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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Kanpo Stance
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Wall Attacks
- Rising Attacks
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20M30-42downdown0
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27LL16-30downdown07, 20 Damage. 16, 23 Exe
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21L20-21downdownnone0
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24L26-21downdownnone0
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20L21-19downdownback0
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12H9-18-3-1front0
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20L17-18downdownfront0
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8L7-16-6-40
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20L16-162downback0
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16L27-15cr.fcr.f0
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or12L18-15-6-1back0
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17L17-15-61front0Recovers High
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22M-14downdownfront0Change Move B2
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15L19-14-32back0
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20M19-13-7-60Wall Break
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18M28-12downdown0Sober (DP - 1). Wall Break
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12L17-12-6-50
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25M18-12downdown0Change Move A2
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23M11-12downdown0Wall Break
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24M25-12downdownnone0Wall Break
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12M*23-12-2-1front0
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10H9-10-5-30
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18M15-101down0
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20M27-10downcr.s0Sabaki (1-14) vs. HP, HK, MK, SK, KN
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17M13-10slamslam0
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12L13-10-610
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25M-10downdown0
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25H13-10downdown0G-cancel
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25H13-10downdown0Advancing forward. G-cancel
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17H16-10downdown0Wall Break
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10M18-10-6-40Wall Break
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0M-10-6-30
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20M16-10160
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14M8-10-410
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14M20-102cr.s0Crouch Stagger on Hit
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14H17-1019240Fast attacks guaranteed after normal hit or MC
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20M15-10downdownback0
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22L28-10cr.fcr.f0Recovers High. Recovers Back Turned
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20L24-104downnone0Recovers High. Recovers Back Turned
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20H11-6-1downfront0
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18M28-6cr.scr.s0Sober (DP - 1). Wall Break
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16M16-6-340Change Move B1
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18H13-6-13front0Change Move B1
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16M-6-23front0Change Move B2
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12M-6-430Change Move B2
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12L*13-6-310
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30H20-6downdownnone0Sober (DP - 1). Wall Break
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24M17-6-17back0Crouch Stagger
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20M16-6260Wall Break
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18M18-6-1cr.s0
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20M14-5030Change Move A1
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23H15-5downdown0Recovers Back Turned
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16M14-4020Crouch Stagger
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or8L*13-4240
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18H*16-414front0
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21M18-4downdownback0
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25H23-4downdownback0Wall Break
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24M20-4slamslam0Sober (DP - 1). Flop
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12M*23-414front0Recovers Back Turned
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14H14-302back0Recovers Back Turned
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14M16-3-230
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15H*18-3160
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10H12-3370
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0-3-320Recovers Back Turned
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25M32-3660Sober (DP - 1). Recovers Back Turned
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22M21-225front0Recovers Back Turned
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16H15-212160
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24H16-10downnone0Recovers Back Turned
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10H120580
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10H120580Advancing forward.
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00Change Move A1. To Kanpo stance
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00To Kanpo stance
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14H140260
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(max charge)38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2). Wall Break
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00Parries non-knockdown HP, HE, MP, EL
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00Parries non-knockdown LP, LK
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or (when hit) or00000
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00
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or00
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(evade)30H*280slamslam0Sober (DP - 1)
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30H282slamslamnone0Sober (DP - 1). Flop
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25H312cr.hcr.h0Charge Attack. Sober (DP - 2)
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16H16212160Fast attacks guaranteed after normal hit or MC
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20M26-3460Sabaki (1-19) vs HP, HE, MP, EL. Recovers Back Turned
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20M20-33240
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15H182580Sober (DP - 1)
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40HT8-25down0Fast counter attacks guaranteed after escape
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16HTC-10-40
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16HTC-1060
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16HTC-9-40
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40HT8-6down0
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50HT8-6down0Sober (DP - 1). Wall Break. Instant Recovery possible.
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60HT8-6down0Sober (DP - 1)
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50HT8-6down0Recovers Back Turned
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20HT8-6stagger0
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55HT8-6down0Exact Recovery reduces damage to 45 pts.
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30HT8-6down0Flop
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0HT8-6120Fast attacks guaranteed after throw
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45HT8-6down0Exact Recovery reduces damage to 40 pts.
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55HST-6down0Dodge to back side
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55HST-6down0Dodge to front side
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(right side)40HST8-6down0Switches ring position
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(left side)40HST8-6down0
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0HCT1920Recovers Crouching
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0HTC50
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0HTC50
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(back)50HBT8down0Sober (DP - 1)
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(desc)20L12-18downdownback0Recovers High
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(asc)25M44-16downdown0
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(mid)25M27-10downdown0
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(mid)22M10-6downdown0
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14H15-11030Entered immediately after any Turn Away Attack
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24L15-10-3downfront0Recovers High
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20L14-10downdownfront0Recovers High
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24HH12-6-32012, 12 Damage. 12, 24 Exe. Continue with sequence.
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14M16-4460Wall Break
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30H113downdownback0
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12G17downdown0
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22G33downdown0
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30M45stagger1111none0Guard Stagger.
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00
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down feet towards)<br>20MM23-7350Damage 10,10. Exe 23,33
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M30-6350
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down feet towards)<br>20L29-613none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards, sideroll)<br>20L18-346none0
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