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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Rising Attacks
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12H12-13-10-50
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or10L14-14-6-20
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20L19-19-6downnone0G-cancel
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10H8-6-5-30
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19M19-6-5downback0G-cancel. Crouch Stagger.
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20H13-5-4down0Change Move B2
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16L15-14-4-20
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20M15-5-45back0Crouch Stagger
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21M20-10-4-10Sabaki (3-13) vs HP, HE, MP, EL
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18M-10-320Sober (DP - 1)
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9H15-12-3-3front0Sober (DP - 1)
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18H16-7-31back0
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23M20-7-3cr.f0Sabaki (1-12) vs SK. Recovers Back Turned
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16H-4-240G-cancel
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15M*13-4-220Stagger on MC. +1 frame after crouch guard
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18M15-10-220
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21H14-4-230Change Move B1. +2 on recovery counter hit
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20M18-6-2down0Crouch Guard Stagger
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(while standing)16M14-6-2stumble0
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16H-4-240G-cancel
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18M-14-160G-cancel
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16M14-5-150Crouch Stagger
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15M21-10-11front0G-cancel
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16M-13-150Change Move B2. Sober (DP - 1)
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10H-6-130
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21M18-4-1down0Change Move A1
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15M16-6-1cr.v0
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18M-14-160G-cancel
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25M*18-13downdown0Wall Break. -5 frames after crouch guard.
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20L19-18downdownnone0G-cancel
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20M23-12downdownback0G-cancel. Wall Break.
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0
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20H14-9downdown0
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25HITdown0
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(counter hit)25HITdown0
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20L23-11012back0Shin Crush. Recovers High. Low Throw guaranteed on MC
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20H13-16downdown0Wall Break
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21M17-5080Crouch Stagger. +2 on recovery counter
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8H12-6000Sober (DP - 1)
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9H11-6020Sober (DP - 1)
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15M23-12downdownback0G-Cancel. Wall Break.
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20H20-10downdown0Change Move A1. Wall Break
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16M16-2downdown0Change Move A2
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16H17-13cr.hcr.h0G-cancel, Sober (DP - 1)
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20M24-4cr.scr.s0
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0
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20M18-12downdown0G-cancel
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15M344cr.scr.s0Sober (DP - 1), Stomach Crumble. Sabaki (12-19) vs HP, HE, HK, MK, SK
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(evade)22M25-15downdownnone0
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15M16-41130Force Crouch. Fast Attacks guaranteed on MC
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22H25-31downnone0Wall Break
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20H14-62down0
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25M17-624front0G-cancel
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19H16-224none0
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25MM17-624010, 15 Damage. 17, 25 Exe.
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14H160250Recovers Back Turned.
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or9L*12-4350
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8H-4350Change Move B1
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10H111580
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10H111580Advancing forward
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10H251570Sober (DP - 2). Sabaki (6-12) vs HK, MK, SK, KN
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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010Hold ++ to maintain stance. High and Mid Attack Inashi
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19M21-10-1cr.s0
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19M21-10-1cr.s0
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00
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00
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40HT8-8down0Wall Break
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(right side)40HST8-6down0
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(left side)40HST8-6down0Exact Recovery reduces damage to 35 pts
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(back)50HBT8down0
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55HT8-6down0
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45HT8-3down0
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42HT8-3down0
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45HT8-8down0
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40HT8-6down0
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50HT8-7down0Sober (DP - 1)
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30HT8-600Hit frame difference for escaping throw followup
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(first dan throw)<br> or20HTC-6down0
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(first dan throw)<br>or35HTC-6down0
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(second dan throw)<br>25HTC-6down0
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(second dan throw)<br>26HTC-6down0
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(or )57HT8-7down0
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(or )40HT8-7down0
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(sacrifice throw)<br>20HTCdown0Exact Recovery reduces damage to 15 pts
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50LT8-6down0
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53LT8-6down0
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(right side) (or )40LST8-6down0
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(left side) (or )40LST8-6down0Exact Recovery reduces damage to 35 pts
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(back) (or )50LBT8down0
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20HT8-650Hit frame difference for escaping throw followup
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0HTC8-8100Fast Attacks guaranteed after throw. 20 damage on wall hit
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or0HTC8-8110Fast Attacks guaranteed after throw
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0HTC8-8150Fast Attacks guaranteed after throw. 20 damage on wall hit
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(right HP)251down0
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(left HP)251down0
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(HP, back turned)301down0
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(right MP)251down0
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(left MP)251down0
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(MP, back turned)301down0
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(LP)251down0
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(right HK)201down0
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(left HK)201down0
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(HK, back turned)301down0
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(right MK)201down0
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(left MK)201down0
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(MK, back turned)301down0
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(right SK)301down0
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(left SK)301down0
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(LK)251down0
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(HE)301down0
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(EL)301down0
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(right KN)301down0
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(left KN)301down0
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(SM)251down0
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(HDP)201down0
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(MDP)201down0
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(HDK)01down0
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(MDK)01down0
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(LDK)01down0
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(SH)201down0
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(MHD)251down0
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(LHD)251down0
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(BK)301down0
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(HP hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(MP hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(HE hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(EL hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(HK hit during Ying-Yang)01stagger0+22 frames after successful inashi
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(MK hit during Ying-Yang)01stagger0+22 frames after successful inashi
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(SK hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +11 frames after successful inashi.
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(KN hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +19 frames after successful inashi.
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(small down P, face up head towards)<br>01150
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(small down P, face up feet towards)<br>01150
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(small down K, face up feet towards)<br>01150
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(HCR)01190
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(MCR)01190
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(small down K, face up head towards)<br>01200
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(SW)01250
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(asc)25M35-7downdown0
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(mid)25M28-9downdown0
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(asc)18M311370
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(desc)20M14-94down0
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(mid)20M26-65down0
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10D19downdown0
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20D30downdown0
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25D21downdown0
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(face up feet towards)<br> or26DT19evendown0
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(face up head towards)<br> or26DT19evendown0
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(face down feet towards)<br> or26DT19evendown0
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(face down head towards)<br> or26DT19evendown0
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or20L15-3-2down0Recovers High
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or12L21-5-2-30
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20H15-6downdown0
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14L11-4250Recovers High
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12H1205100Continue with Px sequence
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards)<br>20L29-613none0
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20L34-614none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M28-636none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face down feet towards, sideroll)<br>20L18-346none0
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