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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Defensive Style
- Offensive Style
- Throws
- Takedown
- Defensive Style Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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adv.l0Sabaki vs LP +29 ~ +37 Hit. Recovers Low.
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0To Offensive Style
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(hold )0
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(before hit)0
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0To Offensive Style
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10H14adv.sadv.ladv.l0
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10H11dis.ldis.mdis.s0
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21H11p.sdis.mdownfront0
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10H10evenadv.madv.m0
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14H23dis.lflopflop0
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20H23htdis.sdownback0Sabaki vs. HP, MP, HE, EL, HK, KN
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22Hdis.lcr.hcr.hback0Sober (DP - 1)
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20H*17p.sdowndownfront0
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20H*23p.sdis.ldownfront0
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20H*23p.sdis.ldownback0
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15H*18adv.madv.sadv.lback0Sober (DP - 1)
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12H*22dis.madv.mcr.hback0
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35H*39staggerdowndownnone0Sober (DP - 2)
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(natural stance, hold )19H*36p.fcr.hcr.hnone0Input + in reverse stance.
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(counter hit)40HIT010,10,10,10 Damage. Damage can be reduced by Struggling.
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(counter hit)40HIT010,10,10,10 Damage. Damage can be reduced by Struggling.
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40HIT010,10,10,10 Damage. Damage can be reduced by Struggling.
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(natural stance, hold ) (counter hit)0HIT0To Right Hand Hold
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(natural stance, hold ) (counter hit)0HIT0To Left Hand Hold
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17L18eldis.ldis.m0Recovers High
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12L17eldis.ladv.s0Recovers High
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17L16eldis.levenback0
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24L20kn+dis.levennone0
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9L*12dis.madv.madv.l0
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17M20htdis.ldis.m0
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17M15htadv.mcr.s0Sober (DP - 1).
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(while standing)18M13dis.madv.sstumble0
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15M16htdis.levenfront0Sober (DP - 1)
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21M20p.sadv.madv.l0Sober (DP - 1). Crouch Guard Stagger
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23M15htdis.madv.m0
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18M16dis.ladv.sadv.mback0Crouch Stagger
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20M13htadv.sstumble0
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28M29adv.ladv.ladv.l0Sober (DP - 1). Fast attacks guaranteed after counter hit
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22M18dis.madv.sadv.s0Sabaki vs. LP, LK, SW. Force Crouch
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17M17dis.ladv.madv.m0
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(while standing)20M18dis.ladv.sdownfront0
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18M15dis.madv.sadv.l0Crouch Guard Stagger
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25M21dis.ldowndownnone0
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26M19p.sstumblestumble0
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25M19dis.ladv.mdown0
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23M16dis.mevenadv.m0Charge Attack. Crouch Stagger
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30M37staggerdowndown0Maximum Charge. High Guard Stagger.
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25M18dis.madv.sadv.lback0
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30M32adv.madv.ladv.l0Sober (DP - 1). Force Crouch
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25M24dis.mslamslam0Sober (DP - 1)
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20M20dis.madv.madv.m0Back Turned
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24M47dis.lcr.scr.s0Charge Attack. Crouch Guard Stagger
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38M71staggercr.scr.s0Maximum Charge
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30M28dis.ldowndown0Slam on Air Hit
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20M19dis.ldis.madv.s0
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(natural stance, hold )20M22p.mevencr.sback0Input + in reverse stance
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(natural stance, hold )20M20p.mevencr.sfront0Input + in reverse stance
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(natural stance, hold )19M41p.fcr.hcr.hnone0Input + in reverse stance.
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(natural stance, hold )19M27upperdis.mdis.snone0Input + in reverse stance
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(natural stance, hold )19M29skp.sdis.snone0Input ub+K in reverse stance
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()25M21eladv.madv.mnone0
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()25M21eladv.madv.mnone0
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0To Defensive Style
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(hold )0
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(before hit)0
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00To Defensive Style
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10Hadv.sadv.ladv.l0
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10Hdis.ldis.mdis.s0
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20Hdis.ladv.mdownfront0
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17Hdis.ldis.madv.m0
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12Hadv.madv.madv.s0
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12Hdis.mevenadv.m0
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10Hadv.sadv.madv.l0
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8Hevenadv.madv.m0
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21Hdis.madv.sadv.lfront0
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10Hdis.mdis.sadv.m0
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10Hadv.ldowndownback0Sober (DP - 1)
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10Hadv.madv.madv.l0
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12Hdis.ldis.sadv.mback0
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10Hdis.mdis.madv.m0
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10Hadv.ldowndownfront0Sober (DP - 1)
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10Hadv.madv.madv.l0
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20Hdis.lslamslam0
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15H*dis.madv.mcr.hback0
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35H*staggerdowndown0Sober (DP - 2)
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25HCT0To Takedown position on Hit
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25HCT0To Takedown position on Hit
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25HCT0To Takedown position on Hit
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25HCT0To Takedown position on Hit
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25HCT0To Takedown position on Hit
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25HCT0To Takedown position on Hit
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(counter hit)25HIT0To Takedown position on Hit
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(hit)17HIT0To Takedown position on Hit
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13Leldis.ladv.s0
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or13Leldis.meven0
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24Lkn+dis.meven0
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17Ldis.ldis.ladv.m0Recovers High
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9L*dis.madv.madv.l0
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25Mp.sdis.meven0
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17Mhtadv.scr.s0Sober (DP - 1)
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(while standing)20Mdis.madv.mstumble0
