv.sadv.ladv.l0Advancing forward
-
20H12dis.madv.mdownback0G-cancel
-
or9L*12dis.madv.madv.l0
-
14H12dis.madv.sadv.lfront0Continue with sequence
-
20H12dis.madv.mdownback0G-cancel
-
17H13adv.sadv.sadv.lfront0Hold to enter Jumonji Stance.
-
17H13adv.sadv.sadv.lfront0Hold to enter Jumonji Stance
-
14H13dis.ldowndownback0Sober (DP - 1)
-
20H14dis.ldowndown0
-
20M14dis.mevenadv.l0Hold to enter Jumonji Stance. Crouch Stagger.
-
25H14dis.ldowndownback0G-cancel
-
25H14dis.mdowndownback0Advancing forward. G-cancel.
-
21M15dis.ladv.mdown0
-
38M15eldowndown0
-
30M15kn+downdown0
-
38M15kn+downdown0
-
22M16eldowndownfront0
-
22M16eldowndownfront0
-
25M16htdis.ldownfront0
-
or14L16eldis.leven0
-
22M16dis.levenadv.l0Crouch Stagger
-
16M16dis.levenadv.l0Crouch Guard Stagger
-
16M16dis.mdis.madv.mfront0Sober (DP - 1)
-
30M16htdowndownfront0
-
(run)20L18kn+cr.fcr.f0Recovers High
-
24M18upperdowndownnone0Crouch Guard Stagger
-
24M18upperdowndownnone0Crouch Guard Stagger
-
18M19dis.madv.sadv.lback0Sabaki vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned.
-
20M19dis.madv.madv.lfront0To Jumonji Stance
-
20L*20dis.mdis.mdown0Recovers Back Turned
-
30M20dis.ldowndown0
-
20H20kn+stumblestumble0Sober (DP - 1). Slam on Float. Recovers Low
-
35MM20upperdowndown0First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
-
30L20kn+downdown0Recovers High
-
19L21kn+downdownback0Recovers High
-
30H22dis.mdowndownback0
-
16M23dis.ldowndownback0Sober (DP - 1). Slam on float. Recovers Low
-
20M23kn+downdown0Recovers Back Turned
-
35M23kn+downdown0Recovers Back Turned
-
22M25kn+kn+downfront0
-
35M25kn+downdown0
-
20L27kn+downdownnone0G-cancel to Back Turned position. Damage increases with distance. Recovers High.
-
15L28kn+downdownnone0Recovers High
-
30M30kn+downdown0
-
30M30evenflopflop0
-
20H33adv.ladv.ladv.l0Sober (DP - 2). Enters Jumonji Stance. Fast attacks guaranteed. Sabaki vs. HP, HK.. During HP Sabaki: (Hit) +8 ~ +13 frames.
-
30H*37staggerdowndownback0Recovers Back Turned.
-
20M38dis.mdowndown0Charge Attack. G-cancel
-
30H*60staggerdowndownback0Sabaki vs. LP, LK, SW. Guard Stagger
-
50M68staggerdowndown0Maximum Charge. Recovers Back Turned.
-
-
-
0Hold ++ to enter Jumonji Stance
-
0
-
0
-
0Enters Jumonji Stance.
-
-
-
(any forward roll)<br>0
-
(any roll)10L*1kn+downdown0Hit detection after two rolls. Recovers High.
-
(any roll)30M15kn+downdown0
-
(any roll)20H20kn+downdown0Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
-
(any roll)40L20kn+downdown0Recovers High
-
(any forward roll)20L25kn+downdownnone0Damage increases with distance up to 30
-
(backward roll)20L27kn+downdownnone0Damage increases with distance up to 30
-
(any roll)20M38dis.mdowndown0Charge Attack. G-cancel
-
-
-
0Exits stance, recovers crouching
-
0Exits stance, recovers crouching
-
0
-
10H13adv.madv.ladv.l0
-
150Exits stance
-
15M16dis.madv.sadv.mfront0Crouch Stagger
-
17M17dis.madv.sadv.m0Crouch Stagger. Hold to exit stance.
-
20M18dis.mcr.hcr.h0Hold + to exit stance.
