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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Defensive Style
- Offensive Style
- Throws (Defensive Style)
- Throws (Offensive Style)
- Takedown
- Reversals (Defensive Style)
- Jump Attacks (Defensive Style)
- Jump Attacks (Offensive Style)
- Down Attacks (Defensive Style)
- Down Attacks (Offensive Style)
- Back Turned Attacks (Defensive Style)
- Back Turned Attacks (Offensive Style)
- Wall Attacks
- Rising Attacks
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00To Offensive Style
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(hold )00
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(before hit)00Step In can be performed after the charge attack version of
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(normal stance, hold ) (hit)0HIT0To Left Hand Hold
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(normal stance, hold ) (hit)0HIT0To Right Hand Hold
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00To Offensive Style
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9L*12-4350
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10H131580
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10H11-5-3-10
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10H100240
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12L16-14-620Recovers High
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13L18-14-2-20Recovers High
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14H20-6slamslam0Sober (DP - 1)
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15H146front0To Offensive Style
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15H*181160Sober (DP - 1)
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15H146front0To Offensive Style
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15L16-14-60back0
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15H16-32cr.hfront0
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16M16-10-45front0Sober (DP - 1)
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17M-6-260To Offensive Style
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17M20-10350
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17M19-101cr.s0
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17M17-6240
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17M-4-260To Offensive Style
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(while standing)18M13-4-1stumble0
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18H11-13-31front0
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18M16-614back0Crouch Stagger
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18M18-5230Sabaki (1-16) vs. LP, LK, SW. Force Crouch
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18M15-3150Crouch Guard Stagger
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(normal stance, hold )18M13-6050Change Move B2
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(normal stance, hold )19H*41-10cr.hcr.hnone0Input in reverse stance.
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(normal stance, hold )19H*36-10cr.hcr.hnone0Input in reverse stance.
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(normal stance, hold )19M29-6-4-1none0Input in reverse stance
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(normal stance, hold )19M27-6-4-2none0Input in reverse stance
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20H*18-13downdownfront0Sober (DP - 1)
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20M16-100stumble0Wall Break
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20H*23-13-5down0Input in reverse stance
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20H*23-13-12down0Input in reverse stance
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(while standing)20M18-61downfront0Wall Break
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20H23-10-1downback0Sabaki (1-13) vs. HP, MP, HE, EL, HK.
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20H30-102down0Sabaki (5-20) vs MK, SK, KN.
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20M16-4240Recovers Back Turned
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20M19-6-310
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(normal stance, hold )20M21-120cr.sfront0Change Move B1. Recovery Counter Hit: cr.s. Input in reverse stance
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(normal stance, hold )20M22-13-1cr.sback0Change Move B1. Input in reverse stance
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(normal stance, hold )20M16-10-2cr.s0Change Move B2
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21M20-12470Crouch Guard Stagger
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21L20-18-50none0
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22M17-4160
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22H17-6cr.hcr.hback0Sober (DP - 1)
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23M15-10-260
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23M16-4060Charge Attack. Crouch Stagger. Recovery Counter Hit: +2
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24M47-6cr.scr.s0Charge Attack. Crouch Guard Stagger
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25M21-7downdownnone0Wall Break
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25M20-52down0
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25M24-6slamslam0Sober (DP - 1)
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(evade)25M21-1424none0
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26M19-11stumblestumble0Wall Break
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28M2959200Sober (DP - 1). Fast attacks guaranteed after counter hit
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(max charge)30M37staggerdowndown0Maximum Charge.
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30M323570Sober (DP - 1). Force Crouch
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30M28-6downdown0Slam on Air Hit
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35H*39staggerdowndownnone0Sober (DP - 2). Wall Break
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(max charge)38M71staggercr.scr.s0Maximum Charge
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(counter hit)40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
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40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
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40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
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00To Defensive Style
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(hold )00
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(before hit)00Step In can be performed after the charge attack version of
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00To Defensive Style
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8H100240Change Move A1
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9L*12-4350
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10H121580
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10H10-7-4-10
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10H152660
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10H18-4-220
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10H145slamslamfront0Head over Heals. Sober (DP - 1). Wall Break.
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10H152660
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10H23-3-130
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10H135slamslamback0Head over Heals. Sober (DP - 1). Wall Break.
