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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Kanpo Stance
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Wall Attacks
- Rising Attacks
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20M19-13-7-60Wall Break
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12L13-10-610
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12L17-12-6-50
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8L7-16-6-40
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10M18-10-6-40Wall Break
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or12L18-15-6-1back0
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0M-10-6-30
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17L17-15-61front0Recovers High
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10H9-10-5-30
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12M-6-430Change Move B2
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14M8-10-410
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12H9-18-3-1front0
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16M16-6-340Change Move B1
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12L*13-6-310
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15L19-14-32back0
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0-3-320Recovers Back Turned
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16M-6-23front0Change Move B2
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14M16-3-230
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12M*23-12-2-1front0
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20H11-6-1downfront0
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18H13-6-13front0Change Move B1
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24M17-6-17back0Crouch Stagger
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18M18-6-1cr.s0
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30H282slamslamnone0Sober (DP - 1). Flop
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20L21-19downdownback0
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16M14-4020Crouch Stagger
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18M28-12downdown0Sober (DP - 1). Wall Break
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18M28-6cr.scr.s0Sober (DP - 1). Wall Break
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22M-14downdownfront0Change Move B2
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14H14-302back0Recovers Back Turned
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16L27-15cr.fcr.f0
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20M27-10downcr.s0Sabaki (1-14) vs. HP, HK, MK, SK, KN
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17M13-10slamslam0
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25M-10downdown0
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25H13-10downdown0G-cancel
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25H13-10downdown0Advancing forward. G-cancel
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17H16-10downdown0Wall Break
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20M14-5030Change Move A1
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00Change Move A1. To Kanpo stance
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25M18-12downdown0Change Move A2
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23M11-12downdown0Wall Break
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00To Kanpo stance
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23H15-5downdown0Recovers Back Turned
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20L17-18downdownfront0
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30H20-6downdownnone0Sober (DP - 1). Wall Break
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21M18-4downdownback0
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25H23-4downdownback0Wall Break
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27LL16-30downdown07, 20 Damage. 16, 23 Exe
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20M30-42downdown0
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24M20-4slamslam0Sober (DP - 1). Flop
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25H312cr.hcr.h0Charge Attack. Sober (DP - 2)
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(max charge)38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2). Wall Break
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20M15-10downdownback0
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24M25-12downdownnone0Wall Break
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24H16-10downnone0Recovers Back Turned
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22L28-10cr.fcr.f0Recovers High. Recovers Back Turned
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21L20-21downdownnone0
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24L26-21downdownnone0
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00Parries non-knockdown HP, HE, MP, EL
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00Parries non-knockdown LP, LK
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or (when hit) or00000
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00
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or00
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(evade)30H*280slamslam0Sober (DP - 1)
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18M15-101down0
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18H*16-414front0
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15H*18-3160
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20M16-10160
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12M*23-414front0Recovers Back Turned
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or8L*13-4240
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22M21-225front0Recovers Back Turned
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14H140260
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14M20-102cr.s0Crouch Stagger on Hit
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20M16-6260Wall Break
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20L16-162downback0
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10H12-3370
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20L24-104downnone0Recovers High. Recovers Back Turned
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10H120580
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10H120580Advancing forward.
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25M32-3660Sober (DP - 1). Recovers Back Turned
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16H15-212160
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16H16212160Fast attacks guaranteed after normal hit or MC
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14H17-1019240Fast attacks guaranteed after normal hit or MC
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20M20-33240
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20M26-3460Sabaki (1-19) vs HP, HE, MP, EL. Recovers Back Turned
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15H182580Sober (DP - 1)
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16HTC-10-40
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16HTC-9-40
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40HT8-6down0
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50HT8-6down0Sober (DP - 1). Wall Break. Instant Recovery possible.
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60HT8-6down0Sober (DP - 1)
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40HT8-25down0Fast counter attacks guaranteed after escape
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50HT8-6down0Recovers Back Turned
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20HT8-6stagger0
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55HT8-6down0Exact Recovery reduces damage to 45 pts.
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30HT8-6down0Flop
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45HT8-6down0Exact Recovery reduces damage to 40 pts.
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55HST-6down0Dodge to back side
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55HST-6down0Dodge to front side
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(right side)40HST8-6down0Switches ring position
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(left side)40HST8-6down0
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(back)50HBT8down0Sober (DP - 1)
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0HCT1920Recovers Crouching
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0HTC50
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0HTC50
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16HTC-1060
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0HT8-6120Fast attacks guaranteed after throw
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(asc)25M44-16downdown0
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(mid)25M27-10downdown0
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(mid)22M10-6downdown0
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(desc)20L12-18downdownback0Recovers High
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24HH12-6-32012, 12 Damage. 12, 24 Exe. Continue with sequence.
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24L15-10-3downfront0Recovers High
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30H113downdownback0
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20L14-10downdownfront0Recovers High
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14H15-11030Entered immediately after any Turn Away Attack
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14M16-4460Wall Break
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12G17downdown0
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22G33downdown0
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00
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30M45stagger1111none0Guard Stagger.
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards)<br>20L29-613none0
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(face up feet towards)<br>20L34-615none0
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(face up head towards)<br>20L34-614none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20MM23-7350Damage 10,10. Exe 23,33
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M30-6350
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face down feet towards, sideroll)<br>20L18-346none0
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