-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
(charge)0
-
0To RAW stance
-
14H13adv.sadv.ladv.l0
-
14H13adv.sadv.ladv.l0Advancing Forward
-
14H9dis.ldis.madv.m0
-
16H12p.fhtdis.s0
-
20H15htslamslam0Sober (DP - 1)
-
20H12dis.madv.mdownback0G-cancel
-
35H28slamslamslamfront0Unblockable
-
20H23dis.ldowndownfront0
-
20H15dis.mslamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
-
25H16dis.ldowndownback0G-cancel
-
25H16dis.sdowndownback0Advancing forward. G-cancel.
-
20H21dis.ldowndownfront0
-
30H23downdown0Recovers Down if it doesn't Hit.
-
30H23dis.madv.madv.lback0Charge Attack. Sober (DP - 1).
-
5H15staggerdis.mkn0
-
30H20downdownfront0Side Knockdown. Recovers Down. Sober (DP - 2)
-
35H23staggerslamslamnone0Recovers Down
-
25H28staggerstaggerstagger0Recovers Back Turned
-
35H33downdowndown0High Unblockable. Recovers Down.
-
(run)35H38downdowndown0Slam. Recovers Down
-
HCT29dis.s0Catch Throw depends on position. 40 ~ 70 Damage.
-
HCT29dis.s0Catch Throw depends on position. 40 ~ 70 Damage.
-
(hit)40HIT0
-
(hit)45HITdown0Recovers Down
-
18L16eldis.madv.mback0
-
or17L16eldis.levenback0
-
20L16kn+staggercr.f0
-
20L20kn+downdownfront0
-
or9L*12dis.madv.madv.l0
-
60LT8evendown0
-
14M16dis.ldis.madv.l0Stomach Crumble on Stagger Hit
-
20M24kn+downdown0Sober (DP - 1). Slam on Air Hit
-
29M28p.fdowndown0Charge Attack
-
45M49staggerdowndown0Maximum Charge
-
35M42staggercr.hcr.h0Sober (DP - 2)
-
20M15dis.levenadv.m0Sober (DP - 1). Force Crouch.
-
22M17dis.madv.sstumble0
-
25M14upperdowndown0
-
19M17dis.madv.sadv.l0Crouch Stagger
-
15M18dis.mevenadv.m0Sober (DP - 1). Slam on Air Hit
-
30M17htdis.scr.v0
-
28M19htdowndownback0
-
30M44staggerstaggerstaggerback0Maximum Charge
-
30M20p.mdowndown0
-
30M26dis.mstumblestumbleback0
-
17M17p.sdis.ldis.m0
-
17M16eldis.ldis.l0
-
30M29downdown0Recovers Down. Slams on Air Hit
-
19M*18htdis.leven0
-
20M*14htdis.mdownfront0Crouch Stagger. dis.m on crouch guard
-
(run)35M*20p.fdowndown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
-
-
-
0To RAW stance
-
30Hdis.ladv.madv.lback0
-
HCT0Continue with Catch sequence
-
20Lkn+staggercr.f0
-
-
-
(back)60HBCT200Recovers Down if it doesn't Hit
-
(back)70HBT8down0
-
(back)80HBT80
-
50HCT20down0Recovers Down if it doesn't Hit
-
50HCT19down0
-
0HCT15even0Continue with Catch sequence
-
0HCT0Continue with Change sequence
-
(right side)50HST8dis.ldown0
-
(left side)50HST8dis.ldown0
-
(right side) (or )60HST8dis.ldown0
-
(left side) (or )60HST8dis.ldown0
-
40HT8dis.ldown0
-
60HT8evendown0
-
65HT8dis.ldown0
-
50HT8dis.ldown0
-
70HT8dis.ldown0
-
0HT0Opponent recovers Back Turned
-
80HT11evendown0Sober (DP - 3). Exact Recovery reduces damage to 60 pts.
-
100HT8adv.ldown0Sober (DP - 3). Fastest input. Exact Recovery reduces damage to 80 pts.
-
70HT8dis.ldown0Sober (DP - 2). Instant Recovery possible
-
(or )80HT8evendown0Instant Recovery Possible
-
70HTCdown0
-
45HTCdown0Recovers Back Turned
-
(catch)45HTCdis.sdown0
-
(catch)0HTCdis.s0Continue with Change sequence
-
(catch)0HTCdis.sadv.l0
-
(catch)55HTCdis.sdown0
-
(catch)50HTCdis.sdown0
-
(change)60HTCevendown0
-
(change)0HTCevenstagger0Opponent Recovers Back Turned.
-
(change)65HTCevendown0
-
(change)70HTCevendown0
-
(facing wall)40HWT8dis.lstagger0Wall Stagger
-
(facing wall)70HWT8down0Recovers Down after Throw Escape
-
(back)80LBT80
-
(right side) (or or )70LST8evendown0
-
(left side) (or or )70LST8evendown0
-
50LT8dis.ldown0
-
70LT8dis.ldown0
-
75LT8dis.ldown0
-
60LT8evendown0
-
-
-
(HK)401down0Wolf loses 20pts damage
-
(MK)401down0Wolf loses 20pts damage
-
(Right SK)5010
-
(Left SK)4010
-
(Right LP)01adv.l0Opponent recovers Back Turned. Recovers Low on miss
-
(Left LP)151adv.l0Recovers Low on miss
-
350Left LP. Reversal Combo
-
-
-
(asc)25M34htdown0Slam on Air Hit
-
(mid)25M26htdown0
-
(asc)25M39htdown0
-
(mid)25M10dis.ldown0
-
(desc)22M10htdown0
-
-
-
15G290
-
25G390
-
16G320
-
G0
-
18G340
-
(face up)0GT25evenstagger0
-
(face down)0GT25evenstagger0Opponent Recovers Back Turned
-
(face up feet towards)<br>35GTevendown0
-
(face up head towards)<br>35GTevendown0Recovers Down
-
(face up any side)<br>35GTevendown0
-
(face down feet towards)<br>35GTevendown0
-
(face down head towards)<br>35GTevendown0
-
(face down any side)<br>35GTevendown0
-
-
-
12H11dis.mdis.madv.s0Continue with sequence
-
30H16evendowndownfront0
-
20L15htdowndownfront0Recovers High
-
20L17kncr.fcr.f0
-
12L11htdowndown0
-
20L17kncr.fcr.f0
-
-
-
(facing wall)30M52staggercr.hcr.hnone0
-
-
-
(face down feet towards)<br>20L30dis.lcr.fcr.f0
-
(face down feet towards, delay)<br>20L18upperdis.mdis.lnone0
-
(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
-
(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down head towards)<br>20L32dis.lcr.fcr.f0
-
(face down head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
-
(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up head towards)<br>20L34dis.ladv.sadv.mnone0
-
(face up head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
-
(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down feet towards)<br>20M29dis.ladv.madv.l0
-
(face down feet towards, delay)<br>20M16upperadv.madv.lback0
-
(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
-
(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down head towards)<br>20M28dis.ladv.madv.lnone0
-
(face down head towards, delay)<br>20M16upperadv.madv.mnone0
-
(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up feet towards)<br>20M34dis.ladv.madv.lnone0
-
(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up head towards)<br>20M34dis.ladv.madv.lback0
-
(face up head towards, delay)<br>20M16upperadv.madv.lback0
-
(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face up head towards, backroll)<br>20M16upperadv.madv.lback0
-