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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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18Mdis.ladv.madv.l0
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0Recovers Back Turned
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22Mkn+htstumble0
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22Mdis.madv.madv.l0Low Throw guaranteed on counter hit
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(while standing)21Mdis.ladv.madv.l0Recovers Back Turned.
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35MM4kn+downdown015, 20 Damage.
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10H7htdis.meven0
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12H10hthtadv.m0
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20M10kn+dis.ldis.m0
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25M10htdowndown0
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25M10htdowndown0
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15M10upperdowndown0
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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10H11adv.sadv.ladv.l0
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8H11dis.mdis.ladv.l0Continue with sequence
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or9L*12dis.madv.madv.l0
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20H12kn+downdown0
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20H13htdowndown0
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15M13dis.madv.sadv.m0
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20H14htdis.ldownfront0
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14M14dis.madv.sadv.l0
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20M14htdis.mdown0
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15L14p.sdis.ladv.s0
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or10L14eldis.ldis.m0
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19H14p.sdowndownback0
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20M15htevendown0Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15htdowndownfront0
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(far) (while standing)25M15htdowndownfront0
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30H16p.mstumblestumble0
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20M16htadv.mdown0
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25M16p.fdowndown0
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30H16dis.lstumblestumble0
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21M16dis.levenadv.l0Crouch Stagger
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15H16dis.mdis.madv.m0
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38H17eldowndownnone0
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30L17kn+downdownnone0
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19M17dis.ldis.madv.sback0
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35H17htdowndownnone0Sober (DP - 2). Damage increases with distance.
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10M*18p.mhtht0
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20M18adv.madv.ladv.l0
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10M*18p.mhtht0
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21M18p.fdis.madv.m0Crouch Guard Stagger
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12H19dis.ldis.sadv.s0Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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20M19htdis.ldis.l0The first P won't Sober in this combo.
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12L19htdis.leven0Recovers High
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12L19elp.sht0Recovers High
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21L19kn+dis.ldownnone0
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30M20kn+downdown0
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10L20kn+downdownfront0Out of screen. 10(+20) Damage
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10L20kn+downdownback0Into screen. 10(+20) Damage.
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32MM20htdowndown020, 12 Damage. Second Hit Slams on Air Hit.
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30M20kn+downdown0
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25M21skdowndownnone0
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25M21skdowndownnone0
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25H*22p.fdowndownnone0Charge Attack.
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12H22htdowndown0Sober (DP - 2)
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25H*22p.fdowndownnone0Charge Attack
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30H22dis.madv.madv.lnone0Recovers Back Turned. Sober (DP - 1)
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30L24kn+downdownnone0Damage increases with distance (25-30)
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30M32dis.ldowndown0Slam on Air Hit
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30M32dis.ldowndown0Slam on Air Hit
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(run)45H33downdowndown0High Unblockable. Damage decreases with distance
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30M33evenadv.ladv.l0Charge Attack. Fast attacks guaranteed on counter hit
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32MM35dis.mdowndown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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45M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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45M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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45M54staggercr.scr.s0Maximum Charge
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Sway Step. Recovers Back Turned.
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12H10hthtadv.s0Continue with sequence
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8M17dis.mdis.sadv.s0
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20M20p.sdowndown0
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23L21ltdowndownnone0
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23L23ltdowndownnone0
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20MM35skdowndown010, 10 Damage. Second Hit Slams on Air Hit.
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35M50adv.mdowndown0
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22MM14dis.ladv.sadv.mfront012, 10 Damage. 14, 22 Exe.
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10MM15advadvadv05, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20MM16advadvadv010, 10 Damage. To Bokutai stance. Recovers Low.
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20M19upperadv.sadv.l0
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20M22dis.ldowndownfront0Recovers Back Turned.
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23L23eldowndownnone0
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23L27kndowndownnone0
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0Instant Recovery possible
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(left side)40HST8dis.ldown0Instant Recovery possible
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(back)10HBT8kn+0
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50HT8dis.ldown0Sober (DP - 1)
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(back to wall)60HWT8dis.ldown0
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0HT8dis.ladv.l0Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
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60HT8dis.ldown0Instant Recovery possible
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50HT8dis.ldown0
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15HT8dis.ladv.l0Fast attacks guaranteed after Throw
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15HT8dis.ladv.l0Low Throw guaranteed after Throw
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25HT8dis.ladv.l0
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10HT8dis.lstagger0
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(or )60HT8dis.ldown0
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50LT8dis.ldown0
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0LT8dis.ladv.l0Fast attacks guaranteed after Throw
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35LT8dis.lstagger0
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(right side) or40LST8dis.ldown0Instant Recovery possible
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(left side) or40LST8dis.ldown0Instant Recovery possible
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(back) or10LBT8kn+0
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30HTC32down0Flop
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(versus Pai's HK or MK Reversal)<br>20down0
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(HE)25down0
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(EL)25down0
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(SK)25down0
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(KN)25down0
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(HP)51stagger0
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(MP)51stagger0
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(HK)51stagger0
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(MK)51stagger0
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(right HE)51stagger0
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(right EL)51stagger0
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(left HE)51stagger0
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(left EL)51stagger0
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(right SK)51stagger0
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(left SK)51stagger0
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(right KN)51stagger0
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(left KN)51stagger0
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(HP)251down0
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(MP)251down0
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(HK)251down0
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(MK)251down0
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(mid)20M10dis.ladv.ldown0
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(desc)20M10htadv.mdown0
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(asc)18M20htadv.madv.l0
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(mid)25M26htdowndown0
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(asc)25M34htdowndown0
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10D18kn+down0
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25D30kn+down0
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25M50kn+down0
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12Mdis.madv.madv.l0Remains Back Turned
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30Mdown0
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0To Sway Step. Recovers Back Turned.
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12H11dis.ldis.madv.sback0Continue with sequence
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20H13p.mdowndown0
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12L20hthtdis.m0Continue with sequence. Recovers High
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20L21kn+downdownnone0Recovers High
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30M26adv.ldowndown0Remains Back Turned
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0
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30M45staggeradv.ladv.lnone0Guard Stagger.
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards, delay)<br>20M16upperadv.madv.lnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.lnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.lnone0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down feet towards)<br>20M27dis.ladv.madv.lnone0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face down head towards)<br>20M35dis.ladv.madv.lback0
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