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Goh Hinogami

Virtua Fighter 5 (Ver.B) Command List

  • Normal
    1. 10
      H
      11
      2
      26
      2
      5
      8
      any
      0
    2. 10
      H
      11
      2
      26
      2
      5
      8
      any
      0
      Advancing Forward
    3. 15
      M
      16
      -5
      -1
      3
      any
      0
    4. 20
      H
      14
      -6
      1
      down
      any
      0
      [4] to recover Back Turned and -2 on guard, +3 on hit
    5. 16
      M
      15
      2
      39
      -6
      -4
      3
      any
      0
    6. 18
      M
      16
      -8
      -1
      5
      any
      0
    7. 22
      M
      17
      2
      43
      -6
      1
      4
      any
      0
    8. [6][6][P] (counter hit) [4][P][+][G]
      30
      HIT
      down
      any
      0
    9. 17
      M
      16
      3
      41
      -6
      -2
      4
      any
      0
      Sober (DP - 1)
    10. 20
      M
      -15
      down
      down
      any
      0
    11. 15
      H
      13
      1
      34
      -2
      4
      6
      front
      0
      Recovers Back Turned
    12. 18
      H
      14
      41
      -4
      slam
      slam
      any
      0
      Sober (DP - 1). Slam on recovery counter hit
    13. 20
      L
      23
      3
      50
      -6
      -3
      4
      any
      0
    14. 9
      L*
      12
      1
      30
      -5
      4
      7
      any
      0
    15. 17
      M
      14
      2
      36
      -4
      0
      7
      any
      0
      Crouch stagger
    16. 20
      M
      18
      2
      50
      -12
      flop
      flop
      any
      0
      Super Replay
    17. 24
      M
      16
      3
      42
      -6
      0
      8
      any
      0
      Crouch stagger
    18. 21
      M
      17
      3
      48
      -9
      1
      19
      any
      0
    19. 25
      M
      19
      4
      49
      -5
      3
      cr.v
      any
      0
      Super Replay
    20. 22
      M
      21
      4
      48
      -6
      3
      4
      any
      0
      Sabaki (1-14) vs HK, MK, SK. Stomach crumble after successful sabaki, Super Replay on sabaki only.
    21. 22
      M
      19
      2
      51
      -7
      2
      6
      any
      0
    22. 13
      L
      17
      2
      51
      -14
      -4
      0
      any
      0
    23. 22
      M
      16
      3
      42
      -6
      down
      down
      any
      0
    24. 20
      L
      18
      3
      50
      -12
      -4
      12
      any
      0
    25. 20
      M
      15
      6
      41
      -7
      -1
      2
      any
      0
      Sober (DP - 1)
    26. 20
      M
      15
      -13
      down
      down
      any
      0
    27. 23
      M
      21
      4
      48
      -5
      4
      down
      any
      0
      Sober (DP - 1)
    28. 25
      M
      22
      3
      47
      -4
      down
      down
      any
      0
      Charge attack
    29. [4][P][+][K] (max charge)
      35
      M
      41
      1
      69
      stagger
      9
      13
      any
      0
    30. 16
      M
      16
      2
      41
      -5
      -2
      4
      any
      0
    31. 12
      H
      -6
      -4
      4
      any
      0
    32. 16
      H
      0
      2
      5
      any
      0
    33. 18
      M
      -14
      -3
      cr.s
      any
      0
    34. 20
      L
      28(27)
      3
      62
      -15
      3
      6
      *
      0
      Front side: 28, Back side: 27. Evade in the opposite direction of Goh
    35. 27
      M
      16
      2
      49
      -9
      stagger
      stagger
      any
      0
    36. 16
      M
      20
      2
      50
      -9
      2
      4
      any
      0
      Sabaki (1-15) vs MP, EL. After successful sabaki, dmg: 20, adv: +13
    37. 23
      M
      24
      2
      54
      -9
      cr.s
      cr.s
      any
      0
      Sabaki (1-16) vs KN. Sober (DP -1)
    38. 25
      H
      20
      49
      -5
      1
      5
      none
      0
    39. 15
      M
      16
      -11
      cr.s
      cr.s
      any
      0
    40. 22
      H*
      24
      3
      51
      -7
      cr.h
      cr.h
      any
      0
    41. 25
      H
      26
      5
      56
      -6
      -1
      3
      back
      0
    42. [6][6][K][+][G] (guard or hit) [4][P][+][G]
      40
      HIT
      down
      any
      0
    43. 10
      L
      21
      5
      47
      -6
      down
      down
      front
      0
      Shift to throw after hit +20 damage
    44. 20
      L
      24
      3
      60
      -16
      -4
      2
      back
      0
    45. [3][K][+][G] (counter hit) [6][P][+][G]
      40
      HIT
      down
      any
      0
      Sober (DP - 1)
    46. 23
      L
      24
      4
      60
      -16
      -4
      down
      front
      0
      down after recovery counter hit
    47. 30
      H
      27
      3
      51
      0
      stagger
      stagger
      any
      0
      Super Replay
    48. 0
    49. (defensive move) [P][+][K]
      25
      M
      21
      56
      -14
      2
      6
      none
      0
      +4 after recovery counter hit
    50. (offensive move) [P]
      16
      M
      13
      2
      41
      -3
      5
      8
      any
      0
    51. (offensive move) [K]
      21
      M
      16
      2
      52
      -13
      6
      9
      any
      0
  • ShinShouSanGou
    1. 16
      M
      20
      1
      54
      -13
      -8
      -8
      any
      0
    2. 14
      HIT
      -6
      0
    3. 35
      HTC
      down
      0
      Sober (DP - 2)
    4. 35
      HTC
      0
      Sober (DP - 2)
  • Tsukami Attacks
    1. (Tsukami) [P] or [K] or [G]
      0
      HTC
      -4
      15
      0
    2. (Tsukami) [6]
      0
      -2
      0
      To Tsukami. A maximum of two movements of any directions combined can be done.
