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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Neck Catch
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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12H121580
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10H9-5-510to Ducking, or to Slipping
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14M12-6-410Sober (DP - 1)
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20M24-12130
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(hit)0HCT0To Neck Catch
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12H13-9-600
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or9L*12-4350
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19M14-6-440to Ducking, or to Slipping
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18M*12-6140to Ducking, or to Slipping. +1 frame after crouch guard.
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(counter hit)0HCT0To Neck Catch
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16M15-4-230
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20H13-60slam0Sober (DP - 1)
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20M16-100down0
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16M16-4-120
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14H12-6-330to Ducking, or to Slipping
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20M18-12-160
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(counter hit)0HCT0To Neck Catch
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16L16-14-410
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or13L15-14-400
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20M17-6-2down0to Ducking, or to Slipping
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30M17-12downdown0
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30M24-10downdown0
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23M16-6060
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(counter hit)0HCT0To Neck Catch
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22M16-21110Sober (DP - 1)
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15M16-6-210
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12M14-10-7-40
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12M21-11-410
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15H16-10slamslam0Wall Break
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15H16-10slamslam0Wall Break
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15H16-10slamslam0Wall Break
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20H14-6slamslam0Sober (DP - 1)
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18M16-6-340Sober (DP - 1)
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18M14-13downdown0Wall Break
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27M17-10stumblestumble0
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20H15-62downback0G-Cancel
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17L16-16-6-2back0
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20H14-18downdownback0
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22H15-304front0to Ducking, or to Slipping
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20H19-3downdownfront0Wall Break
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23H17-50downnone0Wall Break
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21L23-22-1downnone0Wall Break
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24L21-19-3downnone0Wall Break
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25M21-1424none0
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25M21-1424none0
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00to Sway Back, or to Slipping
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00to Ducking, or to Slipping
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00to Sway Back, to Ducking, to Slipping
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00to Sway Back, to Ducking, to Slipping
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00To Sway Back
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00To Slipping Right
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00To Slipping Left
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16M14-6-140
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22M14-16-1down0
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23M15-3270
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(counter hit)0HCT0To Neck Catch
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25M18-14downdownnone0Wall Break
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00To Ducking
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00To Slipping Right
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00To Slipping Left
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14H12-3460to Ducking, or to Slipping
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22M15-13160
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00To Ducking
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00To Sway Back
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00To Slipping Left
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22H13-4cr.hcr.h0Sober (DP - 1)
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HCT0To Neck Catch
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28M254812front0Fast attacks guaranteed on MC
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00To Ducking
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00To Sway Back
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00To Slipping Right
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22M14-6cr.scr.s0
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25M17-12cr.v0
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30HTC-6down0Sober (DP - 1)
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12HTC-601st Attack. Damage becomes 20 after Position Change. Remains in Neck Catch.
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12HTC002nd Attack. Damage becomes 20 after Position Change. Remains in Neck Catch.
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30HTC-6down03rd Attack
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0-401st Movement. Remains in Neck Catch.
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0-401st Movement. Remains in Neck Catch.
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0-401st Movement. Remains in Neck Catch.
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0-41802nd Movement
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0-41802nd Movement
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0-41802nd Movement
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35HT-6down0Sober (DP - 1)
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(right side)40HST-6down0
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(left side)40HST-6down0
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(back)50HBTdown0
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50HT-6down0Exact Recovery reduces damage to 30 pts
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45HT-6down0
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55HT-6down0Exact Recovery reduces damage to 45 pts
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0HT-680Opponent Back Turned
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(MK, SK, MCR)251down0
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(asc or mid)25M-10downdown0
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(desc)25M-9downdown0
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(asc or mid)25M-5downdown0
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(desc)20M-10-6down0
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13Ddowndown0
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25Ddowndown0
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18M-4240
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21M-6-230Wall Break
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19H-5cr.hcr.h0Sober (DP - 1). Remains Back Turned
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15H135back0to Ducking, or to Slipping. Continue with series.
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25L-17downdownnone0Wall Break
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25M17-6350Recovers Back Turned. Wall Break.
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(facing wall)30Mstaggercr.hcr.hnone0
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(face down feet towards)<br>20M-6350
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(face down feet towards, sideroll)<br>20M-6350
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(face down feet towards, delay)<br>20M-1525back0
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(face down feet towards, backroll)<br>20M-1525back0
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(face down head towards, sideroll)<br>20M-635back0
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(face up head towards)<br>20M-636back0
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(face up head towards, delay)<br>20M-1525back0
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(face up head towards, sideroll)<br>20M-636back0
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(face up head towards, backroll)<br>20M-1525back0
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(face down head towards)<br>20M-636none0
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(face down head towards, delay)<br>20M-1524none0
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(face down head towards, backroll)<br>20M-1524none0
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(face up feet towards)<br>20M-635none0
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(face up feet towards, delay)<br>20M-1524none0
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(face up feet towards, sideroll)<br>20M-635none0
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(face up feet towards, backroll)<br>20M-1524none0
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(face down feet towards)<br>20L-613none0
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(face down feet towards, delay)<br>20L-15-32none0
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(face down feet towards, sideroll)<br>20L-346none0
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(face down feet towards, backroll)<br>20L-15-32none0
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(face down head towards)<br>20L-602none0
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(face down head towards, delay)<br>20L-15-32none0
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(face down head towards, sideroll)<br>20L-636none0
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(face down head towards, backroll)<br>20L-15-32none0
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(face up feet towards)<br>20L-615none0
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(face up feet towards, delay)<br>20L-15-32none0
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(face up feet towards, sideroll)<br>20L-637none0
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(face up feet towards, backroll)<br>20L-15-32none0
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(face up head towards)<br>20L-614none0
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(face up head towards, delay)<br>20L-15-32none0
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(face up head towards, sideroll)<br>20L-603none0
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(face up head towards, backroll)<br>20L-15-32none0
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