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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Stun Palm of Doom
- Dragon Lance Combo
- Axe Blade Combo
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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016-7-110
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00
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080Sabaki vs. HP, HE, MP, EL, HK
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5M*15stagger-12-120High Guard Stagger, Kuzushi. -12 frames after crouch guard.
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5H12stagger-4-30High Guard Stagger, Kuzushi
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or9L*12-4350
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or10L14-15-600
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12H121580
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12H121580Advancing forward
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12H1225100
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12M13-10-130
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14L16-14-4-20
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14L17-13-310
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15M19-6030Sabaki vs. HP, HE, LP. Force Crouch. Sober (DP - 1)
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18M17-7-1down0
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19M16-3350
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20H12-22downback0G-Cancel
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20M14-32down0
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20M14-6downcr.s0
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(guard or hit)20M0-4downdown0
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20M14-15downdown0
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20M18-14downdown0Wall Break
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20M19-15slamslamback0Side Knockdown. Depending on stance execution is 23 frames.
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20M19-15slamslamback0Side Knockdown. Depending on stance execution is 23 frames.
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20M20-14downcr.s0
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20M10-62down0
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22M11-25downdown0Wall Break
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22L26-43cr.f0
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23M24-10cr.hcr.h0
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24M16-5080
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25H141slamslam0Flop. Sober (DP - 2)
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25M2402120Sober (DP - 1). Force Crouch. Recovers Low.
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25H14-1downdownback0G-Cancel
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25H16-4downdownback0Advancing forward. G-Cancel.
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25M18-3downdownback0Charge Attack. Wall Break
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28M16-13downdown0
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28M23-16slamslamback0Side Knockdown. Sober (DP - 1)
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30M12-14downdown0Wall Break
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30M18-12downdown0
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(release within 1 frame)30M17-10downdown0
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30Mdown0
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35M*16-10480Damage decreases to 22 with distance. Even situation after crouch guard.
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(in kuzushi situation)35M*20213130Damage decreases to 20 with distance. +6 frames after crouch guard.
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45M49staggerslamslamback0Maximum Charge. Sober (DP - 2). Side Knockdown. Wall Break
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65M13-24downdown0Damage decreases to 20 with distance. Wall Break
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18M20-15-11-4front0
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22HIT-60Opponent Back Turned
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27HITdown0
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020-5150Recovers Back Turned
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020-5150Recovers Back Turned
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19M16-6-420
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19M20-12-400
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30M13-17downdown0
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10L*16-16-13-90
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10M21-17-17-150
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15M14-16-3-10Force Crouch. Slams on Float. Recovers Low.
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0HT8-650Opponent Back Turned. Kuzushi
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0HCT1950
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0HTC50
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0HTC50
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10HT8-6stagger0Kuzushi
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20HT-10130Sober (DP - 1).
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25HT-13200Opponent Back Turned.
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25HT-13200Opponent Back Turned.
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28HT8-6110Opponent Back Turned.
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35HT8-6down0
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40HT8-6down0
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(right side)40HST8-6down0Instant Recovery possible
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(left side)40HST8-6down0Instant Recovery possible
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50HT8-25down0Exact Recovery reduces damage to 40 pts
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(back)55HBT11down0
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62HT8-8down0Exact Recovery reduces damage to 50 pts. Sober (DP - 1). Wall Attack
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(back to wall)65HWT8-6down0
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(HP, HE, HK, LP)10Sabaki
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(right HP)301down0Exact Recovery reduces damage to 20 pts
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(left HP)301down0Exact Recovery reduces damage to 20 pts
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(HK)301down0Exact Recovery reduces damage to 20 pts
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(right MP)301down0Exact Recovery reduces damage to 20 pts
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(left MP)301down0Exact Recovery reduces damage to 20 pts
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(right MK)301down0Exact Recovery reduces damage to 20 pts
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(left MK)301down0Exact Recovery reduces damage to 20 pts
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(right SK)301down0Exact Recovery reduces damage to 20 pts
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(left SK)301down0Exact Recovery reduces damage to 20 pts
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(LP)301down0Exact Recovery reduces damage to 20 pts
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(LK)301down0Exact Recovery reduces damage to 20 pts
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(HE)301down0Exact Recovery reduces damage to 20 pts
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(EL)301down0Exact Recovery reduces damage to 20 pts
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(KN)301down0Exact Recovery reduces damage to 20 pts
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(SM)301down0Exact Recovery reduces damage to 20 pts
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(sabaki)30M23cr.s0
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(desc)20M10-10-6down0
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(asc or mid)25M35-10downdown0
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(desc)25M26-90down0
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(asc or mid)25M10-2downdown0
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12D17downdown0
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25D42downdown0
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10L17-9-1-40
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12H11-7-410Continue with sequence
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14M17-3140Sober (DP - 1)
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30H15-2downdownfront0
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or30L15-17downdownback0
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30M11-25downdown0Wall Break
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20M43staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-524back0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-524back0
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(face up feet towards)<br>20M35-613back0
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(face up feet towards, delay)<br>20M16-524back0
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(face up feet towards, sideroll)<br>20M16-579back0
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(face up feet towards, backroll)<br>20M16-524back0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down feet towards, delay)<br>20L18-15250
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(face down feet towards, sideroll)<br>20L18-14cr.fcr.f0
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(face down feet towards, backroll)<br>20L18-15250
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(face down head towards)<br>20L32-9cr.fcr.f0
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(face down head towards, delay)<br>20L18-12-11back0
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(face down head towards, sideroll)<br>20L18-18cr.fcr.f0
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(face down head towards, backroll)<br>20L18-12-11back0
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(face up feet towards)<br>20L35-1313back0
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(face up feet towards, delay)<br>20L18-12-11back0
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(face up feet towards, sideroll)<br>20L18-1313back0
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(face up feet towards, backroll)<br>20L18-13-11back0
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(face up head towards)<br>20L34-14cr.fcr.f0
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(face up head towards, delay)<br>20L18-15-4-20
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-4-20
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