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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H111580
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10H111580Advancing forward
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10H111580
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10H7-9-400
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12H10-9-910
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38H17-14downdownnone0Wall Break
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30L17-24downdownnone0Wall Break
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30H16-12stumblestumble0Wall Break
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20M10-21-10-20Wall Break
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10M*18-12-10-100
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25M10-9downdown0Wall Break
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20H14-9-5downfront0
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or9L*12-4350
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14M14-3150
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12H19-7-110Sabaki vs. HP, HE, MP, EL. Sober (DP - 1)
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20M22-10460The first P won't Sober in this combo.
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20M16-103down0
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20M14-9-3down0
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20H12-19downdown0Wall Break
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25M2527100Wall Break
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18M18-5250
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12L19-10-600Recovers High
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20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
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35M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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8H11-2-160Continue with sequence
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25M16-11downdown0
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10M*18-12-10-100
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25M10-9downdown0Wall Break
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12H22-10downdown0Sober (DP - 2)
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20H13-9downdown0
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12L19-16-13-90Recovers High
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20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
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35M47staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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16M15-100down0Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15-10downdownfront0
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(far) (while standing)25M15-10downdownfront0
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15L17-14-410
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017-9-410Recovers Back Turned
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or10L14-14-6-20
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19H21-13downdownback0
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22M16-24-9stumble0
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21M18-11-330Crouch Guard Stagger
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15M10-15downdown0Wall Break
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(run)20H33downdowndown0High Unblockable. Damage decreases to 45 with distance. Wall Break
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30H16-5stumblestumble0
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19M17-6-21back0
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21M16-5080Crouch Stagger
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15H18-4-220
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30M20-20downdown0
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30M32-7downdown0Slam on Air Hit
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15M13-4130
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30MM4-19downdown010, 20 Damage. Wall Break
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22M18-22100Force Crouch. Low Throw guaranteed on counter hit
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(while standing)21M16-6240Recovers Back Turned.
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10L20-25downdownfront0Out of screen. 10(+20) Damage
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10L20-25downdownback0Into screen. 10(+20) Damage.
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30M3306160Charge Attack. Fast attacks guaranteed on counter hit
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45M54staggercr.scr.s0Maximum Charge
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25H*22-527none0Recovers Back Turned. Wall Break
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20L24-17downdownnone0
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32MM20-10downdown020, 12 Damage. Second Hit Slams on Air Hit.
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32MM20-6downdown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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25H17-10downdownnone0Sober (DP - 2). Damage increases to 35 with distance. Wall Break
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21L19-21-5downnone0
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30M32-7downdown0Slam on Air Hit
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30M20-20downdown0
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25M21-16downdownnone0Wall Break
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25M21-16downdownnone0Wall Break
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1219-13-13-70To Bokutai stance. Recovers Low.
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1219-17-14-90To Bokutai stance. Recovers Low.
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1917-7-7-70To Bokutai stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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8M17-3010
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12H10-9-910
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38H17-14downdownnone0Wall Break
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30L17-23downdownnone0Wall Break
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30H16-12stumblestumble0Wall Break
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20M10-21-10-20Wall Break
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23L23-15downdownnone0
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20MM35-17downdown010, 10 Damage. Second Hit Slams on Air Hit.
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20M20-13downdown0
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23L21-14downdownnone0
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35M502downdown0Wall Break
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20MM16111616010, 10 Damage. To Bokutai stance. Recovers Low.
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10MM1516605, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20M19-15150
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23L23-14downdownnone0
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20M22-6-4downfront0Recovers Back Turned.
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22MM14-511front012, 10 Damage. 14, 22 Exe.
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23L27-18downdownnone0
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40HT8-7down0
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(right side)40HST8-10down0Wall Break. Instant Recovery Possible
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(left side)40HST8-10down0Wall Break. Instant Recovery Possible
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(back)10HBT8210
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30HTC32slamslam0Flop
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50HT8-8down0Wall Break. Sober (DP - 1)
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(back to wall)60HWT8-8down0
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0HT8-7100Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
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60HT8-7down0Exact Recovery reduces damage to 50 pts.
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50HT8-8down0
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15HT8-7100Fast attacks guaranteed after Throw
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15HT8-7120Low Throw guaranteed after Throw
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25HT8-770
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10HT8-8stagger0
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(or )60HT8-7down0
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45LT8-6down0
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0LT8-6140Fast attacks guaranteed after Throw
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35LT8-6stagger0
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(right side) or40LST8-10down0Wall Break. Instant Recovery Possible
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(left side) or40LST8-10down0Wall Break. Instant Recovery Possible
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(back) or10LBT8210
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(HP)51stagger0
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(MP)51stagger0
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(HK)51stagger0
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(MK)51stagger0
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(right HE)51stagger0
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(right EL)51stagger0
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(left HE)51stagger0
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(left EL)51stagger0
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(right SK)51stagger0
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(left SK)51stagger0
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(right KN)51stagger0
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(left KN)51stagger0
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(HP)251down0
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(MP)251down0
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(HK)251down0
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(MK)251down0
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(versus Pai's HK or MK Reversal)20100down0
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(HE)251down0
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(EL)251down0
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(SK)251down0
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(KN)251down0
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(asc)25M34-10downdown0
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(mid)25M26-9downdown0
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(asc)18M20-93100
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(mid)20M10-56down0
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(desc)20M10-94down0
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10D18downdown0
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25D30downdown0
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25M50downdown0
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12H11-7-41back0Continue with sequence
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21H15-12downdown0
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12M16-2370Remains Back Turned
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12L20-12-9-40Continue with sequence. Recovers High
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1220-17-14-90
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20L22-19downdownnone0Recovers High
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30M265downdown0Remains Back Turned. Need to Buffer in Command
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00To Sway Step. Recovers Back Turned.
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30M45stagger1111none0Guard Stagger.
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00
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(face down feet towards)<br>20M27-635none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L30-1013back0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-36none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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