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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0-3390To Threat Stance
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0-6150To Threat Stance
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or9L*12-4350
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14H131690
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14H131690Advancing forward
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14H*17-10-120
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15M16-60-10
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15M17-10downdown0
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15M23-7-120
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15H20-14downdownfront0Wall Break
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15H15-5-130
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16M*14-10-6down0-6 frames after Crouch Guard
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17M24-18downdown0Wall Break
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17L16-14-60back0
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18M16-4-280
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18H18-9-13front0
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18H*21-135back0Sober (DP - 1)
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18M18-622front0Sober (DP - 1)
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19M14-10-3-10Crouch Stagger
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19M16-6-140Crouch Stagger
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19M*16-10-120-4 frames after Crouch Guard
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19M24-14downdown0Wall Break
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19H16-6-1100
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20M17-9-140
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20H15-42downfront0
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20M24-14downdown0Wall Break
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20M19-10slamslam0Flop. Slam on Air Hit.
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20M43-6slamslamfront0Charge Attack. Sober (DP - 1)
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20M18-14downdown0
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20M17-15downdown0Wall Break
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20L18-14-4-2back0Charge Attack. Exe can vary from 18-19 frames
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20M17-12cr.scr.s0Wall Break
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20M32-11990High Throw guaranteed after Hit or MC
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20M23-610100Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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20M30downdown0Recovers Down
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21M18-6-140
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21M23-3460Sober (DP - 1). Force Crouch
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21L16-14-420
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22M16-41stumble0
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22M15-1247front0
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23M15-13downdown0
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25H17-3712none0Turns opponent around. Fast attacks guaranteed after MC.
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25H*21-7cr.hcr.hfront0Sober (DP - 2). Wall Break.
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25M59staggerslamslamfront0Charge. Sober (DP - 2)
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25L39-326back0Charge. Exe can vary from 39-44 frames
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25M22-3slamslam0
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25M26-14downdownnone0Slam on Air Hit
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25M26-14downdownnone0Slam on Air Hit
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26H16-6downdownback0G-cancel
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26H16-1downdownback0Advancing forward. G-cancel.
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28M16-10downdown0Wall Break
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30M20-10downdown0
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30M17-14downdown0
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30L403cr.fcr.fback0Maximum Charge
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(run)30M21-25slamslam0Damage decreases to 20 with distance. Wall Break
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30M23-1350
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30M19-14slamslam0
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30M30-10downdown0
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(run)30M26downdown0Recovers Down. Wall Attack
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35M42stagger913front0Sober (DP - 2). High Throw guaranteed after Hit or MC
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40M261downdown0Wall Break
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48M65slamslamslamfront0Maximum Charge. Unblockable. Sober (DP - 3)
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(hit)50HITdown0
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70HITdown0
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70HITdown0
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10To Threat Stance
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20M13-52cr.s0Wall Break
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25Mstagger7190Fast attacks guaranteed after MC. Wall Break
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30H20-3slamslamfront0Side Knockdown. Wall Break
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(guard)40HITdown0
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0HT8-6100Opponent recovers Back Turned
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15HTC-620Opponent recovers Standing
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25HT8-620Opponent recovers Standing
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30HTC-6down0Sober (DP - 2)
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35HT8-6down0
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35HTC-6down0Wall Break
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35HTC-6down0Wall Break
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35HT83down0Recovers Back Turned
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40HT8-8down0Exact Recovery reduces damage to 0 pts
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45HT8-6down0Sober (DP - 1)
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(right side)50HST8-6down0
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(left side)50HST8-6down0
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50HT8down0Recovers Down after Escape
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50HT8-6down0Recovers Down
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50LT8-6down0
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(back to wall)58HWT8-6down0
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(facing wall)60HWT83down0
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60HT8-7down0Fast attacks guaranteed after Throw Escape
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(right side)<br> (or )60HST8-6down0
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(left side)<br> (or )60HST8down0Recovers Down after Escape
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60LT8-6down0
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(facing wall)65HWT8-6down0
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65HT8-6down0Sober (DP - 2)
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65LT8-10down0Wall Break
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(back)70HBT8down0
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70HT8-6down0Recovers Back Turned after Escape
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(right side)<br> or or70LST80down0Switches ring position
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(left side)<br> or or70LST80down0
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(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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(back)80LBT8down0
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(desc)20M10-9-3down0
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-9downdown0
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(asc)25M39-9downdown0
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(mid)25M10-5downdown0
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(opponent face up) or0DT250100Opponent recovers Standing
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(opponent face down) or0DT250stagger0Opponent recovers Back Turned
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15D26downdown0
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25D25downdown0
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28D30downdown0Recovers Down if it doesn't Hit
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12H11-7-410Continue with sequence
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12H14-12-9-40
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25M18-20downdown0Slam on Air Hit
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30H160downdownfront0
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30M15-11downdown0
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30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M36-6350
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L34-5350
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-1532none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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