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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Tiger Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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12H121580
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12H121580Advancing forward
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10H8-7-600
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12H10-10-10-40
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40H17-16downdownnone0Wall Break
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20H15-13downdownfront0
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20H14-9-1downfront0
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20H21-4-140to Tiger Stance.
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15H18-100cr.hnone0
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20H13-6slamslam0Flop. Sober (DP - 1)
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10H9-9-5-10
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12H10-10-10-40
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40H17-16downdownnone0Wall Break
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20H14-7-3down0
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20H15-2-7down0
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12H13-3-110Continue with sequence, to Tiger Stance
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12H9-1350Continue with sequence, to Tiger Stance
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25H14-5downdownback0
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20H22-3downdownnone0Damage increases with distance to 30. Wall Break
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23H23-5150
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19H21-13downdownback0
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16H19-3-940to Tiger Stance
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15H16-3slamslam0Flop. Sober (DP - 1)
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30H15-22downdownnone0Sober (DP - 2). Damage increases with distance to 35. Wall Break
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22H*17-9downcr.h0
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25H*20-259none0To Tiger Stance
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22HM16257back0To Tiger Stance. 10,12 Damage. Second hit execution is 25 frames.
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30L17-25downdownnone0Wall Break
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30L17-25downdownnone0Wall Break
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15L18-14-400
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or15L15-14-6-20
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25L23-18downdownfront0
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20L24-18downdownnone0Damage increases with distance to 30
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or9L*12-4350
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20M10-23-13-50Wall Break
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22M25-14downdown0Wall Break
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19M14-4060Crouch Stagger
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23M18-14slamslam0Flop
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20M10-23-13-50Wall Break
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18M20-14downdown0
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22M23-20down0
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(while standing)30M15-10downdownfront0Damage decreases with distance to 25. Wall Break
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21M16-5080Crouch Stagger
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30M20-15downdown0
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20M20-14downdown0
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20M29-120down0Charge Attack. While holding , press cancel to Tiger Stance.
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40M52staggerdowndown0Maximum Charge. Guard Stagger.
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27M19-1250
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25M20-6-1cr.s0Crouch Guard Stagger
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22M22-63down0to Tiger Stance
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30M21-14downdown0
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21M22-10-150Sober (DP - 1)
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32M25-2downdown0
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()21M24-153cr.snone0
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()21M26-153cr.snone0
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20M*17-5-140Recovers Back Turned. -3 frames after crouch guard.
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15M*15-4-430
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29MM17-736back0Recovers Back Turned. Damage 19,10. Second hit execution is 28 frames
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13H15-5-120
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30H22staggerslamslam0Flop. Wall Break
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19M16-4250
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23M18-17slamslam0Flop
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20M14-19-7-10Wall Break
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(back)50HBT8down0
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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25HT8-6down0
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45HT8-8down0Sober (DP - 1)
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65HT8-6down0Exact Recovery reduces damage to 55 pts.
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45HT8-6down0Recovers Down
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50HT8-6down0
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60HT8-5down0
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10HT8-8stagger0Fast attacks guaranteed after escape
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50HT8-6down0Exact Recovery reduces damage to 40 pts.
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(back to wall)60HWT8-8down0
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(back to wall)60HWT8-6down0
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(desc)20L20-1downdownnone0
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(asc)15M21-5slamslam0Flop. Slam on Air Hit.
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(mid)25M26-9downdown0
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(asc or mid)15M16-613down0Fast attacks guaranteed after hit
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(desc)20M16-9downdown0Continue with sequence
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13D19downdown0
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25D32downdown0
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12H113611back0Continue with sequence. Can also be performed from Back Turned Tiger Stance.
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30H11-9downdownback0Can also be performed from Back Turned Tiger Stance.
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22L16-17downdownback0Can also be performed from Back Turned Tiger Stance.
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30M265downdown0Remains in Back Turned. Need to Buffer in Command
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30M22-22downdown0Remains in Back Turned. Need to Buffer in Command. Wall Break
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35M17-15downdown0Can also be performed from Back Turned Tiger Stance. Wall Break
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20M*14-3-260Continue with sequence. Can also be performed from Back Turned Tiger Stance.
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30H20-13downdownnone0Recovers Back Turned. Wall Break
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25L18-6downdownback0
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28M32-14downdownnone0Wall Break
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22M*23-11downdown0Recovers Back Turned. -6 frames after crouch guard.
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18M*270070Continue with sequence
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00
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20M43staggercr.hcr.hnone0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L30-1013back0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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