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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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017-9-410Recovers Back Turned
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10H111580
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10H111580Advancing forward
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10H111580
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10H7-6-4-10
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12H10-10-10-10
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36H17-18downdownnone0Wall Break
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20H14-10-1downfront0
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16H12-16downdown0Wall Break
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16H19-4130Sabaki (4-13) vs. HP, HE, MP, EL. Sober (DP - 1)
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8H11-4-240Continue with sequence
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16H22-10downdown0Sober (DP - 2)
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20H14-9downdown0
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20H13-9downdown0
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21H-415back0Recovers Back Turned
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19H21-13downdownback0
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12H18-4-220
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25H17-10downdownnone0Sober (DP - 2). Damage increases to 35 with distance. Wall Break
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(run)20H33downdowndown0High Unblockable. Damage decreases to 45 with distance. Wall Break
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30H*16-12stumblestumble0Wall Break
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20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
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20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
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30H*16-5stumblestumble0
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16H*-435back0
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25H*22-536none0Recovers Back Turned. Wall Break. Sober (DP - 1)
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25L17-24downdownnone0Wall Break
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12L19-10-600Recovers High. to Bokutai stance
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15L17-14-510to recover Back Turned
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or10L14-14-6-20
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20L27-5-3cr.f0to Bokutai stance. -cancel
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or10L20-25downdownfront010(+20) Damage
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20L24-18downdownnone0
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21L19-21-5downnone0
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or9L*12-4350
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12L*19-13-13-60Recovers High. to Bokutai stance. -10 on recovery counter hit
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20M10-21-10-40Wall Break. -6 on recovery counter hit
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20M10-10downdown0Wall Break
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14M14-3150
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20M14-10-310
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16M22-10460The first P won't Sober in this combo.
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25M2547100Change Move A1. Wall Break
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17M-6-320Change Move A2
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20M16-103down0
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18M18-5250
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(max charge)35M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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25M16-11downdown0
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(max charge)35M47staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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14M15-100down0Slam on Float. Sober (DP - 1).
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(while standing)30M15-10downdownfront0Damage decreases to 25 pts with distance
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21M18-11-330Crouch Guard Stagger
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15M10-15downdown0Wall Break
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19M17-6-21back0to Bokutai stance
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22M16-24-9stumble0
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21M16-5080Crouch Stagger
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30M20-16downdown0
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30M32-4downdown0Slam on Air Hit
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16M14-4130
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22M18-22100Force Crouch. Low Throw guaranteed on counter hit
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(while standing)21M16-6350Recovers Back Turned.
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30M3306180Charge Attack. Fast attacks guaranteed on counter hit
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(max charge)45M54staggercr.scr.s0Maximum Charge
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30M32-4downdown0Slam on Air Hit
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30M20-16downdown0
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(evade)25M21-16downdownnone0Wall Break
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10M*18-12-10-100
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29MM4-19downdown010, 19 Damage. Wall Break
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32MM20-10downdown020, 12 Damage. Second Hit Slams on Air Hit.
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32MM20-7downdown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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12H10-9-910Change Move B1. Continue with series
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12H1350Change Move B2
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23L23-16downdownnone0
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23L21-14downdownnone0
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8M17-3010Change Move B1
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21M-10480Change Move B2
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20M20-13downdown0
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35M502downdown0Wall Break. Sabaki (11-39) vs HP, HE, HK, MP, EL, MK, SK, KN
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20MM35-16downdown010, 10 Damage. Second Hit Slams on Air Hit.
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00To Sway Step. Recovers Back Turned.
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23L23-14downdownnone0
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23L27-18downdownnone0
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20M19-15150
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20M22-6-7-3front0Recovers Back Turned.
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20MM16111616010, 10 Damage. To Bokutai stance. Recovers Low.
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10MM1516605, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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22MM14-511front012, 10 Damage. 14, 22 Exe.
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(back)10HBT8210
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(right side)40HST8-10down0Wall Break. Instant Recovery Possible
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(left side)40HST8-10down0Wall Break. Instant Recovery Possible
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40HT8-7down0
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45HT8-8down0Wall Break. Sober (DP - 1)
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50HT8-8down0
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15HT8-7120Low Throw guaranteed after Throw
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15HT8-7100Fast attacks guaranteed after Throw
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25HT8-770
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10HT8-8stagger0
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60HT8-7down0Exact Recovery reduces damage to 50 pts.
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0HT8-7100Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
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(or )60HT8-7down0
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30HTC32slamslam0Flop
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(back to wall)60HWT8-8down0
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(back) or10LBT8210
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(right side) or40LST8-10down0Wall Break. Instant Recovery Possible
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(left side) or40LST8-10down0Wall Break. Instant Recovery Possible
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45LT8-6down0
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0LT8-6140Fast attacks guaranteed after Throw
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35LT8-6stagger0
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(HP)51stagger0
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(MP)51stagger0
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(HK)51stagger0
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(MK)51stagger0
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(right HE)51stagger0
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(right EL)51stagger0
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(left HE)51stagger0
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(left EL)51stagger0
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(right SK)51stagger0
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(left SK)51stagger0
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(right KN)51stagger0
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(left KN)51stagger0
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(HP)251down0
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(MP)251down0
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(HK)251down0
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(MK)251down0
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(versus Pai's HK or MK Reversal)<br>201down0
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(HE)251down0
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(EL)251down0
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(SK)251down0
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(KN)251down0
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(asc)25M34-10downdown0
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(mid)25M26-10downdown0
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(asc)18M20-9370
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(mid)20M10-56down0
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(desc)20M10-104down0+8 on recovery counter hit
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10D18downdown0
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22D30downdown0
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25M50downdown0
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1220-17-14-90To Bokutai stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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12H11-7-41back0Continue with sequence
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21H15-12downdown0
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(hit)30HIT0Sober (DP - 2)
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12L20-12-9-40Continue with sequence. Recovers High. to Bokutai stance
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20L22-19downdownnone0Recovers High
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30M265downdown0Remains Back Turned. Need to Buffer in Command
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12M16-2370Remains Back Turned
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17M-6-2-10
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00
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30M45stagger1111none0Guard Stagger.
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L30-1013back0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-36none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down feet towards)<br>20M27-635none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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