    3. (Tsukami) [6][P][+][G]
      50
      HTC
      down
      0
    4. (Tsukami) [6].[6][P][+][G]
      60
      HTC
      down
      0
    5. (Tsukami) [6].[4][P][+][G]
      65
      HTC
      down
      0
    6. (Tsukami) [6].[2][P][+][G]
      25
      HTC
      down
      0
    7. (Tsukami) [6].[8][P][+][G]
      25
      HTC
      down
      0
    8. (Tsukami) [4]
      0
      -2
      0
      To Tsukami. A maximum of two movements of any directions combined can be done.
    9. (Tsukami) [4][P][+][G]
      40
      HTC
      down
      0
    10. (Tsukami) [4].[6][P][+][G]
      65
      HTC
      down
      0
    11. (Tsukami) [4].[4][P][+][G]
      65
      HTC
      down
      0
    12. (Tsukami) [4].[2][P][+][G]
      25
      HTC
      down
      0
    13. (Tsukami) [4].[8][P][+][G]
      25
      HTC
      down
      0
    14. (Tsukami) [2]
      0
      -2
      0
      To Tsukami. A maximum of two movements of any directions combined can be done.
    15. (Tsukami) [2][P][+][G]
      20
      HTC
      down
      0
    16. (Tsukami) [2].[6][P][+][G]
      55
      HTC
      down
      0
    17. (Tsukami) [2].[4][P][+][G]
      50
      HTC
      down
      0
    18. 60
      HTC
      down
      0
    19. (Tsukami) [2].[8][P][+][G]
      35
      HTC
      down
      0
    20. (Tsukami) [8]
      0
      -2
      0
      To Tsukami. A maximum of two movements of any directions combined can be done.
    21. (Tsukami) [8][P][+][G]
      20
      HTC
      down
      0
    22. (Tsukami) [8].[6][P][+][G]
      55
      HTC
      down
      0
    23. (Tsukami) [8].[4][P][+][G]
      50
      HTC
      down
      0
    24. (Tsukami) [8].[2][P][+][G]
      35
      HTC
      down
      0
    25. (Tsukami) [8].[8][P][+][G]
      60
      HTC
      down
      0
  • Jump Attacks
    1. (asc) [P]
      25
      M
      -9
      down
      down
      any
      0
    2. 25
      M
      -10
      down
      down
      any
      0
    3. (asc or mid) [K]
      25
      M
      -6
      down
      down
      any
      0
    4. 20
      M
      -6
      4
      down
      any
      0
  • Down Attacks
    1. (opp. down) [3][P]
      12
      D
      down
      down
      0
    2. (opp. down) [8][P]
      20
      D
      down
      down
      0
    3. (opp. down face up feet towards) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    4. (opp. down face up head towards) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    5. (opp. down face up left side) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    6. (opp. down face up right side) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    7. (opp. down face down feet towards) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    8. (opp. down face down head towards) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    9. (opp. down face down left side) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
    10. (opp. down face down right side) [2] or [3][P][+][G]
      30
      DT
      0
      down
      0
  • Back Turned Attacks
    1. (back turned) [P]
      12
      H
      11
      1
      32
      -4
      -4
      1
      any
      0
      Continue with [P] sequence
    2. (back turned) [2][P]
      20
      M
      14
      2
      37
      -2
      4
      7
      any
      0
    3. (back turned) [K]
      30
      H
      14
      3
      43
      -3
      down
      down
      back
      0
    4. (back turned) [2][K]
      20
      L
      18
      3
      50
      -12
      -4
      12
      any
      0
      -2 after recovery counter hit
    5. (back turned) [P][+][K]
      20
      M
      16
      3
      44
      -6
      3
      6
      back
      0
      Opp. Sideturned on hit. Super Replay.
