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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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14H131580
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14H131580Advancing Forward
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14H9-6-430
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19M*18-10-700
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16H12-11-910
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20H16-10slamslam0Slam. Sober (DP - 1)
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60LT80down0
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20H12-42downback0G-cancel
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or9L*12-4350
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18M16-6-250Stomach Crumble on Stagger Hit
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20M24-18downdown0Sober (DP - 1). Slam on Air Hit
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35H28slamslamslam0Slam. Unblockable
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20M*14-10-3downfront0Crouch Stagger. -4 frames after crouch guard
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22H23-5downdown0Sober (DP - 1). Wall Break
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20H15-4slamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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29M28-11downdown0Charge Attack. Wall Break
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45M49staggerdowndown0Maximum Charge. Wall Break
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(charge)00
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35M42staggercr.hcr.h0Sober (DP - 2)
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20M15-6240Force Crouch.
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22M16-41stumble0
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25M14-15downdown0
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19M16-3170Crouch Stagger
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15M18-4020Sober (DP - 1). Slam on Air Hit
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(hit)40HIT00
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25H16-6downdownback0G-cancel
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25H16-1downdownback0Advancing forward. G-cancel.
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20H21-6downdownfront0
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18L18-14-42back0
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or17L16-14-60back0
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30M17-10-1cr.v0
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20L*16-25staggercr.f0
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28M19-10downdownback0
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30H23downdown0Recovers Down if it doesn't Hit. Wall Break
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30H23-237back0Charge Attack. Sober (DP - 1). Wall Break
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30M44staggerstaggerstaggerback0Maximum Charge. Sober (DP - 1). Wall Break
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(run)35M*20-11downdown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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5H15stagger-420
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30M20-12downdown0
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20L20-25downdownfront0
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30H20slamslamfront0Side Knockdown. Recovers Down. Sober (DP - 2)
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30M26-3stumblestumbleback0
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35H23staggerslamslamnone0Recovers Down. Wall Break
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17M17-12-6-30
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(hit)45HITdown0Recovers Down
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17M16-14downdown0
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30M29downdown0Recovers Down. Slams on Air Hit
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25H28staggerstaggerstagger0Recovers Back Turned. Wall Break
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35H33downdowndown0High Unblockable. Recovers Down. Wall Break
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010To RAW stance. Sabaki vs. HP, HE, MP, EL.
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50HCT29-1down0Catch Throw depends on position. 40 ~ 70 Damage.
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50HCT29-1down0Catch Throw depends on position. 40 ~ 70 Damage.
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(run)35H38slamslamslam0Slam. Recovers Down
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25H13-6410back0
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20L*16-2staggercr.f0
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0HCT150Continue with Catch sequence
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010To RAW stance
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40HT8-6down0
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(facing wall)40HWT8-6stagger0Wall Stagger
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(right side)50HST8-13down0
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(left side)50HST8-8down0
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(back)70HBT8down0
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60HT80down0
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65HT8-6down0
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50HT8-6down0
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(facing wall)70HWT8down0Recovers Down after Throw Escape
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50HCT20down0Recovers Down if it doesn't Hit
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50HCT19down0
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70HT8-8down0
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70HTCdown0
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0HT8-680Opponent recovers Back Turned
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80HT110down0Sober (DP - 3). Wall Break. Exact Recovery reduces damage to 60 pts.
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100HT813down0Sober (DP - 3). Wall Break. Fastest input. Exact Recovery reduces damage to 80 pts.
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70HT8-6down0Sober (DP - 2). Instant Recovery possible
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45HTCdown0Recovers Back Turned
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(or )80HT80down0Instant Recovery Possible
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0HCT150Continue with Catch sequence
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0HCT400Continue with Change sequence
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(catch)45HTC-1down0
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(catch)0HTC-10Continue with Change sequence
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(catch)0HTC-1200
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(catch)55HTC-1down0
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(catch)50HTC-1down0
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(change)60HTC0down0
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(change)0HTC0200Opponent Recovers Back Turned.
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(change)65HTC0down0
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(change)70HTC0down0
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(right side) (or )60HST8-11down0
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(left side) (or )60HST8-10down0
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(back)80HBT8down0
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(back)60HBCT20down0Recovers Down if it doesn't Hit
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50LT8-6down0
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70LT8-6down0
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75LT8-6down0
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60LT80down0
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(right side) (or or )70LST80down0
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(left side) (or or )70LST80down0
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(back)80LBT8down0
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(HK)401160Wolf loses 20pts damage
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(MK)401130Wolf loses 20pts damage
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(Right SK)5010
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(Left SK)4010
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(Right LP)01160Opponent recovers Back Turned. Recovers Low on miss
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(Left LP)151130Recovers Low on miss
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45down0Left LP. Reversal Combo. Recovers Down.
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-9downdown0
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(asc)25M39-9downdown0
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(mid)25M10-5downdown0
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(desc)22M10-9-3down0
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15D29downdown0
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25D39downdown0
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18D32downdown0
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26Ddowndown0
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18D34downdown0Recovers Down. Recovers Standing on Down Hit.
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(face up)0DT250100
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(face down)0DT250stagger0Opponent Recovers Back Turned
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(face up feet towards)<br>35DT0down0
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(face up head towards)<br>35DT0down0Recovers Down
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(face up any side)<br>35DT0down0
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(face down feet towards)<br>35DT0down0
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(face down head towards)<br>35DT0down0
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(face down any side)<br>35DT0down0
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12H11-7-410Continue with sequence
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30H160downdownfront0
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20L15-9downdownfront0Recovers High
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20L17-17cr.fcr.f0
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20L11-9downdownfront0
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20L17-17cr.fcr.f0
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(facing wall)30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L32-9cr.fcr.f0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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