-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Kanpo Stance
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Wall Attacks
- Rising Attacks
-
-
00Change Move A1. To Kanpo stance
-
00To Kanpo stance
-
0M-10-6-30
-
0-3-320Recovers Back Turned
-
00Parries non-knockdown HP, HE, MP, EL
-
00Parries non-knockdown LP, LK
-
or (when hit) or00000
-
00
-
or00
-
or8L*13-4240
-
8L7-16-6-40
-
10H120580
-
10H120580Advancing forward.
-
10H9-10-5-30
-
10M18-10-6-40Wall Break
-
10H12-3370
-
12H9-18-3-1front0
-
12M-6-430Change Move B2
-
12L*13-6-310
-
12L13-10-610
-
12L17-12-6-50
-
or12L18-15-6-1back0
-
12M*23-12-2-1front0
-
12M*23-414front0Recovers Back Turned
-
14H14-302back0Recovers Back Turned
-
14M16-3-230
-
14H140260
-
14M8-10-410
-
14M20-102cr.s0Crouch Stagger on Hit
-
14H17-1019240Fast attacks guaranteed after normal hit or MC
-
15H*18-3160
-
15L19-14-32back0
-
16M14-4020Crouch Stagger
-
16M16-6-340Change Move B1
-
16M-6-23front0Change Move B2
-
16L27-15cr.fcr.f0
-
16H15-212160
-
16H16212160Fast attacks guaranteed after normal hit or MC
-
17M13-10slamslam0
-
17H16-10downdown0Wall Break
-
17L17-15-61front0Recovers High
-
18M28-12downdown0Sober (DP - 1). Wall Break
-
18M28-6cr.scr.s0Sober (DP - 1). Wall Break
-
18H13-6-13front0Change Move B1
-
18M15-101down0
-
18H*16-414front0
-
18M18-6-1cr.s0
-
20L21-19downdownback0
-
20H11-6-1downfront0
-
20M27-10downcr.s0Sabaki (1-14) vs. HP, HK, MK, SK, KN
-
20M14-5030Change Move A1
-
20L17-18downdownfront0
-
20M30-42downdown0
-
20M19-13-7-60Wall Break
-
20M16-10160
-
20M16-6260Wall Break
-
20M15-10downdownback0
-
20L24-104downnone0Recovers High. Recovers Back Turned
-
20L16-162downback0
-
21M18-4downdownback0
-
21L20-21downdownnone0
-
22M-14downdownfront0Change Move B2
-
22M21-225front0Recovers Back Turned
-
22L28-10cr.fcr.f0Recovers High. Recovers Back Turned
-
23M11-12downdown0Wall Break
-
23H15-5downdown0Recovers Back Turned
-
24M17-6-17back0Crouch Stagger
-
24M20-4slamslam0Sober (DP - 1). Flop
-
24M25-12downdownnone0Wall Break
-
24H16-10downnone0Recovers Back Turned
-
24L26-21downdownnone0
-
25M-10downdown0
-
25H13-10downdown0G-cancel
-
25H13-10downdown0Advancing forward. G-cancel
-
25M18-12downdown0Change Move A2
-
25H23-4downdownback0Wall Break
-
25H312cr.hcr.h0Charge Attack. Sober (DP - 2)
-
25M32-3660Sober (DP - 1). Recovers Back Turned
-
27LL16-30downdown07, 20 Damage. 16, 23 Exe
-
30H282slamslamnone0Sober (DP - 1). Flop
-
30H20-6downdownnone0Sober (DP - 1). Wall Break
-
(evade)30H*280slamslam0Sober (DP - 1)
-
(max charge)38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2). Wall Break
-
-
-
15H182580Sober (DP - 1)
-
20M26-3460Sabaki (1-19) vs HP, HE, MP, EL. Recovers Back Turned
-
20M20-33240
-
-
-
0HT8-6120Fast attacks guaranteed after throw
-
0HCT1920Recovers Crouching
-
0HTC50
-
0HTC50
-
16HTC-10-40
-
16HTC-9-40
-
16HTC-1060
-
20HT8-6stagger0
-
30HT8-6down0Flop
-
40HT8-6down0
-
40HT8-25down0Fast counter attacks guaranteed after escape
-
(right side)40HST8-6down0Switches ring position
-
(left side)40HST8-6down0
-
45HT8-6down0Exact Recovery reduces damage to 40 pts.
-
50HT8-6down0Sober (DP - 1). Wall Break. Instant Recovery possible.
-
50HT8-6down0Recovers Back Turned
-
(back)50HBT8down0Sober (DP - 1)
-
55HT8-6down0Exact Recovery reduces damage to 45 pts.
-
55HST-6down0Dodge to back side
-
55HST-6down0Dodge to front side
-
60HT8-6down0Sober (DP - 1)
-
-
-
(desc)20L12-18downdownback0Recovers High
-
(mid)22M10-6downdown0
-
(asc)25M44-16downdown0
-
(mid)25M27-10downdown0
-
-
-
14H15-11030Entered immediately after any Turn Away Attack
-
14M16-4460Wall Break
-
20L14-10downdownfront0Recovers High
-
24HH12-6-32012, 12 Damage. 12, 24 Exe. Continue with sequence.
-
24L15-10-3downfront0Recovers High
-
30H113downdownback0
-
-
-
12G17downdown0
-
22G33downdown0
-
-
-
00
-
30M45stagger1111none0Guard Stagger.
-
-
-
(face down feet towards)<br>20MM23-7350Damage 10,10. Exe 23,33
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M30-6350
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L33-602none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-