-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
(charge)0
-
(hit)40HIT0
-
(hit)45HITdown0Recovers Down
-
0To RAW stance
-
60LT8evendown0
-
14H9dis.ldis.madv.m0
-
16H12p.fhtdis.s0
-
20H12dis.madv.mdownback0G-cancel
-
or9L*12dis.madv.madv.l0
-
14H13adv.sadv.ladv.l0
-
14H13adv.sadv.ladv.l0Advancing Forward
-
20M*14htdis.mdownfront0Crouch Stagger. dis.m on crouch guard
-
25M14upperdowndown0
-
20H15htslamslam0Sober (DP - 1)
-
20H15dis.mslamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
-
20M15dis.levenadv.m0Sober (DP - 1). Force Crouch.
-
5H15staggerdis.mkn0
-
14M16dis.ldis.madv.l0Stomach Crumble on Stagger Hit
-
25H16dis.ldowndownback0G-cancel
-
25H16dis.sdowndownback0Advancing forward. G-cancel.
-
18L16eldis.madv.mback0
-
or17L16eldis.levenback0
-
20L16kn+staggercr.f0
-
17M16eldis.ldis.l0
-
22M17dis.madv.sstumble0
-
19M17dis.madv.sadv.l0Crouch Stagger
-
30M17htdis.scr.v0
-
17M17p.sdis.ldis.m0
-
19M*18htdis.leven0
-
15M18dis.mevenadv.m0Sober (DP - 1). Slam on Air Hit
-
28M19htdowndownback0
-
(run)35M*20p.fdowndown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
-
30M20p.mdowndown0
-
20L20kn+downdownfront0
-
30H20downdownfront0Side Knockdown. Recovers Down. Sober (DP - 2)
-
20H21dis.ldowndownfront0
-
20H23dis.ldowndownfront0
-
30H23downdown0Recovers Down if it doesn't Hit.
-
30H23dis.madv.madv.lback0Charge Attack. Sober (DP - 1).
-
35H23staggerslamslamnone0Recovers Down
-
20M24kn+downdown0Sober (DP - 1). Slam on Air Hit
-
30M26dis.mstumblestumbleback0
-
35H28slamslamslamfront0Unblockable
-
29M28p.fdowndown0Charge Attack
-
25H28staggerstaggerstagger0Recovers Back Turned
-
30M29downdown0Recovers Down. Slams on Air Hit
-
HCT29dis.s0Catch Throw depends on position. 40 ~ 70 Damage.
-
HCT29dis.s0Catch Throw depends on position. 40 ~ 70 Damage.
-
35H33downdowndown0High Unblockable. Recovers Down.
-
(run)35H38downdowndown0Slam. Recovers Down
-
35M42staggercr.hcr.h0Sober (DP - 2)
-
30M44staggerstaggerstaggerback0Maximum Charge
-
45M49staggerdowndown0Maximum Charge
-
-
-
30Hdis.ladv.madv.lback0
-
20Lkn+staggercr.f0
-
HCT0Continue with Catch sequence
-
0To RAW stance
-
-
-
70HTCdown0
-
0HT0Opponent recovers Back Turned
-
45HTCdown0Recovers Back Turned
-
0HCT0Continue with Change sequence
-
(catch)45HTCdis.sdown0
-
(catch)0HTCdis.s0Continue with Change sequence
-
(catch)0HTCdis.sadv.l0
-
(catch)55HTCdis.sdown0
-
(catch)50HTCdis.sdown0
-
(change)60HTCevendown0
-
(change)0HTCevenstagger0Opponent Recovers Back Turned.
-
(change)65HTCevendown0
-
(change)70HTCevendown0
-
40HT8dis.ldown0
-
(facing wall)40HWT8dis.lstagger0Wall Stagger
-
(right side)50HST8dis.ldown0
-
(left side)50HST8dis.ldown0
-
(back)70HBT8down0
-
60HT8evendown0
-
65HT8dis.ldown0
-
50HT8dis.ldown0
-
(facing wall)70HWT8down0Recovers Down after Throw Escape
-
70HT8dis.ldown0
-
100HT8adv.ldown0Sober (DP - 3). Fastest input. Exact Recovery reduces damage to 80 pts.
-
70HT8dis.ldown0Sober (DP - 2). Instant Recovery possible
-
(or )80HT8evendown0Instant Recovery Possible
-
(right side) (or )60HST8dis.ldown0
-
(left side) (or )60HST8dis.ldown0
-
(back)80HBT80
-
50LT8dis.ldown0
-
70LT8dis.ldown0
-
75LT8dis.ldown0
-
60LT8evendown0
-
(right side) (or or )70LST8evendown0
-
(left side) (or or )70LST8evendown0
-
(back)80LBT80
-
80HT11evendown0Sober (DP - 3). Exact Recovery reduces damage to 60 pts.
-
0HCT15even0Continue with Catch sequence
-
50HCT19down0
-
50HCT20down0Recovers Down if it doesn't Hit
-
(back)60HBCT200Recovers Down if it doesn't Hit
-
-
-
350Left LP. Reversal Combo
-
(HK)401down0Wolf loses 20pts damage
-
(MK)401down0Wolf loses 20pts damage
-
(Right SK)5010
-
(Left SK)4010
-
(Right LP)01adv.l0Opponent recovers Back Turned. Recovers Low on miss
-
(Left LP)151adv.l0Recovers Low on miss
-
-
-
(mid)25M10dis.ldown0
-
(desc)22M10htdown0
-
(mid)25M26htdown0
-
(asc)25M34htdown0Slam on Air Hit
-
(asc)25M39htdown0
-
-
-
G0
-
(face up feet towards)<br>35GTevendown0
-
(face up head towards)<br>35GTevendown0Recovers Down
-
(face up any side)<br>35GTevendown0
-
(face down feet towards)<br>35GTevendown0
-
(face down head towards)<br>35GTevendown0
-
(face down any side)<br>35GTevendown0
-
(face up)0GT25evenstagger0
-
(face down)0GT25evenstagger0Opponent Recovers Back Turned
-
15G290
-
16G320
-
18G340
-
25G390
-
-
-
12H11dis.mdis.madv.s0Continue with sequence
-
12L11htdowndown0
-
20L15htdowndownfront0Recovers High
-
30H16evendowndownfront0
-
20L17kncr.fcr.f0
-
20L17kncr.fcr.f0
-
-
-
(facing wall)30M52staggercr.hcr.hnone0
-
-
-
(face down feet towards, delay)<br>20M16upperadv.madv.lback0
-
(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
-
(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down head towards, delay)<br>20M16upperadv.madv.mnone0
-
(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up head towards, delay)<br>20M16upperadv.madv.lback0
-
(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face up head towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down feet towards, delay)<br>20L18upperdis.mdis.lnone0
-
(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
-
(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
-
(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down head towards)<br>20M28dis.ladv.madv.lnone0
-
(face down feet towards)<br>20M29dis.ladv.madv.l0
-
(face down feet towards)<br>20L30dis.lcr.fcr.f0
-
(face down head towards)<br>20L32dis.lcr.fcr.f0
-
(face up feet towards)<br>20M34dis.ladv.madv.lnone0
-
(face up head towards)<br>20M34dis.ladv.madv.lback0
-
(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
-
(face up head towards)<br>20L34dis.ladv.sadv.mnone0
-