-
28M19dis.ladv.ldown0Crouch Guard Stagger, Sober (DP - 1). Hold to exit stance.
-
19L23dis.ldowndown0Recovers High
-
18M24dis.sadv.madv.l0Crouch Stagger
-
17M28htadv.sadv.m0Crouch Stagger
-
25M29dis.scr.scr.s0Sabaki vs. HP, HE, HK, MP, EL. Hold + to exit stance.
-
(jumonji run)24M43stumblestumblestumble0
-
-
-
60HTCdown0
-
40HT8dis.ldown0
-
(right side)40HST8dis.ldown0
-
(left side)40HST8dis.ldown0
-
(back)50HBT8down0
-
0HT8dis.ladv.l0Fast attacks guaranteed
-
(side)0HT8dis.ladv.l0Fast attacks guaranteed
-
(back)0HT8adv.l0Fast attacks guaranteed
-
40HT8dis.ldown0Exact Recovery reduces damage to 0
-
40HT8dis.ldown0
-
45HT8dis.ldown0
-
60HT8dis.ldown0
-
(back to wall)70HWT8down0
-
(back)60LBT8down0
-
50HCT19down0Sober (DP - 2)
-
(jumonji stance)50HCT19down0Sober (DP - 2). Hold + to exit stance.
-
(back turned)55HCT21down0
-
-
-
(HP/MP, jumonji stance) neutral20adv.l0Exits stance. Fast attacks guaranteed
-
(HP)301down0
-
(MP)301down0
-
(SK/MK, jumonji stance)<br>306adv.l0Sober (DP - 2). Fast attacks guaranteed
-
-
-
(mid)20M10dis.ladv.ldown0
-
(asc)20M13eldowndown0
-
(mid)20L14upperdis.mdown0Recovers High
-
(desc)20L19kn+downdownnone0Recovers High
-
(asc)25M33htdowndown0
-
-
-
13D28kn+down0
-
(short distance)25D41down0Recovers Down
-
(long distance)30D48kn+down0
-
(mid distance)30D49kn+down0
-
-
-
0Hold ++ to Jumonji stance
-
(jumonji stance)14Mdis.lcr.scr.s0Hold to exit stance
-
(jumonji stance)16Hdis.mdowndown0Hold to exit stance
-
(jumonji stance)20Ldis.ladv.madv.lback0Hold to exit stance
-
(jumonji stance)16Lkn+downdown0Hold to exit stance
-
(jumonji stance)0Hold ++ to exit stance
-
12H10dis.ldis.madv.m0Continue with sequence
-
30H14dis.mdowndownfront0
-
15L14dis.madv.sadv.mback0
-
23L16kn+cr.fcr.f0
-
26M17upperflopflop0
-
10M18dis.ldis.ladv.s0Recovers Low
-
30M26adv.mdowndown0Remains Back Turned
-
30M31upperdowndown0Remains Back Turned
-
25M32kn+downdown0
-
25M42staggerstaggerstagger0
-
-
-
14H14dis.madv.sadv.l0Sober (DP - 2)
-
24H15adv.sdowndown0
-
21L21ltadv.mcr.f0
-
-
-
20M43staggercr.hcr.hnone0Guard Stagger. Head Crumble on Hit.
-
20M60staggeradv.madv.lnone0Guard or Crouch Stagger. Back Crumble on Back Hit.
-
-
-
(face down feet towards, delay)<br>20M16upperadv.madv.lback0
-
(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
-
(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down head towards, delay)<br>20M16upperadv.madv.mnone0
-
(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up head towards, delay)<br>20M16upperadv.madv.lback0
-
(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face up head towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
-
(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
-
(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down feet towards)<br>20M29kn+downdown0
-
(face down feet towards)<br>20L29dis.ladv.madv.lnone0
-
(face down head towards)<br>20M30dis.ladv.madv.l0
-
(face down head towards)<br>20L30dis.ladv.sadv.mback0
-
(face up feet towards)<br>20M34dis.ladv.madv.lnone0
-
(face up head towards)<br>20M34dis.ladv.madv.lback0
-
(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
-
(face up head towards)<br>20L34dis.ladv.sadv.mnone0
-