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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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32M14-25downdown0Wall Break
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20L17-23downdownnone0Damage increases to 22 with distance
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20H16-22downdownfront0Wall Break
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20L20-21-7-3none0Damage increases to 22 with distance
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20L22-20downdownnone0Damage increases to 22 with distance
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30H20-19slamslam0Side Knockdown. Wall Break
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20H16-18downdown0Wall Break
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20M19-18-5downback0
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30L21-17downdownfront0Wall Break
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14L23-16-9-6none0
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14L23-16-9-6none0
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14M*12-16-12-40
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12L14-15-40back0
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18L19-15-33front0
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18L19-15-33back0
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10H17-15-11-6front0
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25M17-15downdownnone0
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12L17-14-400
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or12L16-14-40back0
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20M16-14downdown0Sober (DP - 1). Crouch Guard Stagger.
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()25M21-1424none0
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()25M21-1424none0
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25H*16-13-53none0Wall Break
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20M18-130stumble0
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8M13-13-10-60
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8M16-13-9-20
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22M18-12downdown0
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21H*16-121cr.hback0Input before executes
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28M16-12downdown0
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12H20-12-12front0Sober (DP - 1)
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8M15-12-11-60
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23H17-11-1down0
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12H10-10-910
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18H19-10-34none0
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18H19-10-34none0
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24M26-1039back0Charge Attack
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30M19-10stumblestumble0Wall Break
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10H17-10-13back0
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(normal stance)30H20-948none0High Throw guaranteed after MC
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15L20-9-32front0
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25H*20-9downdownnone0Recovers Back Turned. Wall Break
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20M16-9-410Sober (DP - 1). Force Crouch
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21H23-937none0
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20L20-9-13-1front0Recovers High
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30H15-9stumblestumbleback0
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23M17-7-1down0
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10H8-6-320
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19M15-6-270Crouch Stagger
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15H*17-6-44front0
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22H14-6-5down0Sober (DP - 1)
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(reverse stance)19M13-6-160Crouch Stagger
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20H13-62downback0
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19M14-6-280Crouch Stagger
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15H*17-6-440
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8H14-6-40front0
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16H17-6slamslam0Head Over Heels. Wall Break
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25H15-615back0
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0M16-6stumblestumble0Recovers Back Turned
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18M18-6-120
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8M11-6-400
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30H18-6slamslamfront0Side Knockdown. Wall Break
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20H*21-6downdown0Wall Break
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25M20-6slamslam0
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18H*13-5slamslam0Head Over Heels. Wall Break
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23M16-5080Crouch Stagger
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16H15-512170Sober (DP - 1). Fast attacks guaranteed after Hit and MC
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9L*12-4350
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15L20-436back0
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15M15-4230
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12M16-4-310
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12H13-3150
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22M15-32stumble0
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14H12-316front0Continue with sequence
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22H*19-21cr.h0Sober (DP - 1)
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15H20-206back0
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19M30-236back0Input before executes
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22H16-146front0
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40M42staggercr.scr.sback0Maximum Charge.
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(hit)35HITdown0Sober (DP - 1)
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30M290downdownfront0Wall Break
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12H121580
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12H121580Advancing forward
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25H16246back0Advancing forward
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25H203downdownnone0Recovers Back Turned. Wall Break
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25H*203downdownnone0Recovers Back Turned. Wall Break
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25M2251010back0High Throw guaranteed after Hit or MC
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0-10-6-10To Slide Shuffle
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0-8-160To Slide Shuffle
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0-8-160To Slide Shuffle
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0-4220To Slide Shuffle
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0-4480To Slide Shuffle
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(normal stance)0-3050To Slide Shuffle
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0-3-180To Slide Shuffle
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0-1070To Slide Shuffle
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00Stance change
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00To Slide Shuffle
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15L24-15-11-50Recovers High
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30M24-10stumblestumble0
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20H11-9downdown0
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14M15-5cr.scr.s0Sober (DP - 1)
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00
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00Press G before Hit Detection
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30M242stumblestumble0Press G during Hit Detection.
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55HT8-8down0Exact Recovery reduces damage to 45. Wall Break
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25HT8-6down0Sober (DP - 1)
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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45HT8-6down0Sober (DP - 1)
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60HT8-6down0
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(back)50HBT8down0
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(opponent back to wall)65HWT8down0Recovers Down after Escape
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42HT8down0Recovers Down after Escape. Sober (DP - 1)
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(HP or MP hit) neutral030
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(pak sao)13H16100High Throw guaranteed after Hit
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(asc)25M34-10downdown0Slam on Air Hit
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(desc)20M10-10-6down0
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(mid)25M26-9downdown0
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(asc or mid)25M10-6downdown0
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13D18downdown0
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25D33downdown0
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20L20-20-7-3none0Damage increases to 22 with distance
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20L22-19downdownnone0Damage increases to 22 with distance
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20L17-15downdownnone0
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25M18-121518front0Sober (DP - 2). Fast attacks guaranteed after Hit or MC.
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26H-10stumbledownnone0To Step Back. Wall Break
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(normal stance)30H19-948none0to Short Slide Shuffle. Entering Short Slide Shuffle changes Grd, Hit, and MC frames to -3, 0, and +5 respectively.
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(reverse stance)19M12-6-160Crouch Stagger
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14L17-6-14back0
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21M16-6240
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10H9-3-16back0Continue with sequence
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00
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16H16216160Fast attacks guaranteed after Hit or MC
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30H15-312none0Recovers Back Turned
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14H12-226back0Recovers Back Turned
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30M42staggerdowndownnone0
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00
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20M34-10000
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(face up head towards)<br>20M34-10000
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(face down feet towards)<br>20M29-6350
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M28-636none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down feet towards)<br>20L29-635none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards, sideroll)<br>20L18-346none0
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