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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Defeat-Miss System Attacks
- Bokutai
- Independent System Attacks
- Evade Stance Attacks
- Tiger Stance Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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12H12dis.mdis.sadv.m0
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12M14advadvadv0To Independent System
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15M23evenadvcr.s0To Defeat-Miss System
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or9L*12dis.madv.madv.l0
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16M19dis.ldis.madv.sfront0Sober (DP - 1)
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16M13dis.ladv.madv.mback0Sober (DP - 1)
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20M15htdis.scr.s0Sober (DP - 1)
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25M14dis.ladv.madv.m0
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21M18dis.madv.scr.s0
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19M14htdowncr.s0
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20M15dis.madv.sadv.m0Sober (DP - 1)
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25MMM14disadvadv0To Defeat-Miss System. 10, 5, 10 Damage. 14, 23, 31 Exe. Sober (DP -1, -1, -1). Force Crouch.
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12M17dis.mdis.madv.m0Crouch Guard Stagger
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18M15p.sdowndown0
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20H*13disdisadvback0To Defeat-Miss System
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or18L15p.fdis.madv.s0Recovers High
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21H15disadvadvnone0To Tiger Stance. Fast attacks guaranteed after MC
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30M20p.sstumblestumble0Hold to Independent System and only disadvantaged on Guard.
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21H*20disdisadvnone0To Tiger Stance
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20M28htdowndownnone0
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20M15dis.mevenadv.m0
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20M19dis.ldowndown0
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15H25htdowndown0
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15H14p.mcr.scr.s0
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20M15disadvadv0
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20M24disadvcr.s0To Tiger Stance
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25M30p.scr.hcr.h0Sabaki vs. HP, HE, EL, MP
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20Mdis.levenadv.l0
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15L17dis.mdis.mdis.sfront0Recovers High
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22H24dis.lcr.hcr.h0Sober (DP - 2)
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15M23htdis.mdis.m0
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(or )16M18p.fdis.madv.mback0Crouch Stagger
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20M20htadvcr.s0To Tiger Stance
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20M16p.mflopflop0
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20H14disadvadvfront0To Independent System
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20L23kndis.madv.mnone0
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30H24dis.mdis.sadv.mfront0Sober (DP - 2). Recovers Back Turned.
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30M28disadvadvnone0To Tiger Stance
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15H17hthtdis.mfront0
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15H12htdisadvfront0To Independent System
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20L24kn+downdownnone0
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30M25dis.mdowndownfront0
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21M32dis.mdowndown0
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20M21p.mdowndown0
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20L26skuppercr.f0Recovers High
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20L*25downdowncr.f0Recovers Down
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20M51htdowndown0
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23LH21htdowndownfront08, 15 Damage. 21, 45 Exe. To Back Turned Position.
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20M16htslamslam0
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( or )20M21disdisadvnone0To Independent System
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15M13elevenadv.s0Force Crouch
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130To Defeat-Miss System. G-cancel.
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130To Independent System. G-cancel.
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250To Evade Stance. G-cancel to Back Turned position.
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0Exits stance
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0To Bokutai
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10H10dis.madvadv0
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15M18advadvadv0To Independent System
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27M23adv.ladv.ladv.l0Exits stance. Fast attacks guaranteed after MC
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21M16disadvdown0To Independent System
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18L21kn+downdownnone0Exits stance
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30H*23evendowndownnone0Sober (DP - 2)
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20M19dis.ladv.madv.l0Charge Attack. Exits stance.
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40M41staggercr.hcr.h0Maximum Charge. Guard Stagger. Exits stance. Head Crumble on Hit
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0To Independent System
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12Hdis.madv.madv.m0
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20Mdis.ladv.madv.l0
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20Mdis.madv.mcr.s0
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20Mdis.ladv.madv.l0Recovers Back Turned
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20Hhtdowndown0
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30Mdis.mdowndownfront0
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0Exits stance
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23M18disadvadv0To Defeat-Miss System
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19M15disdisadv0
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15M10upperdowndown0Exits stance
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15L20disstaggerstagger0To Defeat-Miss System. Recovers High.
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15Hevenadv.madv.lfront0
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15Hadvadvadvfront0To Independent System
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20Lkn+downdownnone0
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28M15htstumblestumble0Exits stance
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20L33skevendownnone0To Defeat-Miss System. Recovers High.
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20L33skevendownnone0To Defeat-Miss System. Recovers High.
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0To Defeat-Miss System
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0To Evade Stance
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0Exits stance and recovers Back Turned
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20MH21evenadv.madv.lback0Exits stance. 10, 10 Damage. 21, 33 Exe. Sabaki vs. HP, HE, HK, MP, EL, MK, SK, KN
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25H*23advadvadvfront0To Independent System. Fast attacks guaranteed on MC
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30H*26advadvadvnone0Sober (DP - 2), to Tiger Stance. Fast attacks guaranteed on MC
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23L19kn+downdownnone0Exists stance.
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20HM12evenadv.madv.m0Exits stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK, KN. 10, 10 Damage. 15, 23 Exe.
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15M28adv.madv.ladv.l0Exits stance
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20M21p.scr.scr.s0Exits stance
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0To Defeat-Miss System
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0To Independent System
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0Exits stance
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20M27htcr.hcr.h0Exits stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK, KN
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25M14disstumblestumble0To Evade Stance. Sabaki vs LP, LK, SW.
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20L20disdisadv0To Defeat-Miss System. Recovers High.
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20HH15disadvadvback010, 10 Damage. 15,24 Exe. To Independent System
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20M22dis.ldowndownfront0Exits stance
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0
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0
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45HT8dis.l0Sober (DP - 1). Flop.
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(right side)40HST8dis.l0
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(left side)50HST8dis.l0
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(back)50HBT80
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28HT8dis.l0Flop
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45HT8dis.l0
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55HT8dis.l0
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(Independent System, neutral) HP, MP, EL, LP hit300
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(asc)25M35htdowndown0
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(mid)25M26htdowndown0
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(asc or mid)25M10dis.ldowndown0
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(desc)20M10htdis.ldown0
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13G0
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25G0
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12H11dis.ldis.madv.m0Continue with sequence
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12H14dis.ldis.mevenfront0
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25M14dis.ladv.madv.m0Remains Back Turned
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22L16kndowndownback0
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20Mdisadvcr.s0To Tiger Stance
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25Hdisdisadv0To Defeat-Miss System
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(evade stance)20M*15dis.mdis.scr.s0
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(evade stance)22L26kndowndown0
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(tiger stance)25M14evenadv.madv.l0
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(tiger stance)15L23dis.ladv.sadv.mnone0
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0To Defeat-Miss System
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0To Independent System
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30M45staggeradv.ladv.lnone0
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0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.ladv.mnone0
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