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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Normal
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12H121580
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12H121580Advancing forward
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10H8-7-600
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12H10-10-10-40
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40H17-16downdownnone0Wall Break
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30L17-25downdownnone0Wall Break
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20M10-23-13-50Wall Break
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20H15-13downdownfront0
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20M*17-5-140Recovers Back Turned. -3 frames after crouch guard.
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22M25-14downdown0Wall Break
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20H14-9-1downfront0
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or9L*12-4350
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19M14-4060Crouch Stagger
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20H21-4-140to Tiger Stance.
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22HM16257back0To Tiger Stance. 10,12 Damage. Second hit execution is 25 frames.
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15H18-100cr.hnone0
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20H13-6slamslam0Flop. Sober (DP - 1)
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23M18-14slamslam0Flop
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15M*15-4-430
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10H9-9-5-10
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12H10-10-10-40
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40H17-16downdownnone0Wall Break
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20M10-23-13-50Wall Break
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30L17-25downdownnone0Wall Break
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20H14-7-3down0
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20H15-2-7down0
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12H13-3-110Continue with sequence, to Tiger Stance
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18M20-14downdown0
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22M23-20down0
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12H9-1350Continue with sequence, to Tiger Stance
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25H14-5downdownback0
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20H22-3downdownnone0Damage increases with distance to 30. Wall Break
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(while standing)30M15-10downdownfront0Damage decreases with distance to 25. Wall Break
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15L18-14-400
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23H23-5150
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or15L15-14-6-20
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19H21-13downdownback0
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25L23-18downdownfront0
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21M16-5080Crouch Stagger
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16H19-3-940to Tiger Stance
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15H16-3slamslam0Flop. Sober (DP - 1)
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30M20-15downdown0
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20M20-14downdown0
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20M29-120down0Charge Attack. While holding , press cancel to Tiger Stance.
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40M52staggerdowndown0Maximum Charge. Guard Stagger.
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27M19-1250
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25M20-6-1cr.s0Crouch Guard Stagger
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29MM17-736back0Recovers Back Turned. Damage 19,10. Second hit execution is 28 frames
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22M22-63down0to Tiger Stance
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22H*17-9downcr.h0
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30M21-14downdown0
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21M22-10-150Sober (DP - 1)
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25H*20-259none0To Tiger Stance
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20L24-18downdownnone0Damage increases with distance to 30
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30H15-22downdownnone0Sober (DP - 2). Damage increases with distance to 35. Wall Break
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32M25-2downdown0
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()21M24-153cr.snone0
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()21M26-153cr.snone0
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Tiger Stance
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19M16-4250
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13H15-5-120
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23M18-17slamslam0Flop
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20M14-19-7-10Wall Break
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30H22staggerslamslam0Flop. Wall Break
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Throws
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25HT8-6down0
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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(back)50HBT8down0
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45HT8-8down0Sober (DP - 1)
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(back to wall)60HWT8-8down0
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65HT8-6down0Exact Recovery reduces damage to 55 pts.
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45HT8-6down0Recovers Down
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(back to wall)60HWT8-6down0
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50HT8-6down0
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60HT8-5down0
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10HT8-8stagger0Fast attacks guaranteed after escape
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50HT8-6down0Exact Recovery reduces damage to 40 pts.
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Jump Attacks
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(asc)15M21-5slamslam0Flop. Slam on Air Hit.
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(mid)25M26-9downdown0
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(asc or mid)15M16-613down0Fast attacks guaranteed after hit
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(desc)20M16-9downdown0Continue with sequence
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(desc)20L20-1downdownnone0
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Down Attacks
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13D19downdown0
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25D32downdown0
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Back Turned Attacks
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12H113611back0Continue with sequence. Can also be performed from Back Turned Tiger Stance.
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30H11-9downdownback0Can also be performed from Back Turned Tiger Stance.
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20M*14-3-260Continue with sequence. Can also be performed from Back Turned Tiger Stance.
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22L16-17downdownback0Can also be performed from Back Turned Tiger Stance.
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30M265downdown0Remains in Back Turned. Need to Buffer in Command
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30M22-22downdown0Remains in Back Turned. Need to Buffer in Command. Wall Break
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35M17-15downdown0Can also be performed from Back Turned Tiger Stance. Wall Break
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Turn Away Attacks
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22M*23-11downdown0Recovers Back Turned. -6 frames after crouch guard.
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18M*270070Continue with sequence
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25L18-6downdownback0
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28M32-14downdownnone0Wall Break
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30H20-13downdownnone0Recovers Back Turned. Wall Break
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Wall Attacks
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20M43staggercr.hcr.hnone0
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00
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Rising Attacks
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L30-1013back0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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