-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
017-9-410Recovers Back Turned
-
8H11-2-160Continue with sequence
-
or9L*12-4350
-
10H111580
-
10H111580Advancing forward
-
10H111580
-
10H7-9-400
-
10M*18-12-10-100
-
10M*18-12-10-100
-
or10L14-14-6-20
-
10L20-25downdownfront0Out of screen. 10(+20) Damage
-
10L20-25downdownback0Into screen. 10(+20) Damage.
-
12H10-9-910
-
12H19-7-110Sabaki vs. HP, HE, MP, EL. Sober (DP - 1)
-
12L19-10-600Recovers High
-
12H22-10downdown0Sober (DP - 2)
-
12L19-16-13-90Recovers High
-
14M14-3150
-
15L17-14-410
-
15M10-15downdown0Wall Break
-
15H18-4-220
-
15M13-4130
-
16M15-100down0Slam on Float. Sober (DP - 1).
-
18M18-5250
-
19H21-13downdownback0
-
19M17-6-21back0
-
20M10-21-10-20Wall Break
-
20H14-9-5downfront0
-
20M22-10460The first P won't Sober in this combo.
-
20M16-103down0
-
20M14-9-3down0
-
20H12-19downdown0Wall Break
-
20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
-
20H13-9downdown0
-
20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
-
(run)20H33downdowndown0High Unblockable. Damage decreases to 45 with distance. Wall Break
-
20L24-17downdownnone0
-
21M18-11-330Crouch Guard Stagger
-
21M16-5080Crouch Stagger
-
(while standing)21M16-6240Recovers Back Turned.
-
21L19-21-5downnone0
-
22M16-24-9stumble0
-
22M18-22100Force Crouch. Low Throw guaranteed on counter hit
-
25M10-9downdown0Wall Break
-
25M2527100Wall Break
-
25M16-11downdown0
-
25M10-9downdown0Wall Break
-
(far) (while standing)25M15-10downdownfront0
-
25H*22-527none0Recovers Back Turned. Wall Break
-
25H17-10downdownnone0Sober (DP - 2). Damage increases to 35 with distance. Wall Break
-
25M21-16downdownnone0Wall Break
-
25M21-16downdownnone0Wall Break
-
30L17-24downdownnone0Wall Break
-
30H16-12stumblestumble0Wall Break
-
(near) (while standing)30M15-10downdownfront0
-
30H16-5stumblestumble0
-
30M20-20downdown0
-
30M32-7downdown0Slam on Air Hit
-
30MM4-19downdown010, 20 Damage. Wall Break
-
30M3306160Charge Attack. Fast attacks guaranteed on counter hit
-
30M32-7downdown0Slam on Air Hit
-
30M20-20downdown0
-
32MM20-10downdown020, 12 Damage. Second Hit Slams on Air Hit.
-
32MM20-6downdown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
-
35M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
-
35M47staggerdowndownnone0Maximum Charge. Sober (DP - 1)
-
38H17-14downdownnone0Wall Break
-
45M54staggercr.scr.s0Maximum Charge
-
-
-
00To Sway Step. Recovers Back Turned.
-
1219-13-13-70To Bokutai stance. Recovers Low.
-
1219-17-14-90To Bokutai stance. Recovers Low.
-
1917-7-7-70To Bokutai stance. Recovers Low.
-
-
-
8M17-3010
-
12H10-9-910
-
20M10-21-10-20Wall Break
-
20MM35-17downdown010, 10 Damage. Second Hit Slams on Air Hit.
-
20M20-13downdown0
-
23L23-15downdownnone0
-
23L21-14downdownnone0
-
30L17-23downdownnone0Wall Break
-
30H16-12stumblestumble0Wall Break
-
35M502downdown0Wall Break
-
38H17-14downdownnone0Wall Break
-
-
-
10MM1516605, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
-
20MM16111616010, 10 Damage. To Bokutai stance. Recovers Low.
-
20M19-15150
-
20M22-6-4downfront0Recovers Back Turned.
-
22MM14-511front012, 10 Damage. 14, 22 Exe.
-
23L23-14downdownnone0
-
23L27-18downdownnone0
-
-
-
0HT8-7100Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
-
0LT8-6140Fast attacks guaranteed after Throw
-
(back)10HBT8210
-
10HT8-8stagger0
-
(back) or10LBT8210
-
15HT8-7100Fast attacks guaranteed after Throw
-
15HT8-7120Low Throw guaranteed after Throw
-
25HT8-770
-
30HTC32slamslam0Flop
-
35LT8-6stagger0
-
40HT8-7down0
-
(right side)40HST8-10down0Wall Break. Instant Recovery Possible
-
(left side)40HST8-10down0Wall Break. Instant Recovery Possible
-
(right side) or40LST8-10down0Wall Break. Instant Recovery Possible
-
(left side) or40LST8-10down0Wall Break. Instant Recovery Possible
-
45LT8-6down0
-
50HT8-8down0Wall Break. Sober (DP - 1)
-
50HT8-8down0
-
(back to wall)60HWT8-8down0
-
60HT8-7down0Exact Recovery reduces damage to 50 pts.
-
(or )60HT8-7down0
-
-
-
(HP)51stagger0
-
(MP)51stagger0
-
(HK)51stagger0
-
(MK)51stagger0
-
(right HE)51stagger0
-
(right EL)51stagger0
-
(left HE)51stagger0
-
(left EL)51stagger0
-
(right SK)51stagger0
-
(left SK)51stagger0
-
(right KN)51stagger0
-
(left KN)51stagger0
-
(versus Pai's HK or MK Reversal)20100down0
-
(HP)251down0
-
(MP)251down0
-
(HK)251down0
-
(MK)251down0
-
(HE)251down0
-
(EL)251down0
-
(SK)251down0
-
(KN)251down0
-
-
-
(asc)18M20-93100
-
(mid)20M10-56down0
-
(desc)20M10-94down0
-
(asc)25M34-10downdown0
-
(mid)25M26-9downdown0
-
-
-
10D18downdown0
-
25D30downdown0
-
25M50downdown0
-
-
-
00To Sway Step. Recovers Back Turned.
-
12H11-7-41back0Continue with sequence
-
12M16-2370Remains Back Turned
-
12L20-12-9-40Continue with sequence. Recovers High
-
1220-17-14-90
-
20L22-19downdownnone0Recovers High
-
21H15-12downdown0
-
30M265downdown0Remains Back Turned. Need to Buffer in Command
-
-
-
00
-
30M45stagger1111none0Guard Stagger.
-
-
-
(face down feet towards)<br>20M27-635none0
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M35-635back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L30-1013back0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-36none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-