-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Tiger Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
10H-6slamslam0Sober (DP - 1)
-
10H8-6-6-20
-
10H9-9-5-30
-
12H9-1350Continue with sequence, to Tiger Stance
-
12H10-10-10-60
-
20M10-23-13-50Wall Break
-
12H10-10-10-60
-
20M10-23-13-50Wall Break
-
12H121580
-
12H121580Advancing forward
-
or9L*12-4350
-
20H13-6slamslam0Sober (DP - 1)
-
12H13-3-110Continue with sequence, to Tiger Stance
-
20H14-10-1downfront0to Tiger Stance.
-
19M14-4060Crouch Stagger
-
18M14-10downstumble0Change Move A2
-
20H14-6-3down0
-
25H14-5downdownback0G-cancel
-
20H15-13downdownfront0
-
20H15-4-410
-
16M*15-4-430
-
(while standing)30M15-10downdownfront0Damage decreases with distance to 25. Wall Break
-
or13L15-14-6-20
-
30H15-22downdownnone0Sober (DP - 2). Damage increases with distance to 35. Wall Break
-
22HM16257back0Change Move A1. To Tiger Stance. 10,12 Damage. Second hit execution is 25 frames.
-
21M16-5080Crouch Stagger
-
15H16-6slamslam0Sober (DP - 1)
-
40H17-18downdownnone0Wall Break
-
25L17-25downdownnone0Wall Break
-
18M*17-5-140Recovers Back Turned. -2 frames after crouch guard.
-
40H17-18downdownnone0Wall Break
-
25L17-25downdownnone0Wall Break
-
27MM17-726back0Recovers Back Turned. Damage 17,10. Second hit execution is 28 frames
-
18H*17-10downcr.h0
-
25L18-6downdownback0
-
23M18-14slamslam0
-
15L18-14-400
-
20H18-4460
-
12H19-4-330to Tiger Stance
-
25M19-1250
-
18M20-17downdown0
-
30M20-16downdown0
-
20M20-14downdown0
-
25M20-6-1cr.s0Crouch Guard Stagger
-
25H*20-259none0To Tiger Stance
-
30H20-13downdownnone0Recovers Back Turned. Wall Break
-
20H21-4-140to Tiger Stance.
-
19H21-13downdownback0
-
30M21-14downdown0
-
18M22-508front0Change Move A2
-
20H22-4downdownnone0Damage increases with distance to 30. Wall Break
-
22M22-63down0to Tiger Stance
-
21M22-10-150Sober (DP - 1)
-
22M*23-11downdown0Recovers Back Turned. -6 frames after crouch guard.
-
22M23-2050
-
25L23-18downdownfront0
-
23H23-5150
-
20L24-18downdownnone0Damage increases with distance to 30
-
(evade)21M24-153cr.snone0
-
20M25-14downdown0Wall Break
-
32M25-2downdown0
-
16M*270070Continue with sequence
-
20M29-120down0Charge Attack. While holding , press cancel to Tiger Stance.
-
28M32-13downdownnone0Wall Break
-
(max charge)40M52staggerdowndown0Maximum Charge. Guard Stagger.
-
-
-
(hit)40HITdown0Sober (DP - 2)
-
20M14-19-7-10Change Move B1. Wall Break
-
13H*15-5-120
-
19M16-4250
-
22MM16-2260
-
18M17-5-330
-
23M18-17slamslam0Flop
-
24H18staggerslamslam0Flop. Wall Break
-
23L20-16downdownfront0Change Move B2
-
20H22staggerstaggerstagger0Wall Break
-
-
-
25HT8-6down0
-
45HT8-8down0Sober (DP - 1). Damage 15pts on wall hit
-
45HT8-6down0Recovers Down
-
10HT8-8stagger0Fast attacks guaranteed after escape
-
50HT8-6down0
-
50HT8-6down0Exact Recovery reduces damage to 40 pts.
-
60HT8-6down0Instant recovery possible
-
55HT8-5down0
-
(back to wall)60HWT8-8down0
-
(back to wall)60HWT8-6down0
-
(right side)40HST8-6down0
-
(left side)40HST8-6down0
-
(back)50HBT8down0
-
-
-
(asc or mid)15M16-613down0Fast attacks guaranteed after hit
-
(desc)20M16-9downdown0Continue with sequence
-
(desc)20L20-2downdownnone0
-
(asc)16M21-5slamslam0Slam on Air Hit.
-
(mid)25M26-10downdown0
-
-
-
13D19downdown0
-
22D32downdown0
-
-
-
12H11148back0Continue with sequence. Can also be performed from Back Turned Tiger Stance.
-
25H11-9downdownback0Can also be performed from Back Turned Tiger Stance.
-
16M*14-4-260Continue with sequence. Can also be performed from Back Turned Tiger Stance.
-
22L16-17downdownback0Can also be performed from Back Turned Tiger Stance.
-
30M17-15downdown0Can also be performed from Back Turned Tiger Stance. Wall Break
-
30M22-22downdown0Remains in Back Turned. Need to Buffer in Command. Wall Break
-
30M26-4downdown0Remains in Back Turned. Need to Buffer in Command
-
-
-
00
-
20M43staggercr.hcr.hnone0
-
-
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards)<br>20L29-613none0
-
(face down head towards)<br>20L30-1013back0
-
(face up feet towards)<br>20M34-635none0
-
(face up head towards)<br>20M34-636back0
-
(face up feet towards)<br>20L34-615none0
-
(face up head towards)<br>20L34-614none0
-
(face down head towards)<br>20M35-635back0
-