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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Flamingo Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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10H10-9-9-30
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10H9-9-900
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10H8-9-9-10
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or12L16-14-60back0
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10H15-6-630
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18L21-15-6cr.f0
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21H14-9-5downback0G-cancel
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16M14-5-440Crouch Stagger
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12L15-14-40back0
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10H9-5-300
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20M19-15-31back0
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20M15-10-2down0
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20M16-14-2down0Crouch Stagger
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14M16-6-230
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21H13-4-25front0G-cancel to Flamingo Stance
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19M12-7-150Crouch Stagger
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12H15-3-15back0Sober (DP - 1)
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24M16-18downdown0Wall Break
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(or )28M16-25downdown0
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(or )28M16-25downdown0
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20H15-6040To Flamingo Stance
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20H14-6downdown0
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20M*14-18downdown0-6 frames after crouch guard.
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or (run)30M17-9downdown0Wall Break
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21M20-11downdown0
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14M16-5060Crouch Stagger
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28M16-12downdown0
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32M14-25downdown0Wall Break
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16H12-14downdown0
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(while standing)30H43-3downdownnone0Charge Attack
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(while standing)42M63staggerdowndownnone0Maximum Charge. Sober (DP - 2). Wall Break
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(run)30M19-17downdown0Damage decreases to 20 with distance
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30M16-15downdown0
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19M20-14downdown0Wall Break
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19M8-17downdown0Immediately after landing. Wall Break
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25M29-6slamslam0
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20M20-4downdownback0
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20L24-18downdownnone0
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20H*25-5downdownback0Sober (DP - 2). Wall Break. Damage increases to 30 with distance.
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21H14-41downback0G-cancel
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8H20-4150
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18M15-3140
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20H12-42downback0G-cancel
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20M19-5260To Flamingo Stance
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22HH12-4260To Flamingo Stance. Damage 10,12
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12H120250
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30M23-1240
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9L*12-4350
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10H12035back0Sober (DP - 1)
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25M23-1435none0
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25M23-1435none0
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20H*29446back0To Flamingo Stance
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20M272480To Flamingo Stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
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20H1544110To Flamingo Stance
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10H111580
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10H111580Advancing forward
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10H111580
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15M1746110To Flamingo Stance. Crouch Stagger.
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20H19-3611none0To Flamingo Stance
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27MM2148100To Flamingo Stance. 10, 17 Damage. 21, 28 Exe. Crouch Stagger
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0430
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0350
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15L17-6-400
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13L18-11-24back0
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0150Exit Flamingo Stance
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00Exit Flamingo Stance
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00
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0430
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17M23-9downdown0
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(hit)30HITdown0Exit Flamingo Stance. Can also be performed from the side.
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(back) (hit)35HITdown0Exit Flamingo Stance. Sober (DP - 3)
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17M18-5020Crouch Stagger
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30M14-25downdown0Exit Flamingo Stance. Wall Break
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(hit or guard)40HITdown0Exit Flamingo Stance. Can also be performed from the sides and back.
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20L27-11downdownnone0
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30M322slamslam0Exit Flamingo Stance
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17M21-725front0
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10H12035back0Exit Flamingo Stance. Sober (DP - 1). Continue with df+Px sequence.
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20M3523down0Exit Flamingo Stance. Sober (DP - 1)
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8H101470Exit Flamingo Stance. Continue with Px sequence
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10H18047back0
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23M30-15612none0
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23M30-15612none0
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12H*143712front0
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25H24stagger816none0Turns opponent around on hit.
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01270Sabaki vs LP. +27 ~ +47 frames on hit
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40HT8-8down0
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(right side)40HST8-6down0Recovers in Open Stance after Throw Escape
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(left side)40HST8-6down0Recovers in Closed Stance after Throw Escape
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(back)50HBT8down0Recovers Down
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35HT8-6down0
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(facing wall)60HWT8-6down0
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45HCT18down0
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40HT8down0Recovers Down (after throw hit or escape)
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55HT8-8down0
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or62HT8-6down0
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45HT8-6down0
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(flamingo stance)45HCT19down0Exit Flamingo Stance
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(flamingo stance)<br> (or )60HCT20down0Exit Flamingo Stance. Sober (DP - 2)
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(back)60LBT8down0Recovers Down
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(asc)25M34-10downdown0Slam on Float.
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(mid)25M26-9downdown0
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(desc)20M10-94down0
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(mid)20M10-56down0
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13D18downdown0
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25D33downdown0
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14L13-4050
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0430
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25H113downdownback0Move replaces Right High Kick in back turned Flamingo
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20L17-15downdownnone0Move replaces Crush Low in back turned Flamingo
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25H16-1downdownnone0Wall Break
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25M18-16downdown0Wall Break
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10H10-315back0Continue with Px sequence
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15H12-7-41back0Recovers Back Turned. Sober (DP - 1)
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15H18-9-41back0Sober (DP - 1)
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14H10048front0Recovers Back Turned
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25H19-16downfront0Recovers Back Turned
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30M42staggerdowndownnone0
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00
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20M34-10000
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(face down head towards)<br>20L33-602none0
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(face up head towards)<br>20M34-10000
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards)<br>20L29-613none0
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(face up feet towards)<br>20L34-615none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20M27-635none0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M28-636none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face down feet towards, sideroll)<br>20L18-346none0
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