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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Flamingo Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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8H20dis.madv.sadv.l0
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9L*12dis.madv.madv.l0
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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10H11adv.sadv.ladv.l0
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10H9dis.ldis.sadv.s0
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10H10hthtdis.m0
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10H9hthteven0
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10H8hthtdis.s0
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10H15dis.mevenadv.lback0Sober (DP - 1)
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10H12evenadv.madv.lback0Sober (DP - 2)
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10Hdis.sevenadv.m0
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or12L16eldis.levenback0
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12Hevenadv.madv.l0
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12Leldis.mdis.sback0
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14M16dis.levenadv.l0Crouch Stagger
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14M18dis.ldis.sadv.m0
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15M17adv.madv.ladv.l0To Flamingo Stance. Crouch Stagger.
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16M14dis.mdis.madv.m0Crouch Stagger
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16H17eldowndown0
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18M17dis.madv.sadv.m0
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19M12dis.ldis.sadv.l0Crouch Stagger
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19M20eldowndown0
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19M8kndowndown0Immediately after landing
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20M15kn+downdown0
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20H14dis.ldowndown0
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20H12dis.madv.mdownback0G-cancel
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20H*19adv.madv.madv.l0To Flamingo Stance
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20M17upperdis.madv.m0
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20M15htdis.mdown0
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20M18eldis.mdown0Crouch Stagger
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20Mdisadvadv0To Flamingo Stance
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20M27adv.madv.madv.l0To Flamingo Stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
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20Hdisadvadvnone0To Flamingo Stance
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20L21upperdis.lcr.f0
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20L24kn+downdownnone0
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20Hadvadvadv0
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20H*28dis.ldowndownback0Sober (DP - 2). Damage increases with distance
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21H14htdis.ldownback0G-cancel
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21M20htdowndown0
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21Hdis.ldis.ladv.mfront0G-cancel to Flamingo Stance
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21M16dis.lslamslam0
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22HH9disadvadv0To Flamingo Stance. Damage 10,12
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24M16kn+downdown0
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25M*14skdowndown0dis.l on crouch guard
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25H14dis.madv.sdownback0G-cancel
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25M20dis.mdowndownback0
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25M23eladv.madv.lnone0
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25M23eladv.madv.lnone0
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27MM21adv.madv.ladv.l0To Flamingo Stance. 10, 17 Damage. 21, 28 Exe. Crouch Stagger
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(or )28M16kn+downdown0
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(or )28M16kn+downdown0
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30M17htdowndown0
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30M16p.mdowndown0
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(while standing)30H43dis.mdowndown0Charge Attack
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(run)30M19upperdowndown0Damage decreases with distance
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30M28evenadv.madv.m0
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30M16upperdowndown0
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38M14kn+downdown0
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(while standing)42M63staggerdowndown0Maximum Charge. Sober (DP - 2)
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430
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350
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150Exit Flamingo Stance
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0Exit Flamingo Stance
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0
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430
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adv.l0Sabaki vs LP. +37 ~ +56 Hit
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8H10adv.sadv.madv.l0Exit Flamingo Stance. Continue with Px sequence
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10H12evenadv.madv.lback0Exit Flamingo Stance. Sober (DP - 2). Continue with df+Px sequence
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10H18evenadv.madv.lback0
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12H*14adv.madv.ladv.lfront0
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13L18p.fdis.madv.mback0Recovers High
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15L17dis.ldis.meven0Recovers High
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17M21htadv.sadv.lfront0
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17M23htdowndown0
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17M18dis.mevenadv.m0Crouch Stagger
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20M37adv.madv.mdown0Exit Flamingo Stance. Sober (DP - 1)
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20L27p.fdowndownnone0Recovers High
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23M39upperadv.ladv.lnone0
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23M36upperadv.ladv.lnone0
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25H24staggeradv.ladv.lnone0Guard Stagger. Turns opponent around on hit.
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(hit)30HITdown0Exit Flamingo Stance. Can also be performed from the side.
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30M14kn+downdown0Exit Flamingo Stance
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30M32adv.sslamslam0Exit Flamingo Stance
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(back) (hit)35HITdown0Exit Flamingo Stance. Sober (DP - 3)
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(hit or guard)40HITdown0Exit Flamingo Stance. Can also be performed from the sides and back.
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35HT8dis.ldown0
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(right side)40HST8dis.ldown0Recovers in Open Stance after Throw Escape
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(left side)40HST8dis.ldown0Recovers in Closed Stance after Throw Escape
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40HT8dis.ldown0Recovers Down (after throw hit or escape)
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45HT8dis.ldown0
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45HCT18down0
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45HT8dis.ldown0
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(flamingo stance)45HCT19down0Exit Flamingo Stance
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(back)50HBT8down0Recovers Down
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55HT8dis.ldown0
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(facing wall)60HWT8dis.sdown0
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(flamingo stance)<br> (or )60HCT20down0Exit Flamingo Stance. Sober (DP - 2)
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(back)60LBT8down0Recovers Down
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or62HT8dis.ldown0
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(mid)20M10dis.ladv.ldown0
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(desc)20M10htadv.mdown0
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(asc)25M34htdowndown0Slam on Float.
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(mid)25M26htdowndown0
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13D18kn+downdown0
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25D33kn+downdown0
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430
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10H10dis.madv.sadv.lback0Continue with Px sequence
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14L13dis.mevenadv.l0
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20L17eldowndownnone0
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20L17eldowndownnone0
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25H16evendowndownnone0
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25M18skdowndown0
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30H10adv.mdowndownback0
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14H10dis.sadv.madv.lfront0
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15H12dis.ldis.madv.sback0Sober (DP - 1)
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15H18htdis.mevenback0Sober (DP - 1)
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25H19dis.madv.ldownfront0
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0
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30M42staggerdowndownnone0
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(face down feet towards)<br>20M27dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34hteveneven0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20M34hteveneven0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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