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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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(charge)00
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(hit)40HIT00
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(hit)45HITdown0Recovers Down
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010To RAW stance. Sabaki vs. HP, HE, MP, EL.
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60LT80down0
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14H9-6-430
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16H12-11-910
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20H12-42downback0G-cancel
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or9L*12-4350
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14H131580
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14H131580Advancing Forward
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20M*14-10-3downfront0Crouch Stagger. -4 frames after crouch guard
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25M14-15downdown0
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20H15-4slamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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20M15-6240Force Crouch.
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5H15stagger-420
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20H16-10slamslam0Slam. Sober (DP - 1)
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18M16-6-250Stomach Crumble on Stagger Hit
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22M16-41stumble0
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19M16-3170Crouch Stagger
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25H16-6downdownback0G-cancel
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25H16-1downdownback0Advancing forward. G-cancel.
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or17L16-14-60back0
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20L*16-25staggercr.f0
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17M16-14downdown0
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30M17-10-1cr.v0
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17M17-12-6-30
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19M*18-10-700
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15M18-4020Sober (DP - 1). Slam on Air Hit
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18L18-14-42back0
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28M19-10downdownback0
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(run)35M*20-11downdown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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30M20-12downdown0
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20L20-25downdownfront0
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30H20slamslamfront0Side Knockdown. Recovers Down. Sober (DP - 2)
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20H21-6downdownfront0
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22H23-5downdown0Sober (DP - 1). Wall Break
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30H23downdown0Recovers Down if it doesn't Hit. Wall Break
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30H23-237back0Charge Attack. Sober (DP - 1). Wall Break
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35H23staggerslamslamnone0Recovers Down. Wall Break
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20M24-18downdown0Sober (DP - 1). Slam on Air Hit
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30M26-3stumblestumbleback0
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35H28slamslamslam0Slam. Unblockable
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29M28-11downdown0Charge Attack. Wall Break
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25H28staggerstaggerstagger0Recovers Back Turned. Wall Break
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30M29downdown0Recovers Down. Slams on Air Hit
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50HCT29-1down0Catch Throw depends on position. 40 ~ 70 Damage.
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50HCT29-1down0Catch Throw depends on position. 40 ~ 70 Damage.
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35H33downdowndown0High Unblockable. Recovers Down. Wall Break
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(run)35H38slamslamslam0Slam. Recovers Down
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35M42staggercr.hcr.h0Sober (DP - 2)
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30M44staggerstaggerstaggerback0Maximum Charge. Sober (DP - 1). Wall Break
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45M49staggerdowndown0Maximum Charge. Wall Break
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010To RAW stance
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25H13-6410back0
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0HCT150Continue with Catch sequence
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20L*16-2staggercr.f0
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70HTCdown0
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45HTCdown0Recovers Back Turned
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(catch)45HTC-1down0
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(catch)0HTC-10Continue with Change sequence
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(catch)0HTC-1200
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(catch)55HTC-1down0
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(catch)50HTC-1down0
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(change)60HTC0down0
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(change)0HTC0200Opponent Recovers Back Turned.
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(change)65HTC0down0
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(change)70HTC0down0
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40HT8-6down0
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(facing wall)40HWT8-6stagger0Wall Stagger
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(right side)50HST8-13down0
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(left side)50HST8-8down0
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(back)70HBT8down0
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60HT80down0
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65HT8-6down0
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50HT8-6down0
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(facing wall)70HWT8down0Recovers Down after Throw Escape
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70HT8-8down0
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0HT8-680Opponent recovers Back Turned
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100HT813down0Sober (DP - 3). Wall Break. Fastest input. Exact Recovery reduces damage to 80 pts.
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70HT8-6down0Sober (DP - 2). Instant Recovery possible
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(or )80HT80down0Instant Recovery Possible
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(right side) (or )60HST8-11down0
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(left side) (or )60HST8-10down0
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(back)80HBT8down0
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50LT8-6down0
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70LT8-6down0
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75LT8-6down0
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60LT80down0
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(right side) (or or )70LST80down0
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(left side) (or or )70LST80down0
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(back)80LBT8down0
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80HT110down0Sober (DP - 3). Wall Break. Exact Recovery reduces damage to 60 pts.
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0HCT150Continue with Catch sequence
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50HCT19down0
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50HCT20down0Recovers Down if it doesn't Hit
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(back)60HBCT20down0Recovers Down if it doesn't Hit
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0HCT400Continue with Change sequence
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45down0Left LP. Reversal Combo. Recovers Down.
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(HK)401160Wolf loses 20pts damage
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(MK)401130Wolf loses 20pts damage
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(Right SK)5010
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(Left SK)4010
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(Right LP)01160Opponent recovers Back Turned. Recovers Low on miss
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(Left LP)151130Recovers Low on miss
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(mid)25M10-5downdown0
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(desc)22M10-9-3down0
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(mid)25M26-9downdown0
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(asc)25M34-10downdown0Slam on Air Hit
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(asc)25M39-9downdown0
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26Ddowndown0
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(face up feet towards)<br>35DT0down0
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(face up head towards)<br>35DT0down0Recovers Down
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(face up any side)<br>35DT0down0
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(face down feet towards)<br>35DT0down0
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(face down head towards)<br>35DT0down0
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(face down any side)<br>35DT0down0
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(face up)0DT250100
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(face down)0DT250stagger0Opponent Recovers Back Turned
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15D29downdown0
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18D32downdown0
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18D34downdown0Recovers Down. Recovers Standing on Down Hit.
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25D39downdown0
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12H11-7-410Continue with sequence
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20L11-9downdownfront0
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20L15-9downdownfront0Recovers High
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30H160downdownfront0
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20L17-17cr.fcr.f0
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20L17-17cr.fcr.f0
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(facing wall)30M52staggercr.hcr.hnone0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20M28-636none0
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(face down feet towards)<br>20M29-6350
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down head towards)<br>20L32-9cr.fcr.f0
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(face up feet towards)<br>20M34-635none0
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(face up head towards)<br>20M34-636back0
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20L34-614none0
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