-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Threat Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
0-3390To Threat Stance
-
70HITdown0
-
70HITdown0
-
(counter hit)40HITdown0Change Move B1. Sober (DP - 2)
-
8H-6-6-10Change Move B2
-
20H-6downdown0Change Move B2. Sober (DP - 1)
-
(hit)50HITdown0
-
0-6150To Threat Stance
-
or9L*12-4350
-
14H131680
-
14H131680Advancing forward
-
16H13-4-310Change Move B2. Sober (DP - 1)
-
19M14-10-310Crouch Stagger
-
20M*14-10-6down0-6 frames after Crouch Guard
-
20H15-42downfront0
-
23M15-14downdown0Change Move A1
-
18M15-5-240Change Move B1
-
19H15-6-1100Change Move B1
-
16H15-5-130
-
22M15-1447front0
-
19M16-6-140Crouch Stagger
-
19M*16-10-120-4 frames after Crouch Guard
-
22M16-41stumble0
-
16M16-6020
-
25H16-6downdownback0G-cancel
-
25H161downdownback0Advancing forward. G-cancel.
-
15L16-14-60back0
-
28M16-10downdown0Wall Break
-
21L16-14-420
-
17M17-10-140
-
14H*17-10-120
-
25H17-3612none0Turns opponent around. Fast attacks guaranteed after MC.
-
18M17-12slamslam0Change Move A2
-
20M17-15downdown0Wall Break
-
15M17-10downdown0
-
30M17-14downdown0
-
20M17-12cr.scr.s0Wall Break
-
20M18-14downdown0
-
21M18-6-140
-
18H18-10-13front0
-
18M18-624front0Sober (DP - 1)
-
20L18-14-4-2back0Charge Attack. Exe can vary from 18-19 frames
-
20M19-10slamslam0Change Move A1. Flop. Slam on Air Hit.
-
30M19-14slamslam0Sober (DP - 1)
-
30M20-12downdown0
-
18H20-14downdownfront0Wall Break. Sober (DP - 1)
-
25H*21-6cr.hcr.hfront0Sober (DP - 1). Wall Break.
-
(run)30M21-74slamslam0Damage decreases to 20 with distance. Wall Break
-
18H*21-225back0Sober (DP - 1)
-
25M22-3slamslam0
-
15M23-6-120
-
30M23-1350
-
21M23-3460Sober (DP - 1). Force Crouch
-
20M23-610100Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
-
20M24-14downdown0Wall Break. Sober (DP - 1)
-
17M24-15downdown0Sober (DP - 1). Wall Break
-
17M24-18downdown0Wall Break
-
40M263downdown0Wall Break
-
(run)30M26downdown0Recovers Down
-
(evade)25M26-1547none0
-
30M30-10downdown0
-
20M30downdown0Recovers Down
-
20M32-1110100High Throw guaranteed after Hit or MC
-
(charged)25L39-326back0Charge. Exe can vary from 39-44 frames
-
(max charge)30L403cr.fcr.fback0Maximum Charge
-
35M42stagger1013front0Sober (DP - 2). High Throw guaranteed after Hit or MC
-
20M43-6slamdownfront0Charge Attack. Sober (DP - 1)
-
(charged)25M59staggerslamslamfront0Charge. Sober (DP - 2)
-
(max charge)48M65slamslamslamfront0Maximum Charge. Unblockable. Sober (DP - 3)
-
-
-
(guard)40HITdown0
-
25Mstagger7190Fast attacks guaranteed after MC. Wall Break
-
50HCTdown0Exact Recovery reduces damage to 45 pts. Sober (DP - 1)
-
10To Threat Stance
-
20M13-52cr.s0Wall Break
-
30H20-3slamslamfront0Side Knockdown. Wall Break
-
-
-
15HTC-620Opponent recovers Standing
-
30HTC-6down0Sober (DP - 2)
-
35HTC-6down0Wall Break
-
35HTC-6down0Wall Break
-
(opponent airborne)23ATdown0Sober (DP - 2)
-
35HT8-6down0
-
50HT8down0Recovers Down after Escape
-
35HT8-8down0or to control throw direction. Exact Recovery reduces damage to 0 pts. Damage 20 pts on Wall hit.
-
25HT8-620Opponent recovers Standing
-
35HT84down0Recovers Back Turned
-
45HT8-6down0Sober (DP - 1)
-
50HT8-6down0Recovers Down
-
70HT8-6down0Recovers Back Turned after Escape
-
0HT8-6100Opponent recovers Back Turned. Damage 22 pts on Wall hit
-
60HT8-7down0Fast attacks guaranteed after Throw Escape. Sober (DP - 1)
-
65HT8-6down0Sober (DP - 2)
-
(facing wall)60HWT83down0
-
(back to wall)58HWT8-6down0
-
(facing wall)65HWT8-6down0
-
(right side)50HST8-6down0
-
(left side)50HST8-6down0
-
(right side)<br> (or )60HST8-6down0
-
(left side)<br> (or )60HST8down0Recovers Down after Escape
-
(back)70HBT8down0
-
(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
-
50LT8-6down0
-
65LT8-10down0Wall Break
-
60LT8-6down0
-
(right side)<br> or or70LST80down0Switches ring position
-
(left side)<br> or or70LST80down0
-
(back)<br> or or80LBT8down0
-
-
-
(mid)25M10-5downdown0
-
(desc)20M10-8-3down0+1 after recovery counter hit
-
(mid)25M26-10downdown0
-
(asc)25M34-10downdown0Slam on Air Hit
-
(asc)25M39-9downdown0
-
-
-
22D25downdown0
-
(opponent face up)0DT250100Opponent recovers Standing
-
(opponent face down)0DT250stagger0Opponent recovers Back Turned
-
(opponent face up)30DT250down0
-
(opponent face down)30DT250down0
-
15D26downdown0
-
28D30downdown0Recovers Down if it doesn't Hit
-
-
-
12H11-6-410Continue with sequence
-
12H14-12-9-40
-
30M15-10downdown0
-
30H160downdownfront0
-
25M18-20downdown0Slam on Air Hit
-
-
-
30M52staggercr.hcr.hnone0
-
-
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-1532none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards)<br>20L30-14cr.fcr.f0
-
(face up feet towards)<br>20M34-635none0
-
(face up head towards)<br>20M34-636back0
-
(face down head towards)<br>20L34-5350
-
(face up feet towards)<br>20L34-615none0
-
(face up head towards)<br>20L34-614none0
-
(face down head towards)<br>20M36-6350
-