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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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17L16-14-60back0
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16M*14-10-6down0-6 frames after Crouch Guard
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20L18-14-4-2back0Charge Attack. Exe can vary from 18-19 frames
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21L16-14-420
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19M14-10-3-10Crouch Stagger
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18M16-4-280
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20M17-9-140
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14H*17-10-120
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19M16-6-140Crouch Stagger
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19M*16-10-120-4 frames after Crouch Guard
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15M23-7-120
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21M18-6-140
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19H16-6-1100
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15H15-5-130
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18H18-9-13front0
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20M24-14downdown0Wall Break
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20M19-10slamslam0Flop. Slam on Air Hit.
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23M15-13downdown0
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25H*21-7cr.hcr.hfront0Sober (DP - 2). Wall Break.
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20M43-6slamslamfront0Charge Attack. Sober (DP - 1)
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25M59staggerslamslamfront0Charge. Sober (DP - 2)
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48M65slamslamslamfront0Maximum Charge. Unblockable. Sober (DP - 3)
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20M18-14downdown0
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20M17-15downdown0Wall Break
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15M16-60-10
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15M17-10downdown0
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30M20-10downdown0
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26H16-6downdownback0G-cancel
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26H16-1downdownback0Advancing forward. G-cancel.
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70HITdown0
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19M24-14downdown0Wall Break
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70HITdown0
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17M24-18downdown0Wall Break
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30M17-14downdown0
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40M261downdown0Wall Break
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15H20-14downdownfront0Wall Break
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28M16-10downdown0Wall Break
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30L403cr.fcr.fback0Maximum Charge
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20M17-12cr.scr.s0Wall Break
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(run)30M21-25slamslam0Damage decreases to 20 with distance. Wall Break
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(hit)50HITdown0
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30M19-14slamslam0
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30M30-10downdown0
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(run)30M26downdown0Recovers Down. Wall Attack
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25M22-3slamslam0
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20M30downdown0Recovers Down
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25M26-14downdownnone0Slam on Air Hit
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25M26-14downdownnone0Slam on Air Hit
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22M16-41stumble0
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0-6150To Threat Stance
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20H15-42downfront0
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25L39-326back0Charge. Exe can vary from 39-44 frames
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18M18-622front0Sober (DP - 1)
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0-3390To Threat Stance
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or9L*12-4350
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30M23-1350
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18H*21-135back0Sober (DP - 1)
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21M23-3460Sober (DP - 1). Force Crouch
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22M15-1247front0
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14H131690
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14H131690Advancing forward
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25H17-3712none0Turns opponent around. Fast attacks guaranteed after MC.
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20M32-11990High Throw guaranteed after Hit or MC
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35M42stagger913front0Sober (DP - 2). High Throw guaranteed after Hit or MC
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20M23-610100Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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10To Threat Stance
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30H20-3slamslamfront0Side Knockdown. Wall Break
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(guard)40HITdown0
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20M13-52cr.s0Wall Break
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25Mstagger7190Fast attacks guaranteed after MC. Wall Break
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35HT8-6down0
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(right side)50HST8-6down0
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(left side)50HST8-6down0
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(back)70HBT8down0
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50HT8down0Recovers Down after Escape
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40HT8-8down0Exact Recovery reduces damage to 0 pts
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45HT8-6down0Sober (DP - 1)
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50HT8-6down0Recovers Down
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(back to wall)58HWT8-6down0
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(facing wall)65HWT8-6down0
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30HTC-6down0Sober (DP - 2)
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35HTC-6down0Wall Break
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35HTC-6down0Wall Break
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35HT83down0Recovers Back Turned
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(facing wall)60HWT83down0
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60HT8-7down0Fast attacks guaranteed after Throw Escape
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65HT8-6down0Sober (DP - 2)
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70HT8-6down0Recovers Back Turned after Escape
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(right side)<br> (or )60HST8-6down0
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(left side)<br> (or )60HST8down0Recovers Down after Escape
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(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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60LT8-6down0
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50LT8-6down0
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65LT8-10down0Wall Break
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(right side)<br> or or70LST80down0Switches ring position
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(left side)<br> or or70LST80down0
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(back)80LBT8down0
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25HT8-620Opponent recovers Standing
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15HTC-620Opponent recovers Standing
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0HT8-6100Opponent recovers Back Turned
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(desc)20M10-9-3down0
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-9downdown0
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(asc)25M39-9downdown0
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(mid)25M10-5downdown0
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15D26downdown0
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25D25downdown0
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28D30downdown0Recovers Down if it doesn't Hit
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(opponent face down) or0DT250stagger0Opponent recovers Back Turned
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(opponent face up) or0DT250100Opponent recovers Standing
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12H14-12-9-40
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12H11-7-410Continue with sequence
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30H160downdownfront0
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30M15-11downdown0
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25M18-20downdown0Slam on Air Hit
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30M52staggercr.hcr.hnone0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20L34-614none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M36-6350
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down head towards)<br>20L34-5350
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-1532none0
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(face down feet towards, sideroll)<br>20L18-346none0
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