    6. (back turned) [P][+][G]
      28
      HCT
      down
      0
  • Reversals
    1. 1
      15
      43
      0~+14
      0
      Sabaki (1-14) vs HP, HE, MP, EL. The earlier the input of Kumiteharai in relation to the opponents attack, the greater the frame advantage after successful sabaki.
    2. HCT
      0
      To Tsukami
    3. 1
      14
      37
      16~27
      0
      Sabaki (1-14) vs LP. The earlier the input of Yamibarai in relation to the opponents attack, the greater the frame advantage after successful sabaki.
    4. HIT
      0
      To Tsukami
  • Throws
    1. 40
      HT
      0
      down
      0
    2. (right side) [P][+][G]
      50
      HST
      0
      down
      0
    3. (left side) [P][+][G]
      50
      HST
      0
      down
      0
    4. (back) [P][+][G]
      65
      HBT
      down
      0
    5. (back turned) [P][+][G]
      28
      HCT
      down
      0
    6. 50
      HT
      -2
      down
      0
    7. 47
      HT
      -2
      down
      0
    8. 55
      HT
      -2
      down
      0
    9. 50
      HT
      0
      down
      0
    10. 35
      HT
      0
      down
      0
      Sober (DP - 1)
    11. 60
      HT
      0
      down
      0
    12. 45
      HT
      0
      down
      0
      Sober (DP - 1)
    13. 40
      HT
      0
      down
      0
    14. 70
      HT
      0
      down
      0
      Sober (DP - 2)
    15. 65
      HT
      0
      down
      0
    16. 18
      HCT
      0
      down
      0
    17. (opp. crouch) [2][P][+][K][+][G]
      0
      LT
      -2
      0
      To Tsukami
    18. (opp. crouch) [3][P][+][K][+][G]
      50
      LT
      -2
      down
      0
    19. (opp. crouch right side) [2] or [3][P][+][K][+][G]
      50
      LST
      0
      down
      0
    20. (opp. crouch left side) [2] or [3][P][+][K][+][G]
      50
      LST
      0
      down
      0
    21. (opp. crouch back) [2] or [3][P][+][K][+][G]
      60
      LBT
      down
      0
  • Rising Attacks
    1. (face down feet towards) [K][K][K]
      20
      M
      -6
      3
      5
      any
      0
    2. (face down feet towards, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    3. (face down feet towards, side roll) [K][K][K]
      20
      M
      -6
      3
      5
      any
      0
    4. (face down feet towards, side roll, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    5. (face down feet towards, back roll) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    6. (face down head towards) [K][K][K]
      20
      M
      -6
      3
      6
      none
      0
    7. (face down head towards, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    8. (face down head towards, side roll) [K][K][K]
      20
      M
      -6
      3
      5
      back
      0
    9. (face down head towards, side roll, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    10. (face down head towards, back roll) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    11. (face up feet towards) [K][K][K]
      20
      M
      -6
      3
      5
      none
      0
    12. (face up feet towards, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    13. (face up feet towards, side roll) [K][K][K]
      20
      M
      -6
      3
      5
      none
      0
    14. (face up feet towards, side roll, delay) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    15. (face up feet towards, back roll) [K][K][K]
      20
      M
      -15
      2
      4
      none
      0
    16. (face up head towards) [K][K][K]
      20
      M
      -6
      3
      6
      back
      0
    17. (face up head towards, delay) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    18. (face up head towards, side roll) [K][K][K]
      20
      M
      -6
      3
      6
      back
      0
    19. (face up head towards, side roll, delay) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    20. (face up head towards, back roll) [K][K][K]
      20
      M
      -15
      6
      9
      back
      0
    21. (face down feet towards) [2_][K][K][K]
      20
      L
      -6
      1
      3
      none
      0
    22. (face down feet towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    23. (face down feet towards, side roll) [2_][K][K][K]
      20
      L
      -3
      4
      6
      none
      0
    24. (face down feet towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    25. (face down feet towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    26. (face down head towards) [2_][K][K][K]
      20
      L
      -6
      0
      2
      none
      0
    27. (face down head towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    28. (face down head towards, side roll) [2_][K][K][K]
      20
      L
      -6
      3
      6
      none
      0
    29. (face down head towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    30. (face down head towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    31. (face up feet towards) [2_][K][K][K]
      20
      L
      -6
      1
      5
      none
      0
    32. (face up feet towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    33. (face up feet towards, side roll) [2_][K][K][K]
      20
      L
      -6
      3
      7
      none
      0
    34. (face up feet towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    35. (face up feet towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    36. (face up head towards) [2_][K][K][K]
      20
      L
      -6
      1
      4
      none
      0
    37. (face up head towards, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    38. (face up head towards, side roll) [2_][K][K][K]
      20
      L
      -6
      0
      3
      none
      0
    39. (face up head towards, side roll, delay) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
    40. (face up head towards, back roll) [2_][K][K][K]
      20
      L
      -15
      -3
      2
      none
      0
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