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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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14H131680
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14H131580Advancing Forward
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14H9-6-410
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19M*18-10-600
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16H12-11-10-20
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20H16-10slamslam0Sober (DP - 1)
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60LT80down0
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20H12-42downback0-cancel
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18M16-6-250Stomach Crumble on Stagger Hit
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20M24-18downdown0Sober (DP - 1). Slam on Air Hit
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35H28slamslamslam0Unblockable
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20M*14-10-3downfront0Crouch Stagger. Crouch Guard: -4
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22H23-5downdown0Sober (DP - 1). Wall Break
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20H15-4slamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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29M28-11downdown0Charge Attack. Wall Break
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(max charge)45M49staggerdowndown0Maximum Charge. Wall Break
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(charge)00
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25M37-1cr.hcr.hfront0Sober (DP - 1)
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or9L*12-4350
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22M16-41stumble0
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25M14-15downdown0
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20M15-6240Force Crouch.
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19M16-3160Crouch Stagger
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16H13-3-340
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10H-6-6-40
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20H-10downdown0
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15M18-4020Sober (DP - 1). Slam on Air Hit
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(hit)40HIT060
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25H16-6downdownback0-cancel
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25H16-1downdownback0Advancing forward. -cancel.
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20H21-6downdownfront0
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18L18-14-42back0
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or15L16-14-60back0
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30M17-10-1cr.v0Change Move A1
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26M17-14downdown0Change Move A2
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20L*16-26staggercr.f0High Guard stagger
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22M16-6-180
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28M19-10downdownback0
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30H24downdown0Recovers Down if it doesn't Hit. Wall Break
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30H23-236back0Charge Attack. Sober (DP - 1). Wall Break
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(max charge)30M44staggerstaggerstaggerback0Maximum Charge. Sober (DP - 1). Wall Break
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5H15stagger-4-20Change Move B1. High Guard Stagger
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20H*15-4350Change Move B2. Sober (DP - 1)
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17H*22-446front0
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(hit)50HITdown0Damage: 55 on back hit
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30M20-14downdown0
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20L20-26downdownfront0
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30H20slamslamfront0Side Knockdown. Recovers Down. Sober (DP - 2)
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30M26-4stumblestumbleback0
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35H29staggerslamslamnone0Recovers Down. Wall Break
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17M17-12-6-30
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(hit)45HITdown0Damage: 50 on back hit
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17M16-14downdown0
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30M29downdown0Recovers Down. Slams on Air Hit
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25H*28stumblestumblestumble0Recovers Back Turned. Wall Break
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35H37downdowndown0High Unblockable. Recovers Down. Wall Break
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(evade)50HCT29-1down0Catch Throw depends on position. 40 ~ 70 Damage.
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(run)35M*20-11downdown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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(run)35H38slamslamslam0Slam. Recovers Down
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010To RAW stance. Sabaki vs. HP, HE, MP, EL.
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20H13-6410back0
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20L*16-24staggercr.f0
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0HCT150Continue with Catch sequence
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010To RAW stance
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40HT8-6down0
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65HT8-6down0Sober (DP - 2). Instant Recovery possible
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40HTCdown0Recovers Back Turned
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50HT80down0
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60HT8-6down0
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80HT110down0Sober (DP - 2). Wall Break. Exact Recovery reduces damage to 60 pts.
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(fastest input)100HT813down0Sober (DP - 3). Wall Break. Fastest input. Exact Recovery reduces damage to 80 pts.
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20HT8-6down0
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30HTCdown0Sober (DP - 1)
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70HT8-8down0
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0HT8-680Opponent recovers Back Turned. Damage: 22 when back to wall and heavy stagger
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or75HT8-8down0
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or75HT80down0Instant Recovery Possible
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0HCT150Continue with Catch sequence
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(catch)45HTC-1down0
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(catch)0HTC-10Continue with Change sequence
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(catch)0HTC-1200
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(catch)55HTC-1down0
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(catch)50HTC-1down0
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(change)60HTC0down0
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(change)0HTC0200Opponent Recovers Back Turned.
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(change)65HTC0down0
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(change)70HTC0down0
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50HCT19down0
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0HCT400Continue with Change sequence
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50HCT20down0Recovers Down if it doesn't Hit. Damage: 60 on back hit
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(facing wall)40HWT8-6stagger0Wall Stagger
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(facing wall)70HWT8down0Recovers Down after Throw Escape
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(right side)50HST8-13down0
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(right side) (or )60HST8-11down0
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(left side)50HST8-8down0
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(left side) (or )60HST8-10down0
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(back)70HBT8down0
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(back)80HBT8down0
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(head crumble)45HTdown0
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(head crumble) (fastest input)55HTdown0
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50LT8-6down0
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70LT8-6down0
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75LT8-6down0
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60LT80down0
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75LT8-6down0
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(right side) (or or )70LST80down0
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(left side) (or or )70LST80down0
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(back)80LBT8down0
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(HK)401160Wolf loses 10pts damage
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(MK)401130Wolf loses 10pts damage
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(Right SK)501down0
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(Left SK)401down0
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151130
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45down0Sober (DP - 1)
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01160Opponent recovers Back Turned
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(asc)25M39-9downdown0
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(mid)25M10-5downdown0
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(desc)22M10-8-3down0Recovery Counter Hit: +1
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15D29downdown0
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22D39downdown0
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18D32downdown0
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26Ddowndown0
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18D34downdown0Recovers Down. Recovers Standing on Down Hit.
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(face up)0DT250100
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(face down)0DT250stagger0Opponent Recovers Back Turned
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(face up feet towards)<br>35DT0down0
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(face up head towards)<br>35DT0down0Recovers Down
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(face up right side)<br>35DT0down0
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(face up left side)<br>35DT0down0
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(face down feet towards)<br>35DT0down0
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(face down head towards)<br>35DT0down0
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(face down right side)<br>35DT0down0
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(face down left side)<br>35DT0down0
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12H11-6-420Continue with sequence
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30H160downdownfront0
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20L15-10downdownfront0Recovers High
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20L17-17cr.fcr.f0
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20L11-9downdownfront0
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20L17-17cr.fcr.f0
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(facing wall)30M55staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L32-9cr.fcr.f0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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