-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Flamingo Stance
- Step
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
00
-
00
-
10H111580
-
10H111580Advancing forward
-
10H111580
-
10H9-5-3-10
-
10H10-10-10-40
-
10H9-10-1000
-
10H8-10-10-10
-
20H15-6040To Flamingo Stance
-
13H1634120To Flamingo Stance
-
20H12-42downback0G-cancel
-
12H15-3-15back0Sober (DP - 1)
-
18H17-336front0To Flamingo Stance. ++ to Step
-
14H10-144front0Recovers Back Turned
-
10H12-335back0Sober (DP - 1)
-
21H14-41downback0G-cancel
-
21H14-6-3downback0G-cancel. Knocks down on recovery counter hit
-
8H20-4150
-
25H19-26downfront0Recovers Back Turned
-
15H12-6-31back0Recovers Back Turned
-
15H18-10-41back0Sober (DP - 1)
-
12H120250
-
10H15-6-630
-
21H13-4-25back0G-cancel to Flamingo Stance
-
10H12-14downdown0
-
20H19-3611none0Change Move B1. To Flamingo Stance
-
(while standing)30H43-3downdownnone0Charge Attack
-
20H15-2480To Flamingo Stance. ++ to Step
-
20H*14-424none0
-
20H*29-146back0To Flamingo Stance. ++ to Step
-
20HH12-4260To Flamingo Stance. Damage 8,12
-
or12L16-14-60back0
-
18L21-15-6-20
-
20L24-18downdownnone0
-
12L15-14-60back0
-
9L*12-4350
-
24M16-18downdown0Wall Break
-
28M16-29downdown0
-
28M16-29downdown0
-
28M16-29downdown0
-
18M12-5-150Crouch Stagger
-
16M14-5-440Crouch Stagger
-
17M19-14-31back0
-
18M15-3140
-
30M17-10downdown0Wall Break
-
15M1746100To Flamingo Stance. Crouch Stagger.
-
20M15-10-2down0
-
17M16-14-2down0Crouch Stagger
-
16M16-5060Crouch Stagger
-
28M16-14downdown0
-
20M20-5260To Flamingo Stance
-
32M14-31downdown0Wall Break
-
21M20-11downdown0
-
20M272480To Flamingo Stance. Sabaki (13-23) vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
-
16M16-10-410
-
25M22-14downdownnone0
-
(while standing) (max charge)42M63staggerdowndownnone0Maximum Charge. Sober (DP - 2). Wall Break
-
30M230240
-
25M26-6slamslam0Change Move A1. G-cancel to Flamingo Stance
-
20M19-12downslam0Change Move A2. Sober (DP - 1)
-
(run)30M19-17downdown0Damage decreases to 20 with distance
-
30M16-15downdown0
-
19M20-14downdown0Wall Break
-
19M8-17downdown0Immediately after landing. Wall Break
-
20M20-4downdownback0
-
20M25-5downdownback0Sober (DP - 2). Wall Break. Damage increases to 30 with distance.
-
(evade)25M23-1435none0
-
(run)30M16-10downdown0Wall Break
-
20M*14-18downdown0-6 frames after crouch guard.
-
27MM2148100To Flamingo Stance. 17, 10 Damage. 21, 28 Exe. Crouch Stagger
-
-
-
010Sabaki (1-20) vs LP. +35 ~ +54 frames on hit
-
0150Exit Flamingo Stance
-
00
-
00Exit Flamingo Stance
-
0430
-
00To Step
-
8H101470Exit Flamingo Stance. Continue with Px sequence
-
10H12-335back0Exit Flamingo Stance. Sober (DP - 1). Continue with sequence.
-
10H18047back0
-
25H24stagger817none0Turns opponent around on hit.
-
9H12-2140
-
(hit)10H40
-
20H16-424none0
-
13H34120To Flamingo Stance
-
12H*143712front0
-
(hit)30HITdown0Exit Flamingo Stance. Can also be performed from the side.
-
(back) (hit)35HITdown0Exit Flamingo Stance. Sober (DP - 3)
-
(guard or hit)40HITdown0Exit Flamingo Stance. Can also be performed from the sides and back.
-
13L18-11-24back0
-
16L17-6-4-10
-
10L-14-6-20Exit Flamingo Stance
-
20L26-11downdownnone0
-
17M21-1015front0
-
17M23-10downdown0
-
17M18-50cr.s0Crouch Stagger
-
30M14-31downdown0Exit Flamingo Stance. Wall Break
-
19M-6-150Exit Flamingo Stance
-
(hit)10M-30Exit Flamingo Stance
-
23M30-15612none0G-cancel
-
30M322slamslam0Exit Flamingo Stance
-
20M352460Exit Flamingo Stance. Sober (DP - 1)
-
-
-
010Sabaki (1-20) vs LP. +35 ~ +54 frames on hit
-
10H121460
-
20H-4-14none0
-
230H182downdownnone0
-
18H*-336back0To Flamingo Stance. ++ to Step
-
20H*-6downdownnone0Sober (DP - 2)
-
10L17-14-6-20Continue with Flamingo + sequence. Recovers standing
-
20L23-16downdownnone0To Flamingo Stance. Recovers standing
-
16M14-4-140G-cancel to Flamingo Stance
-
16M-101cr.v0G-cancel to Flamingo Stance
-
-
-
(back)50HBT8down0Recovers Down
-
45HCT18down0
-
(flamingo stance)45HCT19down0Exit Flamingo Stance
-
(flamingo stance)<br> (or )60HCT20down0Exit Flamingo Stance. Sober (DP - 2)
-
(right side)40HST8-6down0Recovers in Open Stance after Throw Escape
-
(left side)40HST8-6down0Recovers in Closed Stance after Throw Escape
-
40HT8-8down0
-
40HT8down0Recovers Down (after throw hit or escape)
-
45HT8-6down0
-
35HT8-6down0
-
55HT8-8down0
-
or62HT8-6down0
-
(facing wall)60HWT8-6down0
-
-
-
(asc)25M34-10downdown0Slam on Float.
-
(mid)25M26-10downdown0
-
(mid)20M10-56down0
-
(desc)20M10-104down0Recovery Counter Hit: +8
-
-
-
13D18downdown0
-
25D33downdown0
-
-
-
00
-
10H10-315back0Continue with Px sequence
-
25H11-2downdownback0Move replaces Right High Kick in back turned Flamingo
-
25H16-1downdownnone0Wall Break
-
20H13-246back0To Flamingo Stance. ++ to Step
-
12L13-6-520Recovery Counter Hit: -2
-
20L17-15downdownnone0Move replaces Crush Low in back turned Flamingo
-
25M18-16downdown0Wall Break
-
-
-
00
-
30M42staggerdowndownnone0
-
-
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L33-602none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L18-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-
(face down feet towards)<br>20M27-635none0
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M28-636none0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M16-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-