-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Rising Attacks
-
-
25HIT0
-
(counter hit)25HIT0
-
10H8-9-5-10
-
10H111580
-
10H111580Advancing forward
-
9H11-1102back0Sober (DP - 1)
-
12H12-13-10-50
-
or9L*12-4350
-
8H12-1200front0Sober (DP - 1)
-
15M*13-6-420Stagger on MC. +1 frame after crouch guard
-
20H13-16downdown0Wall Break
-
20H14-9downdown0
-
20H14-62down0
-
15M14-5-350Crouch Stagger
-
25H14-22down0
-
or12L14-14-600
-
(while standing)15M14-5-1stbl0
-
18M15-10-220
-
16L15-14-400
-
9H15-12-1-5front0Sober (DP - 1)
-
20M15-5-45back0Crouch Stagger
-
19H16-514none0
-
15M16-6-1cr.v0
-
15M16-41130Force Crouch. Fast Attacks guaranteed on MC
-
18H16-7-31back0
-
25M17-725front0G-cancel
-
25MM17-624010, 15 Damage. 17, 25 Exe.
-
21M17-5080Crouch Stagger
-
14H17-13cr.hcr.h0G-cancel, Sober (DP - 1)
-
25M*18-13downdown0Wall Break. -5 frames after crouch guard.
-
24M*18-50down0G-cancel
-
20M18-6-2down0Crouch Guard Stagger
-
21M18-5-1down0
-
20L19-18downdownnone0G-cancel
-
20M19-5-4downback0G-cancel. Crouch Stagger.
-
20L19-18-6downnone0G-cancel
-
20H20-10downdown0Wall Break
-
21M20-10-4-10Sabaki vs HP, HE, MP, EL
-
25M20-16-3cr.f0Sabaki vs SK. Recovers Back Turned
-
15M21-10-11front0G-cancel
-
20M23-12downdownback0G-cancel. Wall Break.
-
20L23-11012back0Shin Crush. Recovers High. Low Throw guaranteed on MC
-
15M23-12downdownback0G-Cancel. Wall Break.
-
20M24-4cr.scr.s0
-
10H250460Sober (DP - 1). Sabaki HK, MK, SK, KN
-
22H25-31downnone0Wall Break
-
22M25-14downdownnone0
-
22M25-14downdownnone0
-
15M344cr.scr.s0Sober (DP - 1), Stomach Crumble. Sabaki vs HP, HE, HK, MK, SK
-
-
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
010Hold ++ to maintain stance. High and Mid Attack Inashi
-
-
-
00
-
00
-
19M21-10-1cr.s0
-
19M21-10-1cr.s0
-
-
-
(first dan throw)<br> or20HTC-6down0
-
(first dan throw)<br>or35HTC-6down0
-
(second dan throw)<br>25HTC-6down0
-
(second dan throw)<br>26HTC-6down0
-
(sacrifice throw)<br>20HTCdown0Exact Recovery reduces damage to 15 pts
-
40HT8-8down0Wall Break
-
0HTC8-8150Fast Attacks guaranteed after throw
-
0HTC8-8110Fast Attacks guaranteed after throw
-
0HTC8-8100Fast Attacks guaranteed after throw
-
0HTC8-8110Fast Attacks guaranteed after throw
-
(right side)40HST8-6down0
-
(left side)40HST8-6down0Exact Recovery reduces damage to 35 pts
-
(back)50HBT8down0
-
55HT8-6down0
-
50HT8-3down0
-
42HT8-3down0
-
45HT8-8down0
-
40HT8-6down0
-
50HT8-7down0Sober (DP - 1)
-
30HT8-600Hit frame difference for escaping throw followup
-
20HT8-650Hit frame difference for escaping throw followup
-
(or )57HT8-7down0
-
(or )40HT8-7down0
-
50LT8-6down0
-
53LT8-6down0
-
(right side) (or )40LST8-6down0
-
(left side) (or )40LST8-6down0Exact Recovery reduces damage to 35 pts
-
(back) (or )50LBT8down0
-
-
-
(right HP)251down0
-
(left HP)251down0
-
(HP, back turned)301down0
-
(right MP)251down0
-
(left MP)251down0
-
(MP, back turned)301down0
-
(LP)251down0
-
(right HK)201down0
-
(left HK)201down0
-
(HCR)01190
-
(HK, back turned)301down0
-
(right MK)201down0
-
(left MK)201down0
-
(MCR)01190
-
(MK, back turned)301down0
-
(right SK)301down0
-
(left SK)301down0
-
(LK)251down0
-
(SW)01250
-
(HE)301down0
-
(EL)301down0
-
(right KN)301down0
-
(left KN)301down0
-
(SM)251down0
-
(HDP)201down0
-
(MDP)201down0
-
(HDK)01down0
-
(MDK)01down0
-
(LDK)01down0
-
(SH)201down0
-
(MHD)251down0
-
(LHD)251down0
-
(BK)301down0
-
(small down P, face up head towards)<br>01150
-
(small down K, face up head towards)<br>01200
-
(small down P, face up feet towards)<br>01150
-
(small down K, face up feet towards)<br>01150
-
(HP hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(MP hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(HE hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(EL hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(HK hit during Ying-Yang)01stagger0+22 frames after successful inashi
-
(MK hit during Ying-Yang)01stagger0+22 frames after successful inashi
-
(SK hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +11 frames after successful inashi.
-
(KN hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +19 frames after successful inashi.
-
-
-
(desc)20M14-94down0
-
(mid)20M26-65down0
-
(mid)25M28-9downdown0
-
(asc)18M3113100
-
(asc)25M35-7downdown0
-
-
-
10D19downdown0
-
(face up feet towards)<br> or26DT19evendown0
-
(face up head towards)<br> or26DT19evendown0
-
(face down feet towards)<br> or26DT19evendown0
-
(face down head towards)<br> or26DT19evendown0
-
25D21downdown0
-
25D30downdown0
-
-
-
20L11-3250Recovers High
-
12H1205100Continue with Px sequence
-
20H15-6downdown0
-
or20L15-3-2down0Recovers High
-
or12L21-5-2-30
-
-
-
14H160250Recovers Back Turned.
-
-
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20M28-636none0
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards)<br>20L29-613none0
-
(face down head towards)<br>20L33-602none0
-
(face up feet towards)<br>20M34-635none0
-
(face up head towards)<br>20M34-636back0
-
(face up feet towards)<br>20L34-615none0
-
(face up head towards)<br>20L34-614none0
-