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10H152660
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12H16248back0
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12H12-4030
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12H21-6-14back0
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13L17-14-600
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or13L15-14-400
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15H136front0To Defensive Style
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15H136front0To Defensive Style
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15M13-5-330Sober (DP - 1)
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15M16-10-1cr.s0Change Move A1. Sober (DP - 1)
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15H*16-224back0-Cancel
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15H136front0
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(evade)15HCTnone0To Takedown position on Hit
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16M17-14-340
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17M15-101cr.s0Sober (DP - 1)
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17H16-6-360
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17M-6-260
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17M-6-260
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17H136front0
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(counter hit)170To Takedown position on Hit
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17L39-5-510Recovery Counter Hit: -2. Recovers High
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(hit)17HIT0To Takedown position on Hit
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18M15-10260
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18M16-6-220
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18M16-3260
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18M14-12-1stumble0
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18M14-12downdownback0Wall Break
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18M25-13-400
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19M14-5-160
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20H14-62downfront0
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(while standing)20M15-32stumble0
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20M17-14-140
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20M16-6-1down0Change Move A2
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20M26-10-1cr.sfront0
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(while standing)20M16-62180
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20M16-5-160
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20M17-4160
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20H14-6slamslam0Sober (DP - 1)
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20M20-10slamslam0Sober (DP - 1)
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20M18-6-4down0
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20M16-4240Recovers Back Turned
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21H17-316front0
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21L21-14-31front0
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24M47-6cr.scr.s0Charge Attack. Crouch Guard Stagger
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25M15-13-240
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25HCT320To Takedown position on Hit
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25M16-6-130
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25HCT130To Takedown position on Hit
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25HCT320To Takedown position on Hit
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25HCT130To Takedown position on Hit
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(counter hit)25HIT0To Takedown position on Counter Hit
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25HCT130To Takedown position on Hit
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25HCT400To Takedown position on Hit
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25M24-6slamslam0Sober (DP - 1)
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28M2959200Sober (DP - 1). Fast attacks guaranteed on counter hit
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30M33-5downdownfront0
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30M28-6downdown0Slam on Air Hit
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35H*39staggerdowndownnone0Sober (DP - 2). Wall Break
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(max charge)38M71staggercr.scr.s0Maximum Charge
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0HT8-680Opponent recovers Back Turned
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(back to wall)22HT8-6stagger0Wall Stagger. Opponent recovers Back Turned
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(facing wall)30HWT8-6stagger0
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40HT8-6down0Instant Recovery Possible
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40HT80down0Sober (DP - 1)
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(facing wall)40HTC-6down0
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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(facing wall)45HTC-25down0
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47HT80down0
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50LCT132down0
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55LCT130down0
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(or )58HT8-6down0
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(back)60HBT8down0
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62HT8-4down0
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28HT8-60To Takedown position on successful Throw
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30LCT13240
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40HT8-6down0Instant Recovery Possible
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40HT80down0Sober (DP - 1)
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(right side)40HST8-10down0
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(left side)40HST8-6down0
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45HT8-6down0
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50LCT132down0
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52HT8-6down0
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(or )60HT8-6down0
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(back)60HBT8down0
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(facing wall)65HT8-6down0
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8HTC001st, 2nd Hit. Remains in Takedown position.
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10HTC001st, 2nd Hit. Remains in Takedown position.
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12HTC0down03rd Hit. Exits Takedown position.
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15HTC0down03rd Hit. Exits Takedown position.
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25HTC0down0Exits Takedown position.
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(neutral against Right HP or MP)000Can be escaped by struggling.
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(neutral against Left HP or MP)000Can be escaped by struggling.
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0290Sabaki (1-14) vs LP +29 ~ +37 Hit. Recovers Low.
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(normal stance, right hand hold)20HTC-200Reverts back to hold. 3 hits maximum. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
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(normal stance, right hand hold)20HTC00Reverts back to hold. 3 hits maximum. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
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(normal stance, left hand hold)20HTC00Reverts back to hold. 3 hits maximum. Left Hand Hold moves becomes Right Hand Hold moves in reverse stance.
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(normal stance, left hand hold)20HTC00Reverts back to hold. 3 hits maximum. Left Hand Hold moves becomes Right Hand Hold moves in reverse stance.
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(normal stance, right hand hold)30HTC0down0Ends Hold. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
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(normal stance, left hand hold)30HTC10450Ends Hold. Opponent recovers Back Turned. Left Hand Hold move becomes Right Hand Hold moves in reverse stance.
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(Right HK)351down0
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(Left HK)351down0
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(Right MK)351down0
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(Left MK)351down0
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(SK)351down0
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(HP)5010down0Opponent escaped early, Damage is 20 and even situation. Opponent escaped late, Damage is 50 and -6 frames disadvantage.
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(MP)5010down0Opponent escaped early, Damage is 20 and even situation. Opponent escaped late, Damage is 50 and -6 frames disadvantage.
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(desc)20M10-10-6down0Recovery Counter Hit: -2
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(mid)25M10-5downdown0
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(desc)20M10-10-6down0Recovery Counter Hit: -2
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(mid)25M10-5downdown0
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13G18down0
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22G42downdown0
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13G18down0
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22G33downdown0
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12H12-226front0
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14M17-6-6-60
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18M18-4220Sabaki (1-16) vs LP, LK, SW
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19H*15-2cr.hcr.h0
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20H19-5downdown0
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20L21-15downdownnone0
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12H12-226front0
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14L13-4030
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14M17-6-6-60
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19H*17-2cr.hcr.h0
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20H19-5downdown0
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20L21-15downdownfront0
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(facing wall)00
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(facing wall)30M42staggerdowndown0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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