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19Mdis.ldis.sadv.m0
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20Meldis.sadv.m0
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25Mhtdis.madv.m0
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28Madv.ladv.ladv.l0Sober (DP - 1). Fast attacks guaranteed on counter hit
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15Mdis.mdis.madv.m0Sober (DP - 1)
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18Mhtadv.madv.l0
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15Mhtdis.scr.s0
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20Mhtdis.scr.sfront0
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(while standing)20Mp.madv.mcr.c0
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18Mdis.ldis.sdis.m0
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18Mdis.madv.madv.l0
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22Mdis.ldis.madv.l0
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20Meldis.sadv.lback0
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20Mdis.madv.sadv.l0
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18Mp.mdis.sadv.lfront0
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30Mdis.ldowndownfront0
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18Mp.mdowndownback0
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20Mdis.ldis.mdown0
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23Mp.fdis.mdown0
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25Mdis.lslamslam0
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20M20dis.madv.madv.m0Recovers Back Turned
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24M47dis.lcr.scr.s0Charge Attack. Crouch Guard Stagger
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38M71staggercr.scr.s0Maximum Charge
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30M28dis.ldowndown0
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()25M21eladv.madv.m0
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()25M21eladv.madv.m0
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(DS, back)60HBT8down0
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(OS, back)60HBT8down0
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(DS, right side)40HST8dis.ldown0
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(DS, left side)40HST8dis.ldown0
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(OS, right side)40HST8dis.ldown0
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(OS, left side)40HST8dis.ldown0
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(DS)40HT8dis.ldown0
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(DS)0HT8dis.leven0Opponent recovers Back Turned
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(DS, back to wall)30HT8dis.l0Wall Stagger. Opponent recovers Back Turned
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(DS)43HT8evendown0Sober (DP - 1)
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(DS)60HT8dis.ldown0
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(DS)53HT8evendown0
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(DS) (or )58HT8dis.ldown0
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(OS)30HT8dis.ldown0Sober (DP - 1)
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(OS)26HT8evendown0Sober (DP - 1)
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(OS) (or )60HT8dis.ldown0
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(OS)28HT8dis.l0
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(OS)45HT8dis.ldown0
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(DS, facing wall)40HTCdis.ldown0
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(DS, facing wall)45HTCkn+down0
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(DS, facing wall)30HWT8dis.lstagger0
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(DS)50LCT13adv.mdown0
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(DS)55LCT13evendown0
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(OS)30LCT13adv.madv.m0
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(OS)50LCT13adv.mdown0
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10HTCeven01st, 2nd Hit. Remains in Takedown position. Guard with .
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15HTCevendown03rd Hit. Exits Takedown position. Guard with .
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8HTCeven01st, 2nd Hit. Remains in Takedown position. Guard with .
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12HTCevendown03rd Hit. Exits Takedown position. Guard with .
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15HTCevendown01st, 2nd, 3rd Hit. 3rd Hit exits Takedown position. Guard with .
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25HTCevendown0Exits Takedown position. Guard with .
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(neutral against Right HP)0even0Can be escaped by struggling.
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(neutral against Right MP)0even0Can be escaped by struggling.
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(neutral against Left HP)0even0Can be escaped by struggling.
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(neutral against Left MP)0even0Can be escaped by struggling.
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(HP)501evendown0Damage 20, Guard 0 if first part Escaped. Damage 50, Guard -6 if completed.
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(MP)501evendown0Damage 20, Guard 0 if first part Escaped. Damage 50, Guard -6 if completed.
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(Right HK)351down0
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(Left HK)351down0
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(Right MK)351down0
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(Left MK)351down0
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(SK)301down0
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(natural stance, right hand hold)20Hkn+0Right becomes left in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, left hand hold)20Heven0Left becomes right in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, right hand hold)30HTevendown0Right becomes left in reverse stance. Ends hold.
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(natural stance, left hand hold)30HTadv.ladv.l0Left becomes right in reverse stance. Ends hold. Opponent recovers Back Turned.
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(natural stance, right hand hold)20Leven0Right becomes left in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, left hand hold)20Leven0Left becomes right in reverse stance. Reverts back to hold. 3 hits maximum.
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(DS, asc)25M34htdowndown0Slam on Air Hit
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(DS, mid)25M26htdowndown0
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(DS, mid)25M10dis.ldowndown0
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(DS, desc)20M10htdis.ldown0
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(OS, asc)25M34htdowndown0Slam on Air Hit
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(OS, mid)25M26htdowndown0
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(OS, mid)25M10dis.ldowndown0
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(OS, desc)20M10htdis.ldown0
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13G18kn+down0
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(DS)25G42kn+down0
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(OS)25G33kn+down0
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(DS)12H12dis.madv.sadv.lfront0
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(DS)12H14dis.madv.sadv.s0Sabaki vs LP, LK, SW
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(DS)20H19dis.ldowndown0
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(OS)12H12dis.mevenadv.lfront0
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(OS)20H19dis.ldowndown0
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(DS)19H*17evencr.hcr.h0Remains Back Turned
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(OS)19H*17evencr.hcr.h0Remains Back Turned
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(DS)20L21eldowndownnone0
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(OS)12Ldis.mevenadv.l0
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(OS)20L21eldowndownnone0
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(DS)14M17p.shtdis.m0
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(OS)14M17p.shtdis.m0
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(facing wall)0
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(facing wall)30M42staggerdowndown0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down feet towards)<br>20M29dis.ladv.madv.lback0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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