-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Rising Attacks
-
-
0
-
0
-
8H-4350Change Move B1
-
8H12-6000Sober (DP - 1)
-
or9L*12-4350
-
9H11-6020Sober (DP - 1)
-
9H15-12-3-3front0Sober (DP - 1)
-
10H111580
-
10H111580Advancing forward
-
10H8-6-5-30
-
10H251570Sober (DP - 2). Sabaki (6-12) vs HK, MK, SK, KN
-
10H-6-130
-
or10L14-14-6-20
-
12H12-13-10-50
-
14H160250Recovers Back Turned.
-
15M21-10-11front0G-cancel
-
15M*13-4-220Stagger on MC. +1 frame after crouch guard
-
15M16-41130Force Crouch. Fast Attacks guaranteed on MC
-
15M23-12downdownback0G-Cancel. Wall Break.
-
15M16-6-1cr.v0
-
15M344cr.scr.s0Sober (DP - 1), Stomach Crumble. Sabaki (12-19) vs HP, HE, HK, MK, SK
-
16H-4-240G-cancel
-
16M14-5-150Crouch Stagger
-
16M-13-150Change Move B2. Sober (DP - 1)
-
16L15-14-4-20
-
(while standing)16M14-6-2stumble0
-
16M16-2downdown0Change Move A2
-
16H17-13cr.hcr.h0G-cancel, Sober (DP - 1)
-
16H-4-240G-cancel
-
18M-14-160G-cancel
-
18M15-10-220
-
18M-10-320Sober (DP - 1)
-
18M-14-160G-cancel
-
18H16-7-31back0
-
19M19-6-5downback0G-cancel. Crouch Stagger.
-
19H16-224none0
-
20L19-18downdownnone0G-cancel
-
20M23-12downdownback0G-cancel. Wall Break.
-
20H14-9downdown0
-
20H14-62down0
-
20L23-11012back0Shin Crush. Recovers High. Low Throw guaranteed on MC
-
20H13-5-4down0Change Move B2
-
20M18-6-2down0Crouch Guard Stagger
-
20H13-16downdown0Wall Break
-
20M15-5-45back0Crouch Stagger
-
20H20-10downdown0Change Move A1. Wall Break
-
20M24-4cr.scr.s0
-
20M18-12downdown0G-cancel
-
20L19-19-6downnone0G-cancel
-
21H14-4-230Change Move B1. +2 on recovery counter hit
-
21M17-5080Crouch Stagger. +2 on recovery counter
-
21M18-4-1down0Change Move A1
-
21M20-10-4-10Sabaki (3-13) vs HP, HE, MP, EL
-
22H25-31downnone0Wall Break
-
(evade)22M25-15downdownnone0
-
23M20-7-3cr.f0Sabaki (1-12) vs SK. Recovers Back Turned
-
25M*18-13downdown0Wall Break. -5 frames after crouch guard.
-
25M17-624front0G-cancel
-
25MM17-624010, 15 Damage. 17, 25 Exe.
-
25HITdown0
-
(counter hit)25HITdown0
-
-
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
00To Ying-Yang stance
-
010Hold ++ to maintain stance. High and Mid Attack Inashi
-
-
-
00
-
00
-
19M21-10-1cr.s0
-
19M21-10-1cr.s0
-
-
-
0HTC8-8150Fast Attacks guaranteed after throw. 20 damage on wall hit
-
0HTC8-8100Fast Attacks guaranteed after throw. 20 damage on wall hit
-
or0HTC8-8110Fast Attacks guaranteed after throw
-
20HT8-650Hit frame difference for escaping throw followup
-
(first dan throw)<br> or20HTC-6down0
-
(sacrifice throw)<br>20HTCdown0Exact Recovery reduces damage to 15 pts
-
(second dan throw)<br>25HTC-6down0
-
(second dan throw)<br>26HTC-6down0
-
30HT8-600Hit frame difference for escaping throw followup
-
(first dan throw)<br>or35HTC-6down0
-
40HT8-8down0Wall Break
-
(right side)40HST8-6down0
-
(left side)40HST8-6down0Exact Recovery reduces damage to 35 pts
-
40HT8-6down0
-
(or )40HT8-7down0
-
(right side) (or )40LST8-6down0
-
(left side) (or )40LST8-6down0Exact Recovery reduces damage to 35 pts
-
42HT8-3down0
-
45HT8-3down0
-
45HT8-8down0
-
(back)50HBT8down0
-
50HT8-7down0Sober (DP - 1)
-
50LT8-6down0
-
(back) (or )50LBT8down0
-
53LT8-6down0
-
55HT8-6down0
-
(or )57HT8-7down0
-
-
-
(HCR)01190
-
(MCR)01190
-
(SW)01250
-
(HDK)01down0
-
(MDK)01down0
-
(LDK)01down0
-
(small down P, face up head towards)<br>01150
-
(small down K, face up head towards)<br>01200
-
(small down P, face up feet towards)<br>01150
-
(small down K, face up feet towards)<br>01150
-
(HP hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(MP hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(HE hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(EL hit during Ying-Yang)01stagger0+20 frames after successful inashi
-
(HK hit during Ying-Yang)01stagger0+22 frames after successful inashi
-
(MK hit during Ying-Yang)01stagger0+22 frames after successful inashi
-
(SK hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +11 frames after successful inashi.
-
(KN hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +19 frames after successful inashi.
-
(right HK)201down0
-
(left HK)201down0
-
(right MK)201down0
-
(left MK)201down0
-
(HDP)201down0
-
(MDP)201down0
-
(SH)201down0
-
(right HP)251down0
-
(left HP)251down0
-
(right MP)251down0
-
(left MP)251down0
-
(LP)251down0
-
(LK)251down0
-
(SM)251down0
-
(MHD)251down0
-
(LHD)251down0
-
(HP, back turned)301down0
-
(MP, back turned)301down0
-
(HK, back turned)301down0
-
(MK, back turned)301down0
-
(right SK)301down0
-
(left SK)301down0
-
(HE)301down0
-
(EL)301down0
-
(right KN)301down0
-
(left KN)301down0
-
(BK)301down0
-
-
-
(asc)18M311370
-
(mid)20M26-65down0
-
(desc)20M14-94down0
-
(asc)25M35-7downdown0
-
(mid)25M28-9downdown0
-
-
-
10D19downdown0
-
20D30downdown0
-
25D21downdown0
-
(face up feet towards)<br> or26DT19evendown0
-
(face up head towards)<br> or26DT19evendown0
-
(face down feet towards)<br> or26DT19evendown0
-
(face down head towards)<br> or26DT19evendown0
-
-
-
12H1205100Continue with Px sequence
-
or12L21-5-2-30
-
14L11-4250Recovers High
-
20H15-6downdown0
-
or20L15-3-2down0Recovers High
-
-
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M28-636none0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L33-602none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-